Pistoleer Archive
Thread: pistols carbines and rifles How should they be balanced? and how should pistols be fixed?
first HAM armour and buffs need a SERIOUS SERIOUS SERIOUS overhaul.
AFTER that has been done then the big three need to be balanced so rifles are superior at long range and next to useless at short range.
pistols should be next to useless at long range have all their specials fixed and surpass rifles and carbines at close range under 30 meters. the main problem with pistols is their ridiculously slow speed mods. and non-working specials.
carbines should be the middle ground and should be worse at extremely short and long ranges.
AFTER that then further revamp of power levels should be looked at speed damage and damage types SHOULD BE LEFT ALONE until each weapon style is functioning correctly with their specials under revamped HAM armour and buff and range mod accuracy rules.
all weapon specials the higher up the trees they are the more powerful that special is. rifle works almost in this fashion and pistol should be redesigned to reflect the rifle model with the real power being in the master box. pistoleer isnt just broken, it needs to be wiped and re-done from scratch. then we can talk about balance once that is done. i am all for you guys getting fixed. just stop the nerf herding until your profession is working then discuss power levels.
lastly 80% of the balance should be in favour of the PVE environment and 20% to PVP. this means it should be tilted towards PVE not PVP as most of the people hunt monsters instead of other players. the PVP role is an extremely small minority of players.
Message Edited by Barb-Wire on 04-13-2004 10:08 AM
Keito_Temreh wrote:
Tlk wrote:
I disagree with the armor piercing. Our defences (from a non stacking perspective) are the best in the range professions. We should not also get vastly more damaging weapons, simply balance by the speed. There should be specific high level content that is nigh invulnerable to each profession (to encourage grouping). If our dmg was increased to a meaningful level (from a PvP perspective) then we sould not need the PA2 or 3. Now for commandos adn bounty hutners I can fully see the scatter adn launcher pistol going up to AP2.
But see you are wrong. Our defenses only help us against melee professions which we are forced to fight against in our ideal range. Rifleman and carbineers do not have an ideal range of 0-21m. We are a close range profession. Our defense dont help a lick of spit against ranged professions like rifleman but rifleman and carbineer have ample amounts more ranged defense than we do. No i dont see a problem with pistoleer, carbineer, and rifleman all haveing their own ap1, ap2, ap3 weapons. In fact if you ever read any of the star wars technical manuals these weapons did in fact exist in the star wars universe. We just dont have them in SWG.
i kind of agree each profession does need their own AP3 AP2 and AP1 weapons. i also think that all the damage types should be available to all classes at least to some degree. what should differentiate each class shouldnt be the damage types. the way each class fights a battle should be the differeing factor. saying that having a specific damage type not available is kinda dumb and forces people to solo things when part of a group.
for example of the retarded nature of each class having its own unique damage: group of 10 players only one of which is a melee type comes up on a monster that is immune to everything except melee the meleer is basically forced to solo the monster. same group comes up on a creature that is only immune to melee damage the meleer basically sits on the sideline. pretty damn retarded. all damage types not being available to everyone destroys the play of those that want to group and destroys those that want to solo its not good for anyone.
Message Edited by Tlk on 04-13-2004 10:34 AM
thats what i mean tho the problem isnt inherent with rifle. its a problem with armour and buffs and the fact that mind is a non-healable pool. hopefully the devs will actually someday do a combat pass that takes these things into account. right now the only reason to PVP is if you like to whine about how it is broken heh. it just isnt fun. when i want to fight another player i load up BF1942 its that bad in the GCW.
Tlk wrote:
Good point about the grouping Barb-Wire. The postertwo up idea about the HAM and buff and armor balance is right. Those are major problems incombat. Although, I believe our defences are not useless (but mroe range defence would be better).The main issue is the speed, accuracy and stun dmg to the mind pool that rifleman dish out (since carbineers do not have stun dmg, in PvP they are basically of no concern to a pistoleer). Not saying Rifleman are overpowered, but there certainly is little balance in a rifleman vs pistoleer. But I still do not see the purpose of giving a pistoleer a AP 2 or 3 weapon, especially if the speed, accuracy, and armor/buffs are addressed.Although it would be nice.![]()
Message Edited by Tlk on 04-13-2004 10:34 AM
ebew wrote:
you made some good points riflewoman but u didnt specify were rifles should be weak at?
ipew efarisx da gimped gunfighter
rifles should suck mortal @ss at close range. i do remember saying that... i do believe that rifles should not have a AOE attack and neither should pistols. crowd control should be a strong point of carbineer. pistols should reign high in defense and speed. pistoleer speed is currently broken they should be in the 90% range like rifle as should carbineer. rifle should be able to deal good damage at long range. do i have to repeat it again??
you made some good points riflewoman but u didnt specify were rifles should be weak at?
ipew efarisx da gimped gunfighter
Comments like this is to be expected in every profession, every one wnats to be uber. True balance will be established in 1 of2 ways,