Pistoleer Archive
Thread: How do you feel about Bleeds not Stacking?
It is absolute crap.
Nerf Progression:
1.Bleeds don't kill. Stops at 1HP increasing the chance of being deathblowed during a firefight by someone who should by all rights be out of the picture.
2. Mitigation decreases the difference between HS1 & HS2
3. Now, bleeds won't stack. What's the point of having 2 now???
This so severely undermies tactics it's not even funny.
Uspistoleer/fencer are lossing 3 of 4 bleeds, how do you think we feel
this change is really going to cut down on the number ofhybred classes.
Sir_Voor wrote:
Uspistoleer/fencer are lossing 3 of 4 bleeds, how do you think we feel
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Sir_Voor wrote:
Uspistoleer/fencer are lossing 3 of 4 bleeds, how do you think we feel
![]()
this change is really going to cut down on the number ofhybred classes.
I'm actually glad it will cut down on hybrid classes. Maybe people will start using skill instead of just ub3r templates to fight.
w00t! now i can stack mindshot2 and healthshot2... wait... why is this good?
/sigh
I am ok with this change, just tokeep Ub3r BH and Commandos from using HS1 + HS2 ... but, I don't like it because it nerfs us (Pistoleers) when we already are very weak compared to the other combat classes.
Like others said, here are some possibilites, one or another or all
- give us something back
- improve HS2 so it does significantly more than HS1. right now it does about the same on average.
- give us a Healthshot 3
- let only Master pistoleers stack bleeds
- fix a broken special or 5
- ..something..
AmmoNation wrote:
What are you lot on about we all know pistoleers are way overpowered, we are faster the riflemendo more damage thenany one, we have so many good specials.we need more nerfs......
Don't say things like that! The Dev's might believe you and nerf us more!
While I do think this is a bad thing. It's plainly a nerf. And the reasoning behind it is flawed anyway. Supposedly it's to prevent people who are already high in another profession to skill up fast in another combat profession but to fix such an "exploit" all they had to do is reworking the way bleeds give xp, not nerf the stacking, alas a "smart" modification to the game can be tricky to code while a nerf seems so easy to do.
Anyways, to be specific on the topic, I think pistoleers should rejoice about this change because while it does mean you can't do it anymore, others can't do it to yuo either. And you all know how crappy pistoleers bleeds are. Why? Because pistoleers rely on DPSecond not on DPShot. Yet every bleeds in the game apply their damage every same amount of time (10 secs i think but never really paid close attention to it), however because pistols (the item) have the lowest max damage your initial hit has the lowest damage (when compared to rifles / carbines / flamethrowers). In other words, pistoleer bleeds are crap. You'll be losing about 3-400 damage every 10 secs while other profession will be losing up to 800 (carbineers/rifleman) and even 1K+ for commandos.
So this is in fact, as strange as it may sound an IMPROVMENT to pistoleers when compared to other professions. Again I'm not saying this doesn't make PvE slower, but it does the same for every profession, with pistoleers being the least affected.
What does bothers me more however is that, TKA who everyone agrees on to be a solid and balanced profession, and arguably better than most professions will be become even better (since they don't have bleeds at all) while professions which everyone agree on to be lacking or in need of balancing will be even weaker.
Bottom line : very bad idea from the devs, bad for SWG, yet good for pistoleers, and even better for TKAs.