Pistoleer Archive
Thread: Does anyone agree that the Genos pistol should be AP1?
I feel that it all depends on a few factors.
1....How many AP1 weapons do the rifleman and fencer have compaired to Pistoleer?
2....Would you think about losing AP1 on one weapon and putting it on the Geno Pistol?
3....What are the specs on the Geno Pistol? Speed, DMG, HAM cost? (I've never seen one.)
4....If it has a high DPS now, would we be willing to lower thata little to add the AP1 to it?
We can't be given everything. We may have to comprimise to get what we want sometimes.
(I know what you're thinkin. WHAT ABOUT OUR BROKE SPECIALS AND STUFF LIKE THAT? Those are things we SHOULD have, regardless. No negotiation needed for those things.)
I think so yes. Pistals only have 2 weapons with ap1, but rifleman have 2 maybe three, and then the T21 has AP3. We only get AP1.
I have a Geno. sonic that is 115-217 and 2.7 speed. I think that is fine to add AP1 to, and not change any stats. I have Republic Blasters in same damage/speed range, sometimes higher, and they have AP1.
So I say just add AP1 with it as is.
DarthVillanus wrote:Well pistoleers finally got a stun weapon that can compare with a rifleman's jawa ion or a fencer's baton. The only problem is that the genos pistol doesn't have light armor piercing. The jawa rifle and the stun baton both have ap1. Does anyone else think the genos pistol should be ap1 also?
Doesn't seem to matter to me. The Genosian pistol is stun damage and being that 90% of the armor out there is vulnerable to stun, the damage goes right on through.
are you positive the stun baton is AP1?
I was under the impression the only ap1 stun weapon was the Jawa.
Ap1 geo blaster would be perfect, but ap0 is still quite lethal considering these guns when handmade (or even krayted) surpass stun baton max damage (and blow away tangle pistols). I can hit Eyshot for 300-500dmg per second with them, cutting through 90% ofpeoples armor -and even the BEST stun armor only has 36-40% resists.
Actually, I feel that NO stun weapon should be AP1. Most mobs, and armor is vulnerable to stun damage, and comp armor with stun layers is only pushing 30% to 40% protection but is heavy as hell. So having no stun weapons have AP1 kinda balances out the fact that most things are vulnerable to it.
Good heavens, no.
What you are proposing would lead to AP escalation, and the eventual devaluation of armor. No. And on second thought, no. The Geno needs to stay AP0.
--Yak
PS: Yes, I are a Pistoleer.
InfluenzaSWTA wrote:
When armor is vulnerable toa damage type, no AP/AR calculations are made when taking damage from a weapon with that type. An AP0 stun weapon with the same stats as an AP1 stun weapon will do the exact same damage to a target vulnerable to stun. The AP1 only helps when the target has resistances to the damage type.
Actually, AP1 vs. AP0 (or vuln) gets a 25% damage BONUS. So yes it does matter.
On that note, NO current stun weapon should be AP. Maybe if 1H, 2H or Pikeman got a weapon called like "Taser Rapier/Sword/Halberd" )which would imply a pointy object penetrates the armor and then delivers stun via an electic shock) an AP1/2/3 stun weapon would make sense. But the jawa/Geono/stun baton are all based on the premise of delivering a blunt shock wave to the target which by definition cannot be AP.
I was pretty sure that an AP1 weapon did more damage to an AP0 target. Likewise, AP2 weapons would do more to an AP1 or AP0 target. Could be wrong; let me know if so.
However, the fact is that the highest stun resist you are going to get is 40% from armor, your PSG and some sort of food damage mitigation. Becuase the armor is only at a max 40% (and far more likely 35%), and all other resists are capped at 90% (80% unsliced),if you use a Geno blaster, you are already at least 40% ahead of the game, and likely more.
Once again, no.
--Yak
Out of curiosity how many power handlers does the geno pistol use? Jawa takes 5, so you need 6 identical Krayt tissues to Krayt it. As it is now most people only have stun helmets, very few have full stun armor, so you can body shot people through thier armor all day. If you make it AP1 but it only takes 1 or 2 power handlers, then krayting it becomes very easy, which could become unbalancing.
I have no problem giving the stun gun AP1 if the power handler requirement was upped to be closer to the jawas, as I've seen some pretty sick geno pistols out there (which is why I assume they're pretty easy to krayt)
Message Edited by Eaca on 03-09-2004 01:21 PM