Pistoleer Archive
Thread: Pistoleer Accuracy Test vs A Defense Stacker
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Randonb
Mon Apr 12, 2004 1:48 pm
#1
For this test, I went up against a player with 118 Ranged Defense and 80 Block. I used this weapon. I fired 200 specials and utilized Ideal Range most of the time. Now you and I know that a Pistoleer who sticks around in the 15m range has a pretty short life expectancy. For the sake of argument though, I tested with ideal range. Since the focus was on PvP, each of us were moving pretty much the entire time. When I did briefly move outside of ideal range, accuracy dropped about as much as you would expect.
When using specials (I had a rotating macro, so I used all of them), my accuracy as a Master Pistoleer with no other skills or attachments was 67%. Since Pistoleer specials have an inherent accuracy bonus, this was significantly better than when I did not use specials (30%).
Keep in mind the following:
This wasn't a terribly advanced defense stacker. Defenses cap at about 20% higher than what he had (125 Melee/Ranged, 125 Dodge/Counterattack/Block), and can be risen beyond even that with buffs.
For the vast majority of testing, I stayed within ideal range. Given the current state of SWG, this isn't an option for Pistoleers in the PvP environment.
The defense & accuracy systems are (presumably) going to be looked at in the Combat Balance. It's all subject to change.
I only used specials from the Pistoleer tree. None from Marksman, which are slighly less accurate.
Message Edited by Randonb on 04-12-2004 03:50 PM
Shazeen
Mon Apr 12, 2004 7:06 pm
#4
Nice work Randonb!
Maybe you already stated it and I just missed it, butwhat pistol were you using to complete these tests (and accuracy mods)? Just a little curious I guess, but it sure would help for comparison purposes.
Once again, good work! ![]()
WesBelden
Mon Apr 12, 2004 9:24 pm
#6
Well, don't know about anyone else, but that confirms to me we need an increase in accuracey..
Keito_Temreh
Tue Apr 13, 2004 7:50 am
#8
Kind of goes to show those who said accuracy wasnt a top 5 issue were wrong huh? Accuracy plays as much of a role in a professions dps as speed does.
RylanStorm
Thu Apr 22, 2004 4:10 am
#10
Ihave todisagree.I think that hitting about 7 out of 10 shots when you're both running is pretty reasonable and what you can expect if you draw parallels to reality.
The issue is not how often we hit, or how often we fire. It's only useful in comparison to other classes.
By the way if you think you could hit more then 67% in the above conditions I'd like to hear why you think that would be so.
DarthXadius
Thu Apr 22, 2004 6:41 am
#11
RylanStorm wrote:if you draw parallels to reality.
/giggle
RylanStorm wrote:It's only useful in comparison to other classes.
Sure, no problem:
Master Rifleman:
Accuracy: 160
Accuracy while moving bonus: 10
Master Carbineer:
Accuracy: 130
Accuracy while moving bonus: 30
Master Bounty Hunter:
Accuracy: 120 (applies to both pistols and carbines)
Accuracy while moving bonus: none
Master Pistoleer:
Accuracy: 95
Accuracy while moving bonus: 30
Speed is also a issue here, the more you fire, the more chance you have of landing a shot.
Again, all at the master level here are some stats:
Rifleman: 90
Bounty hunter: 80
Pistoleer: 74
Carbineer: 60
Next, take into consideration Weapon accuracy. DX2 for pistoleer has about +20 at Point blank and +54 at ideal with a scope, and with a scopes maxed on range experimentation. My Sonic gets to +60. I don't think I've seen anything higher than that with max exp. scopes.
Carbines and Rifles can get over +70 with ease, and rifles can get into +120-150 territory.
DarthXadius
Thu Apr 22, 2004 6:43 am
#12
You know what I would like is if the /aim command would more useful. It only seems to work if both you and your target are stationary, and gives a small bonus for taking up a combat turn.
Also, intimidate works wonders on dodge stackers, even if they use food to get beyond the +125 cap. Anyone else think it's weird we need to use a novice brawler skill to hit what we are shooting?
Also, intimidate works wonders on dodge stackers, even if they use food to get beyond the +125 cap. Anyone else think it's weird we need to use a novice brawler skill to hit what we are shooting?
RylanStorm
Thu Apr 22, 2004 8:45 am
#13
I'm not disputing any of what you say Xadius. but I think 67% accuracy with a pistol whilst both are running is pretty damn realistic. To those that don't I think most military types would be amazingly happy with the idea of landing 7 shots in 10 whilst running, aiming at a moving target, whilst under fire.
So if you consider that our accuracy is about as high as it's going to get and we miss a few times I'd say that we're the benchmark, not the riflemen and carbineers. When you compare us to other classes our accuracy at ideal range is totally out of whack but only because the other classes are far too accurate whilst running and gunning.
They aren't going to make us 90% accurate or higher whilst running, get over it.
The accuracy on ranged weapons is fairly accurate also if you ask me. Carbines and Rifles have longer barrells which makes them more accurate. The problem is that the penalties for accuracy whilst running with a rifle aren't high enough.
Try running around shooting something with a rifle. They're more front heavy and hitting anything is damn near impossible since if the muzzles drops or raises by an inch the bullet will be wildly off course after it's travelled 15 feet. However from the prone position their would be no comparison. The rifle would be more accurate then a pistol could ever be.
So I still maintain our accuracy whilst runningis fine. It's the other classes that need balancing to us.
You discard reality though as if the idea that this is a game means that reality has no bearing. Get a grip. Where do you think the idea of rifles, carbines and pistols come from?
Next week I'll be using your logic to campaign for our class to be able to fly since it's only a game and the week after that I'll be asking for my small house to be able to hold more items then our PA hall since reality really should have no say in that either.
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