Pistoleer Archive

Thread: What are some pistoleer moves that are good against jedi?

BadgerSmaker
Tue May 31, 2005 2:46 am
#1

Disarm is good... so is Intimidate and Burst Shot. I had a duel with a healer guildmate and despite being extremely drunk at the time, set him on fire and poisoned him then used disarm shot to keep him off me while he drained his force to heal it.


Then I'd dump some quickdraws and bodyshots while keeping myself alive with healing and waiting for his force to run out.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
bgold4
Tue May 31, 2005 4:29 am
#2

warning shot



; Silentone Ikeef ;
r Master Pistoleer r
r Master Bounty Hunter r
r 32.33%, Of course repeating r

raymandust
Tue May 31, 2005 5:38 am
#3

Can’t stress enough disarm shot and warning shot? Just remember that some of the specials you use brake on the next attack, so use them wisely and think about why you would want to use them, instead of your max dam specials?
Maxil
Tue May 31, 2005 6:36 am
#4

what exactly does burst shot do? I put it aside thinking it was one of the broke area attacks... I take it from the reccomendation that it's not..

Warning shot/disarm shot/stopping shot/blind shot/intimidate shot and from bh /criticalshot are my arsenal..



Maxil





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BadgerSmaker
Tue May 31, 2005 7:50 am
#5

Burst Shot is AoE Cone Stun attack.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Nathanielstarr
Tue May 31, 2005 12:44 pm
#6

I'm talking your run of the mill 4000 healer jedi....you know the ones that heal so fast that you can hardly hurt them? Do moves like disarming shot and quick draw help at all?
Draycan
Tue May 31, 2005 5:53 pm
#7

thanks for the info



Draycan, Zadok Thickskull, Vylla VonBek
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Nathanielstarr
Tue May 31, 2005 10:00 pm
#8

Why burst shot? Why warning shot? I don't think those would be that good in a jedi fight in lieu of something else.
SeraCohw
Tue May 31, 2005 10:09 pm
#9

warnign shot makes states stick more
CaixCatab
Tue May 31, 2005 10:48 pm
#10

Warning shot drops his ranged/melee defenses by 80. I believe it's non-resistable too, so if you it's a hit, it lands.


Burst shot stuns him, but I keep forgetting exactly what stun does



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bgold4
Tue May 31, 2005 10:59 pm
#11






CaixCatab wrote:

Warning shot drops his ranged/melee defenses by 80. I believe it's non-resistable too, so if you it's a hit, it lands.


Burst shot stuns him, but I keep forgetting exactly what stun does






from what i hear it slightly lowers action regen



; Silentone Ikeef ;
r Master Pistoleer r
r Master Bounty Hunter r
r 32.33%, Of course repeating r

Maxil
Wed Jun 01, 2005 1:40 am
#12

increases the chance of states sticking anyway, still not 100% guarenteed.



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
bgold4
Wed Jun 01, 2005 4:16 am
#13






Draycan wrote:
Warning shot makes states stick?





you'll definitely notice a difference vs a defender trying to stick states with warning shot applied and not applied



; Silentone Ikeef ;
r Master Pistoleer r
r Master Bounty Hunter r
r 32.33%, Of course repeating r

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