Pistoleer Archive

Thread: pistols carbines and rifles How should they be balanced? and how should pistols be fixed?

ebew
Mon Apr 12, 2004 10:57 am
#1

I will have to start with a comparison of the 3 ranged clases and the pros and cons of each.

pros

Rifles-at master can spam any special with a t21 at the speed cap even though the t21 has an average 7.1 speed. Very powerful specials such as strafe shot 2 and headshot 2, hits the mind pool. Preferable to pvpers.


Carbines- Prefered class of PvErs king of the ae specials.


pistols- lol im gonna need some help on this one since we are pretty broken like carbines


cons

rifles- *turns on jepordy music*

carbines- dont know never been a carbineer

pistols- most specials are broken or useless, guns are underpowered, the geno pistol schematic is very hard to find. Krayt tissue cant be used in tangle pistols. Stock pistols w/o enhancements are pretty useless in the pvp scale. Even with enhancments pistols normally dont come up to the power of some other ranged class stock weapons. No medium or heavyarmour piercing pistols.



Now as it stands and as its been stated before atm rifles are the FPOTM because they are ranged hit mind and can be shot at the speed cap.

carbines have been given some love with their specials but still arnt up there with rifles

pistols have been pretty much gimped from when they nerfed us and our weapons because people were crying about fwg5s being to powerful as they walked around with their t21s


As you have read above a lot of the rants on pistols are about its weapons beingweak compared to other weapons which is exactly how it should be. Were balancing comes into play is DPS- damage per second.


The DPS of the classes rifleman carbineer and pistoleer are waaaaay out of wack when they should be the same. A riflesmans DPS is very very high a carbineers is low and a pistoleers is just in the gutter. (note. im talking about the straight professions not stacked or mixed with any othercombat prof to make it better we will use the examples doc/pistoleer and so on for the purpose of the post)


A rifles DPS is with a damage sliced 512 about max t21 about a 700-1200dps on a good hit. A pistoleer with one of its stock damage sliced dx2s is probably about 200-600dps depending on the defenses of the oponent. (note. these numbers arnt exactly right they are just estimates from past experiences)


IN ORDER TO BALANCE THE CLASES YOU NEED TO BALANCE THE DPS


ipew efarisx da gimped gunfighter


gunner4life
Mon Apr 12, 2004 11:29 am
#2

i agree that as things stand the dps of rifleman , carbineer abd pistoleer are totally out of whack , however i dont think all three professions should have the same dps . for instance i would not mind if rifleman had a slighlty higher dps then us as long as we had slightly better defences and accuracy . this way each profession will have its advantages and disadvantages . either way i agree that our current dps is a joke against a buffed and armored opponent .



oahep acto





iii captain oahep acto iii
lll sepaku lll
Mr_Wibble
Mon Apr 12, 2004 1:07 pm
#3




ebew wrote:

http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=56844


this is a post why rifleman arnt overpowered


HAHAHAHAHAHAHAHAHAHAHAHA

go post your opinions if you want to.


That's quite amusing




Formerly:
Pedr-Dwl Wibble - Gunslinging tracker for hire on Farstar - Staff Cpl, Imperial auxillary
Elisa von-Smolloff - Pyromaniac bird of Infinity - Cpl, Rebel special forces
Now gone.
Doesn't see the point of a bile-venting "I'm leaving" thread.


ebew
Mon Apr 12, 2004 1:27 pm
#4

I personally enjoy the last post about how we are supposed to be a defensive ranged class when that is pretty impossible with the game mechanics


ipew efarisx da gimped gunfighter


Tlk
Mon Apr 12, 2004 1:29 pm
#5

While it is true that a master pistoleer will not use 50% of the available specials, perhaps our problem is that we have many more specials than other professions (just a thought).


