Pistoleer Archive
Thread: Template 1 vs Template 2 opinions needed please
MBH
MP
MM
Carbs x3xx
Template 2.
MBH
MP
CM 4xxx
Any info you can give me on the second template especially, in comparison to the first, would be great, as I have tried the first but only have time for one last respec so if I spec to CM and dislike it I wont be able to respec back.
Template2 is my exact template (or it was before I starting playing around with Rifleman yesterday), and that's the one I would go with. I find the healing abilities indispensable. Just make yourself a macro with your stimpack + all the bactas and enhancers, and you can heal yourself back to 100% health (if you're not too badly damaged) in a single click. It's saved me from certain death more times than I can count.
Of course, the counter argument would be that if you have better offenses (Template 1), then you don't everneed to be able to heal yourself, but I have never bought into that argument.
The thing with healing is that you rotate all the heals you have to heal yourself every 2 seconds. For instance,with the CM/Doc that I have I can use:
bacta shot
bacta spray
bacta toss
bacta jab
bacta infusion
And then throw in any Stim D's if needed.
With CM 4/x/x/x you can do shot, spray, tossthen back to shot again. Then maybe a StimD and by that time the 15 second timer on spray and toss is over and you can cycle through those again.
Ok, stupidly didn't think of that...
But with all that healing do you actually get chance to shoot anything ![]()
A macro with all those heals actually doesn't take that long to run (I use one frequently). You do lose a few attack rounds, but it's not wasted time because you're bringing your health back to 100% so you can stay in the fight longer. I don't think I could live without my CM 4000 heals--I find them too indispensable, and have gladly given up a few combat skills to be able to use the heals.
Kodpese wrote:
But with all that healing do you actually get chance to shoot anything
How long does the basic one last?
I take it you never had any failures... I may try and free up some much needed skillpoints and drop to 4/4/x/1 CM. The improved version is far more than I need and Thyroid Rupture seems to be bugged for me, can't say I use Paralyze either.
don't have data on how often it stuck, since I just checked it against one mission lair then had to log off, but it stuck on each of those CL 82 bols.
I think it lasts over a minute. It's long enough to kill CL 82 bols, that's for sure.
Nifty wrote:
Badger is right in other threads. Electrolyte drain is a beautiful thing. with just the basic electrolyte drain, I did a CL 82 bol mission and got chewed on exactly zero times. No need to heal when I'm not even getting bitten.
of course, this ain't gonna help against ranged PvE. (I don't PvP at all.)
Did you give up on your CM4000 line, Nifty? Are you finding Electrolyte Drain more helpful than the healing power?