Pistoleer Archive
Thread: pistols carbines and rifles How should they be balanced? and how should pistols be fixed?
i agree that as things stand the dps of rifleman , carbineer abd pistoleer are totally out of whack , however i dont think all three professions should have the same dps . for instance i would not mind if rifleman had a slighlty higher dps then us as long as we had slightly better defences and accuracy . this way each profession will have its advantages and disadvantages . either way i agree that our current dps is a joke against a buffed and armored opponent .
oahep acto
That's quite amusing
ebew wrote:
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=56844
this is a post why rifleman arnt overpowered
HAHAHAHAHAHAHAHAHAHAHAHA
go post your opinions if you want to.
I personally enjoy the last post about how we are supposed to be a defensive ranged class when that is pretty impossible with the game mechanics
ipew efarisx da gimped gunfighter
While it is true that a master pistoleer will not use 50% of the available specials, perhaps our problem is that we have many more specials than other professions (just a thought).
But to balancing, I think every combat profession should do the same amount of dmg in a single second. The differences would be how that dmg is delivered, fast (low dmg per shot), slow (high dmg per shot) and the special abilities each profession delivers (sniper/conceal for rifleman, state effects and AoE for carbineers, pistoleers are currently lacking in this field and the pistoleer dodge is inferior to the fencer dodge). Rifleman, carbineers and pistoleers should all have the same accuracy but have different range modifiers. The pistol is designed for close range combat, a carbineer is more of a medium range and the rifleman is longrange. Regardless of the profession, the posture should have the same effect on the accuracy. Current dmg for the weapons are fineIF they actually have profession speed caps.
Tlk wrote:
I disagree with the armor piercing. Our defences (from a non stacking perspective) are the best in the range professions. We should not also get vastly more damaging weapons, simply balance by the speed. There should be specific high level content thatis nighinvulnerable to each profession (to encourage grouping). If our dmg was increased to a meaningful level (from a PvP perspective) then we sould not need the PA2 or 3. Now for commandos adn bounty hutners I can fully see the scatter adn launcher pistol going up to AP2.
But see you are wrong. Our defenses only help us against melee professions which we are forced to fight against in our ideal range. Rifleman and carbineers do not have an ideal range of 0-21m. We are a close range profession. Our defense dont help a lick of spit against ranged professions like rifleman but rifleman and carbineer have ample amounts more ranged defense than we do. No i dont see a problem with pistoleer, carbineer, and rifleman all haveing their own ap1, ap2, ap3 weapons. In fact if you ever read any of the star wars technical manuals these weapons did in fact exist in the star wars universe. We just dont have them in SWG.
The way it should be (IMO)...
Weapon Damage Max Speed Acc Moving Acc Standing Acc KneelingAcc Prone Eff Range Acc Out of Range
Pistol 10001.0 -10 -0 -0 -0 <35m -100
Carbine 2000 2.0 -50 -0 -0 -0 15m-45m -100
Rifle 4000 4.0-100 -50 -10 +100 >35m -100
The maximum speed hard capped.
BZebub wrote:
an interesting synopsis, _me, but under your design there is no reason to go prone or kneeling during combat. it would make combat postures useless to all but riflemen.
And why should there be? A pistol or carbine doesn't weigh nearly as much as a rife which is why you'd go prone. Kneeling should give you less of a signature and make it harder to be hit.
my synopsis:
Name SpeedAverage Dmg.PB Accuracy 30m Accuracy 60m accuracy AOE Attacks Role
Pistol11000+90 +30-45Several'Tank' Ranged class
Carbine 21500+0 +90 +0Many Medium support
Rifle33000 -45 +30 +90NoneLong Range support
its fairly balanced. carbineer dmg seems at a loss, but the high accuracy and aoe attacks make up for it.
edit:[formatting]
i would think its easier to aim a pistol if it is steadied on the ground, personally...
Message Edited by BZebub on 04-12-2004 12:25 PM