Pistoleer Archive
Thread: How do you feel about Bleeds not Stacking?
It affects all combat proffs the same, with the exception on BH and Commando who will still have a stackable health DOT with fire and bleed.
Some have said it affects us more because we have a lower value for our bleed hits, but this part of the problem has exsisted since day one.
It will be nice not to have my brains leek out my ears, regardless of my helmet. ( it's in the pipe so we might as well look for an upside.)
I'd be fine with it if they would make the difference between HealthShot 1 and HealthShot 2 be more significant.
I agree that they should not stack; however they should not just arbitrarily nerf the first bleed.
They should give us something back. I know form me personaly i am bothered that i grind for all of this then it gets taken away with no compensation to the hard work that i have put into my character and the money payed to play this game.
DO NOT JUST NERF THE STACKING, GIVE US SOMETHING BACK.
tbh what is gona be the point of HS2, with dmg mitigation, either can hit just as hard.
I think what we have seen is that devs have a tendency to nerf globally. The problem isn't us stacking our bleeds, the problem is commandos stacking their flame dots. Thunderheart even had a post implying this.
"fighting a rancor ismeant to be a thrilling experience, but they are a joke with a commando and his flamethrower dots.." - paraphrased TH quote from a thread on DoT stacking
It is really a fundamental problem with the game's development, and one that I don't see changing. Perhaps it was done to prevent the commandos from complaining that theirs were the only DoTs nerfed. I just hope that this balance pass will give us some much needed love. Unfortunatley I expect it will be in the publish after this one (probably in March), but the nerf is coming any day now. There will be a real period there where we are hurting, but hang in there.