Pistoleer Archive
Thread: Does anyone agree that the Genos pistol should be AP1?
You are not understanding the problem, I think.
It does not matter how many tissues or exotic components the weapon takes. If the damage of the weaponis very high (high enough to be The Gun in PvP), the number of weapons on the server DOES NOT MATTER, because even one widens the gap between the haves and have nots. In other words, it becomes a qualifier for uberness in PvP, and since those folks are the pinnacle of the achiever/killer tradition, they will get the gun if they have to kill every Krayt on Tatooine. That in turn affects the economy, by inflating the value of those uber components even more.
Balance the weapons without considering the quantity of them, or they are not truly balanced. Balance them in the context of: Their damage, the skillset of the users, the conception of the professions that use them, and against each other for a sanity check. If the SWG design team had done that, we'd not have an heavy acid rifle with AP0 and an acid pistol with AP1.
This isn't rocket science, it's game balance. Don't overthink it.
--Yak
Wild__Bill wrote:
Actually, I feel that NO stun weapon should be AP1. Most mobs, and armor is vulnerable to stun damage, and comp armor with stun layers is only pushing 30% to 40% protection but is heavy as hell. So having no stun weapons have AP1 kinda balances out the fact that most things are vulnerable to it.
Message Edited by Waste93 on 03-10-2004 06:27 PM