Pistoleer Archive
Thread: What creatures don't respond to warning shot?
I've recently realized that I can take pretty much anything by using warning shot, and keeping my wits about me.
But this got me wondering, what creatures do not respond to warning shot?
ive found that almost anything will resond - given enough shots - i usually stack 3 or 4 for larger, more aggressive types, eventually they turn tale. the creatues that ive found to be least responsive are all those of insect type. dont know if anyone else has found this to be the case or not
-bast
Ummmm whatever is on endor, wasn't responding to my spammed warning shots / suppressing fire. I couldn't tell whether it was an animal or human so I was shooting both. It killed me.
Cheese
CheeseFandango wrote:
Ummmm whatever is on endor, wasn't responding to my spammed warning shots / suppressing fire. I couldn't tell whether it was an animal or human so I was shooting both. It killed me.
Cheese
LOL! I guess that's is a case of shot first ask questions later? ![]()
I'm just trying to gauge the power of this particular shot...because it seems to work quite well on some creatures.
Thanks,
Gryyder
Hulke,
For some reason mobs will slow down when WS'ed, not all the time, but when it does happen they are pretty much done. I believe this is a bug.
This is probably a dumb question that I should know, but I got warning shot from building up my rifle tree...can I use that same warning shot for pistol, too? Or is "warning shot" for pistol called something different? I just see a lot of people mentioning they use warning shot on this forum, and wasn't sure if they are cross class or what.
Forgive my ignorance, but I'm at work and thus cannot test it out :-)
I think you get Warning shot from your "Ranged Support" line don't you? Or am I thinking of Suppresion Fire?
But regardless, I use it with a pistol all the time...so yes you can use it with any ranged weapon I think.
Peace,
Dave
A lot of the problem with Warning Shot is that after it hits the critter, the very next attack against that critter will null the effect. (ie, it's running for the hills, you shoot it again, now it's mad at you again and charges back)
If you really need to get an add off you though, Warning Shot followed immediately by PEACE will do the trick. If you've stacked a bleed on them however the next time the bleed ticks the mob will re-aggro you.
This is probably why many of you seem to encounter critters that are immune- nothing is immune from what I've been able to tell, but if you're shooting really fast or have a bleed ticking on the critter your Warning Shot effectiveness is going to be greatly reduced.