Pistoleer Archive

Thread: If we end up without a ranged KD, **edit**?

Ypiana
Sat Aug 23, 2003 7:25 pm
#1

Ooook, so while smugglers will still have a ranged KD with pistol we don't?


Darn, I thought Master Pistoleer would be the class in which I'm the best with a pistol. Guess that's what I get for using logic....


Don't nerf smugglers ranged KD, just fix ours. I hate it when nerfs are used to fix balancing when fixing actualbroken things would.


-- YP




I killed my parents... You're next!
/godmode 1
ww2alucard
Sat Aug 23, 2003 7:30 pm
#2

They didn't nerf it, they fixed it.


They said that it was never suppose to have knockdown in the first place...

Cubble
Sat Aug 23, 2003 7:37 pm
#3

Fair enough but what about all the stuff that doesnt do anything when it should do something? the stuff that doesnt do anything far outnumbers the things that actually DO something... why not fix those too?



________________________
Mark Sman
Bria's first Master Pistoleer *surrendered*
Expert Bounty Hunter + Avenger
Fist of the Empire

¯¯¯¯¯¯¯¯¯¯¯¯¯
ww2alucard
Sat Aug 23, 2003 7:39 pm
#4

I agree 100% with that.


I wish they could have fixed everything at once, but they didn't.

chutz30
Sun Aug 24, 2003 1:54 am
#5

removing ranged KD from pistoleer leaves them in the same spot as melee . pvp will be KD against pistoleer constantly . 2 people working together can keep someone down . i say remove all ranged KD and give rifle and carbine a weapon buttstroke like our melee defense . before anyone goes talking realism it is more likely to be knocked down by a pistol than rifle due to velocity and bluntness of the round , type of round considering.
dustdoc
Sun Aug 24, 2003 2:11 am
#6

"Darn, I thought Master Pistoleer would be the class in which I'm the best with a pistol. Guess that's what I get for using logic...."


So best means you must have every single pistol skill in the game, making every other class that uses a pistol redundant?


There are only 3 types of ranged firearms. There are over 20 classes in the game. Pistoleersdoes not mean nobody else is allowed to have any different pistol skills. Different skills is what makes the classes DIFFERENT.


Pistoleers get accuracy bonuses, better DPS, huge speed bonuses, melee defense, and a crapload of other abilities. The dirty fighting line has Feign Death (LMAO), one nerfed KD shot, one nerfed Panic Shot, and a carbon copy of Stopping Shot. No speed bonuses. No accuracy bonuses. No accuracy while moving. No knockdown resistance. No Stun resistance. No Pistol Speed. Shall i go on with what it doesn't have?


If you think a Smuggler with just lowblow will beat out a master pistoleer in pvp or pve, by all means go smuggler.

Nomdorn
Sun Aug 24, 2003 4:32 am
#7

Question?!


WHAT does disarming 2 do after the patch? disarm?

JCruz
Sun Aug 24, 2003 4:37 am
#8

"WHAT does disarming 2 do after the patch? disarm?"


I'd bet my pistols it's another random ham with a long delay.





Jedi Initiate.
deadnewbie
Sun Aug 24, 2003 4:49 am
#9




The dirty fighting line has Feign Death (LMAO), one nerfed KD shot, one nerfed Panic Shot, and a carbon copy of Stopping Shot.



Do not laugh at feign death. You cannot kill what you cannot death blow. And a feigned death opponent cannot be deathblowed.


Panic shot, while nerfed, is much much much better than disarm2 ever was. Disarm2 was a cone knockdown. Great. Knockdown that may not work 100%, that has defenses that may 1 day work against it whenver they fix defenses. There is no defense against panic shot and it's a cone effect. If you are hit with panic, you are panicked. There are no defense vs. panic anywhere. There is defense vs. knockdown. HAM cost on panic is very comparable to knockdown.


The carbon copy of stopping shot for dirty fighting is Last Ditch. It has almost the same damage multiplier. I think it's slightly higher, a longer delay, around the same HAM cost, and a stun status which stopping shot does not give.


