Pistoleer Archive

Thread: To all the die hard 100% Pistol users out there!

Ecnirp
Wed Jan 19, 2005 6:24 am
#1

I have thought so often about changing my template, thethought ofMedium and Heavy armour piercing weapons,wanting so bad to actually be on the other end of a "you are so dizzy you fall down" message, but you know what...... I just have to much fun with Pistols to ever change - Pistols till I leave the game or go Jedi is what I have decided.


Yes I do have a Hybrid Template, but I have stayed true to my proffession and only taken skills that will enhance my Pistolsby Speed, Accuracy or specials.


No I can't solo Krayts, SBD's, Elders and most other high end mobs - but I have fun everytime I go out hunting and happily take on most medium mobs. Anyone who have dragged 10 mobs around while using Fan Shot, will agree - seeing them all drop at the same time never grows old.


PVP? Well, in group PVP we may not last long, but 1 on 1 we put up a damn good fight and I seem to be winning more than losing at the moment. And no, kiting is not the only way we can beat Melee players.


So a big cheer to all the 100% pistol users out there


Othdrakk
Wed Jan 19, 2005 7:01 am
#2

Ive been a 100% melee fighter for so long, now i will get a alt player soon.

and it will be a 100% pistoleer,

M pistoleer

smuggler 0040

bh 0040


if not the most effective combat prof, the coolest!

im fed up running around with a vk or hammer.




-
BadgerSmaker
Wed Jan 19, 2005 7:05 am
#3

Heh. I dont know how people with pistols hybrid templates can complain really... Try Master Pistoleer on its own for a bit, s'not much fun.


I dont think anything else would suit my playstyle though... I hate suffering from DoT's, so I have 4/0/0/0 doc... I like the extra damage CM can do, so I have 4/0/0/4 CM... and I like pistoleer for the dodge and defenses.


I just need more SEA's to make it work I reckon... that or the CURB.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Nifty
Wed Jan 19, 2005 7:41 am
#4

If the CURB reduces the need for Pistoleers to need hybrid templates, my character will get a virtual Pistoleer stiffy. Being an entertainer/musician reduces my skill points to where I can't have anything other than Ranged Support in addition to Master Pistols.


If the speed and accuracy mods from BH are brought back in to Pistoleer (reduced though, I don't think Pistols need every speed/accuracy point that's sitting in BH!) then things would be hunky dory after the CURB. Personally, I think BH (andSmuggler)is messed up as is, but that's another post I already wrote.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
RenKesson
Wed Jan 19, 2005 7:53 am
#5

Personally, I think a BH should need speed from Pistoleer, rather than the other way around.


Give them a total of +10 or +20 Spd/Accuracy for their profession. That's what I say.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
wong-fei-hung
Wed Jan 19, 2005 10:40 am
#6

My PvP toon is a master pistoleer rogue, and while I've tried master fencer, master rifle, masterswords, and tkm for PvP, and succeeded with all of them, I prefer pistoleer. No, I don't have a dizzy move, but against most players 1 on 1, I have no problems holding my own at the very least. CM is the only profession that I regularly have a problem with, but even with master pistoleer rogue, I could pick up enough doc to mitigate that.


I used to have the Master Pistoleer, Rogue, Desperado template, and while it was a lot of fun (speed capped without attachments, which I have anyways, and nice accuracy), the inability to heal is what made me drop it.



Wong-Fei-Hung - 12 Point Doc... and much more!

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Ternque01
Wed Jan 19, 2005 12:00 pm
#7






RenKesson wrote:

Personally, I think a BH should need speed from Pistoleer, rather than the other way around.


Give them a total of +10 or +20 Spd/Accuracy for their profession. That's what I say.







I agree, if you put all the pistol mods into Pistoleer, and only specials in BH and Smuggler, you would fix a terrible amount of problems.


The only catch is to put enough mods into Novice Pistoleer to ensure that if BH or Smugglers need to mods to get their xp, that they only have to pick up one box of pistoleer in order to continue training in their profession.




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
RenKesson
Wed Jan 19, 2005 12:10 pm
#8

A Novice Pistoleer gets Pistol Accuracy +55 and Pistol Speed +30. Seems like enough for a Novice Pistoleer to me.