But to balancing, I think every combat profession should do the same amount of dmg in a single second. The differences would be how that dmg is delivered, fast (low dmg per shot), slow (high dmg per shot) and the special abilities each profession delivers (sniper/conceal for rifleman, state effects and AoE for carbineers, pistoleers are currently lacking in this field and the pistoleer dodge is inferior to the fencer dodge). Rifleman, carbineers and pistoleers should all have the same accuracy but have different range modifiers. The pistol is designed for close range combat, a carbineer is more of a medium range and the rifleman is longrange. Regardless of the profession, the posture should have the same effect on the accuracy. Current dmg for the weapons are fineIF they actually have profession speed caps.


ebew
Mon Apr 12, 2004 1:55 pm
#6

true thats what dps is damage per second


ipew efarisx da gimped gunfighter
Koelind
Mon Apr 12, 2004 2:04 pm
#7

Pistoleers also need a medium AP weapon. We cant do much of anything when a target (like NS's) have Medium Armor. 2h sword and Rifle can Rare hunt and do many more things than a pistoleer. The Geno Weapon needs to be AP1 and we need at least 1 Medium AP weapon. And yes, DPS is a massive issue.
Tlk
Mon Apr 12, 2004 2:22 pm
#8

I disagree with the armor piercing. Our defences (from a non stacking perspective) are the best in the range professions. We should not also get vastly more damaging weapons, simply balance by the speed. There should be specific high level content thatis nighinvulnerable to each profession (to encourage grouping). If our dmg was increased to a meaningful level (from a PvP perspective) then we sould not need the PA2 or 3. Now for commandos adn bounty hutners I can fully see the scatter adn launcher pistol going up to AP2.
Keito_Temreh
Mon Apr 12, 2004 7:24 pm
#9






Tlk wrote:
I disagree with the armor piercing. Our defences (from a non stacking perspective) are the best in the range professions. We should not also get vastly more damaging weapons, simply balance by the speed. There should be specific high level content thatis nighinvulnerable to each profession (to encourage grouping). If our dmg was increased to a meaningful level (from a PvP perspective) then we sould not need the PA2 or 3. Now for commandos adn bounty hutners I can fully see the scatter adn launcher pistol going up to AP2.






But see you are wrong. Our defenses only help us against melee professions which we are forced to fight against in our ideal range. Rifleman and carbineers do not have an ideal range of 0-21m. We are a close range profession. Our defense dont help a lick of spit against ranged professions like rifleman but rifleman and carbineer have ample amounts more ranged defense than we do. No i dont see a problem with pistoleer, carbineer, and rifleman all haveing their own ap1, ap2, ap3 weapons. In fact if you ever read any of the star wars technical manuals these weapons did in fact exist in the star wars universe. We just dont have them in SWG.



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
_me
Tue Apr 13, 2004 12:01 am
#10

The way it should be (IMO)...



Weapon Damage Max Speed Acc Moving Acc Standing Acc KneelingAcc Prone Eff Range Acc Out of Range


Pistol 10001.0 -10 -0 -0 -0 <35m -100


Carbine 2000 2.0 -50 -0 -0 -0 15m-45m -100


Rifle 4000 4.0-100 -50 -10 +100 >35m -100



The maximum speed hard capped.




Gemini
Master Gunfighter


BZebub
Tue Apr 13, 2004 12:06 am
#11

an interesting synopsis, _me, but under your design there is no reason to go prone or kneeling during combat. it would make combat postures useless to all but riflemen.
_me
Tue Apr 13, 2004 12:14 am
#12






BZebub wrote:
an interesting synopsis, _me, but under your design there is no reason to go prone or kneeling during combat. it would make combat postures useless to all but riflemen.






And why should there be? A pistol or carbine doesn't weigh nearly as much as a rife which is why you'd go prone. Kneeling should give you less of a signature and make it harder to be hit.



Gemini
Master Gunfighter


BZebub
Tue Apr 13, 2004 12:21 am
#13








my synopsis:


Name SpeedAverage Dmg.PB Accuracy 30m Accuracy 60m accuracy AOE Attacks Role


Pistol11000+90 +30-45Several'Tank' Ranged class


Carbine 21500+0 +90 +0Many Medium support


Rifle33000 -45 +30 +90NoneLong Range support


its fairly balanced. carbineer dmg seems at a loss, but the high accuracy and aoe attacks make up for it.


edit:[formatting]


i would think its easier to aim a pistol if it is steadied on the ground, personally...

Message Edited by BZebub on 04-12-2004 12:25 PM

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