Instead of asking for a betterability than Disarm2 weeks ago, you maneuvered yourself into possessing the absolute worse pistol abilities in the entire game. Bounty hunters has it better specials than you with better gun. Smugglers out class your specials in knockdow, attack delay, and a high damage punch.


The smuggler who wins against a pistoleer will not be winning it with low-blow. A good smuggler will be winning pvp against pistoleers with panic shot. I am a master smuggler. My record against master pistoleers is pretty good.




Imperial Minister of Information
Skedoozy
Sun Aug 24, 2003 4:56 am
#10






JCruz wrote:

"WHAT does disarming 2 do after the patch? disarm?"


I'd bet my pistols it's another random ham with a long delay.








Probably. It needs to do what it says. Disarm your opponent. Take away the ability for them to shoot for 5 seconds, or 10 seconds or whatever, and then put it on a timer like KD. If Disarm does damage to the OC of a weapon I am gonna be mighty pissed off and so will all the people who get griefed by it.


"Haha I pwned you, you didnt even hit me once. *looks at weapon* 1/1000 condition?! I paid 25k for this thing!!"


The **edit** thing should either keep them from using the weapon for a set time, using special moves for a certain time, or do direct damange to the action pool. Those are the only 3 that make sense.




U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

Skedoozy
Sun Aug 24, 2003 4:58 am
#11

Also, if it does dmg to the weapon what good is that in PvE?!? A Master Skill that is completely worthless in PvE and almost just as wortless unless you are a griefer in PvP.





U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

WinterRoseASFR
Sun Aug 24, 2003 9:15 am
#12

"So best means you must have every single pistol skill in the game, making every other class that uses a pistol redundant?"

-Umm, yes? But how does that make any other class using a pistol redundant to be able to use every pistol? They can do stuff we can't. We can do stuff they can't. Both have unique abilities. How does being the master of pistols rightfully being able to use any pistol make another class redundant?

-I mean listen to that a moment. I'm a master of pistols. Except for this this and this pistol. Does it sound ridiculous to call yourself a MASTER of pistols when there's pistols you can't use? It does to me. If you can't use a thing you're supposed to be a master of, you aren't a master of that thing are you? QED.

-It MAY be that they intend to make scatter pistols and the like available to us in the Paladin Profession (My term for the Elite-Elite Pistoleer Class in the future) And of course they've already said more weapons will be added to the game later. If any of those are pistols, I'd expect that a master Pistoleer would get certs in those too.

"There are only 3 types of ranged firearms. There are over 20 classes in the game. Pistoleers does not mean nobody else is allowed to have any different pistol skills. Different skills is what makes the classes DIFFERENT."

-I don't think anyone here is suggesting that other classes shouldn't have their own pistol skills. But I'm pretty certain any pistoleer would say right away that they should be able to use any pistol they lay their hands to. Perhaps not in the same way a bounty hunter or a commando or a smuggler would. But they'd certainly be QUALIFIED to without minuses for an unfamiliar weapon. The weapon, by definition of a master pistoleer's title should be one that they can use.

I do not aim with my hand;
They who would aim with their hands have forgotten the face of their master.
I shoot with my mind.
I do not kill with my gun;
They that kill with their guns have forgotten the face of their master.
I kill with my heart.

-Gunslinger's Litany (Paraphrased)

-Rookery DeCarabas, The Zeltron Zabrak
Apprentice Gunslinger, Apprentice Enthraller, Corellia, Eclipse

For more info on Zeltrons, see:
http://members.aol.com/heywood254/web/zeltrons.html



Rookery DeCarabas, The Zeltron Zabrak, Enthralling Gunslinger, Corellia - Eclipse
"Walk easy, shoot straight, and luck in your steps!"

Rookery's Guide to Pistoleer Weaponry (Pistol Histories & Origins FAQ 3.0)
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=54538
ShadowDrgn
Sun Aug 24, 2003 12:51 pm
#13

Remember, knockdown's getting nerfed into 1/6th its current form. It'll still be a useful skill, but won't be the game winner like it currently is. Don't complain so much about losing knockdown as not gaining anything in return. Virtually every profession has a list a mile long of things that don't work; removing the skills that do work is outrageous.




Master Sergeant Ras Agumo, Imperial Army, Wanderhome
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