We can't design our profession around other professions. The Pistoleer profession should be designed for Pistoleers, not for dabblers or grinders. I'm a BH Pistoleer myself, and there's a good chance I'd keep it even if BH Pistol Spd/Acc were removed, but I would not be at all interested in pumping up the Novice Pistoleer's skills just so a BH could dabble in Pistoleer that much and grind out BH Pistols quickly enough. If he wants the benefits of a skilled Pistoleer, he should become a skilled Pistoleer in my mind.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
Ternque01
Wed Jan 19, 2005 12:21 pm
#9






RenKesson wrote:

A Novice Pistoleer gets Pistol Accuracy +55 and Pistol Speed +30. Seems like enough for a Novice Pistoleer to me.


We can't design our profession around other professions. The Pistoleer profession should be designed for Pistoleers, not for dabblers or grinders. I'm a BH Pistoleer myself, and there's a good chance I'd keep it even if BH Pistol Spd/Acc were removed, but I would not be at all interested in pumping up the Novice Pistoleer's skills just so a BH could dabble in Pistoleer that much and grind out BH Pistols quickly enough. If he wants the benefits of a skilled Pistoleer, he should become a skilled Pistoleer in my mind.





Obviously you have never done the Smuggler Pistol grind with only pistols 4.


Good call on the mods already in the Novice box, but my main point, and one you should have picked up, is that it IS NOT FUN to make a crapton of pistol xp with junk mods.


Do notcall me on designing the Pistoleer profession around other professions. I only care about how strong Pistoleer is by itself. In order to accomplish this you need to remove all of the other pistol mods from other professions. The unfortunate effect of that is making these other professions a pain in the ass to complete (i.e. smuggler). My main statement about including sufficient mods in the novice box (which there are, and I was not aware of that) was to ensure that these newly designed BH and Smuggler professions with no pistol mods might have a easier, dare I say less hellish, experience of mastering their profession.


Besides, Mr. RenKesson, how much do you think I am compromising the design of the Pistoleer profession by ensuring adequate mods in the novice box??? I don't think I am at all, so please don't call me on it.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
RenKesson
Wed Jan 19, 2005 12:37 pm
#10

Hmm, touchy.


I didn't "call you" on anything. I was making my position clear so that nothing I said before or after would be misinterpreted. If I "call you" on something, I will use "you" or your name in my post, okay?


And just to clarify once again, the Novice Pistoleer box doesn't contain +30 Speed and +55 Accuracy in it. Those mods are all the mods from the Marksman Pistols tree to Novice Pistoleer cumulatively.


In any case, you said that you wanted to boost the Novice Pistoleer speed to make it easier for a Smuggler or BH to grind up their Pistol trees and not have to take any other Pistoleer skills. My counterpoint is that a Novice box should not be a desireable thing on its own. You already get some speed and accuracy mods, as well as a very decent certification, and another DOT attack at the Novice level, and all I was saying is that I disagree with you that they should be relooked at to make it easier for BHs/Smugglers to dabble in our Novice box just so they can get the best of both worlds for only 6 SPs.


No offense was intended, and none should be taken.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
-Hamminaptu-
Wed Jan 19, 2005 12:39 pm
#11

I am a pistols guys. I have Master pistoleer, Rogue(Smuggler pistols line), desperado(BH pistol line), and novice commando for the the launcher pistol.


With all of these things together I have become quite a well adapted and good fighter. It is unfortunate I hate to go to 4 different professions to get what one melee profession gives but I like my template Pistols are def. my weapon of choice.



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Ternque01
Wed Jan 19, 2005 2:18 pm
#12






RenKesson wrote:

Hmm, touchy.


I didn't "call you" on anything. I was making my position clear so that nothing I said before or after would be misinterpreted. If I "call you" on something, I will use "you" or your name in my post, okay?


And just to clarify once again, the Novice Pistoleer box doesn't contain +30 Speed and +55 Accuracy in it. Those mods are all the mods from the Marksman Pistols tree to Novice Pistoleer cumulatively.


In any case, you said that you wanted to boost the Novice Pistoleer speed to make it easier for a Smuggler or BH to grind up their Pistol trees and not have to take any other Pistoleer skills. My counterpoint is that a Novice box should not be a desireable thing on its own. You already get some speed and accuracy mods, as well as a very decent certification, and another DOT attack at the Novice level, and all I was saying is that I disagree with you that they should be relooked at to make it easier for BHs/Smugglers to dabble in our Novice box just so they can get the best of both worlds for only 6 SPs.


No offense was intended, and none should be taken.







Roger that. I am a touchy at times.


Well, I do think the design of only having +30 speed and +55 to gain the 2 million or so xp needed to master Smuggler is appalingly low. Players who wish to play as only smugglers feel they deserve to be a viable hybrid combat profession without the need to "dabble" in pistoleer to do their jobs. Actually, I think a great many of them have this concern.


Just like the Smugglers, Pistoleers want to be viable without having to dabble in another profession in order to do thier job. It's a funny situation, but the comprimise I am suggesting here isn't poorly thought out. Foremost, Pistoleer should be the genuine house of pistol mods and its primary skills that fit a pistoleer's role. Second, smugglers and BH's need a way to do their job without having to dabble to an extreme degree in pistoleer. This goes particularly for smugglers, who have ZERO mods beyond the +30 speed and +55 accuracy to earn the 2 million xp they need to master.


Does it make sense to make them earn 2 million more xp in pistoleer (accuracy/speed) before they even dare to grind the 2 million xp in smuggler, a grind which is done with paltry mods and substandard guns? I don't think so. I think the solution is simple, allow them access to decent mods, not gargantuan amounts here, by spending the pistol skill points into Novice Pistoleer.


It would go a long way helping out these "mod-deficient" hybrid professions while at the same time securing all pistol mods into the Pistoleer profession solely.


You might have ground up BH without pistoleer first. This is a much, much easier road than getting the pistol lines in smuggler. The BH pistol line is more rich in pistol mods than any combination of 4 boxes of pistoleer put together then multiplied by two and a half. That is STRIKINGLY significant, and much more easy to do than smuggler.


Allow smugglers access to somewhat easy to obtain mods so they don't have to master pistoleer and STILL be more gimped than a player with only the BH line of pistols. What I mean to say is to allow smugglers a chance to use their specials without having to sink major time and work, while at the same time making sure that pistoleer is the only profession one can get mods from.


I suggest putting like +20 speed and +20 accuracy in the Novice box of Pistoleer. What we have now is +5 speed and +5 accuracy... appalling.




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Nifty
Wed Jan 19, 2005 2:38 pm
#13


I don't see what the argument on Smuggler is between Ren and Tern. If a player just gets Pistols IV now to get Smuggler and never advances Pistoleer skills or BH Pistol skills, he's in the same boat regardless what the CURB does to the Pistoleer profession. As is now, if the Smuggler wants to be accurate and fast with pistols, the Smuggler must gain Pistoleer skills. I don't see how the CURB will (or should) change that. Personally, I'd like the CURB to change Smuggler to use those moves with rifles, carbines or pistols, and make the pre-req ranged support so a Smuggler can choose their ranged weapon.


I agree with Ren on BH Pistols. Then again, I think BH Carbines and Pistols should be melded into BH Ranged Support (combat XP based)and Scatter Pistol (heavy weapons xp based, tho that's supposedly getting changed somehow in the CURB) get its own branch complete with its own accuracy, speed, and specials. Same thing with the Commando Launcher Pistol.


Why are we the only eliteprofession that has weapons usable withour skills that are in Hybrid professions requiring the mastery of a complete basic profession? Oh, hang on, as a Master Musician, I do have to master Entertainer to get the mandoviol cert and ceremonial song. Point is still valid. Either make those weapons Pistol certs or make them Heavy Weapons using their own skills (like the acid rifle, lightning cannon, flame thrower, etc.)


The reliance on one hybrid profession for skill increases, new specials,and a new cert; another hybrid profession for new specials; and another hybrid for yet another new certification is just beyond my comprehension when only one other elite weapon profession has reliance on a hybrid for skills and specials and the 5 other elite weapon professions don't have any reliance at all.


Sorry for ranting again, but this just chafes my backside.


edit: ok, I see what Tern is saying now. He's speaking to the issue as it exists now for Smuggler, not in relations to what the CURB might do. I see the point, but I'm not sure the issue is to add more skill points to novice pistoleer. Maybe the solution is to reduce the XP requirements for the DF tree, as the Smuggler does not gain any speed/accuracy mods. Again though, I think the line should be ranged dirty fighting relying on combat XP. That way, the smuggler can use the weapon XP gained to increase accuracy skills in the elite weapon of their choice, while using the combat XP to work towards mastering Smuggler. However, I think Smuggler is just screwed until they get a real revamp done. Smugglers right now are just slicers and drug pushers. They don't actually have anything to really smuggle. Then again, how do you really PvE smuggle?

Message Edited by Nifty on 01-19-2005 03:45 PM



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
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