Pistoleer Archive

Thread: Pistols is getting better: New template

Biofinger
Sat Jul 31, 2004 5:17 am
#1

There probably a lot of threads about it, but I'm starting a new one here, posting strategy, experience in pvp/pve and other tips.


Since a few days I have the template: Master Pistoleer; Smuggler 0040; Bounty Hunter 0040 (12 points left, enough for 3 skills in an elite profession)


This makes me use all the pistols, except the launcher pistol, but I might get novice commando with it, so I can use that one to. Just see what difference it makes.


With this template I got Ranged Damage Mitigration 3 (pistoleer) and Melee Damage Mitigration 1 (Smuggler). I got 2 knockdown attacks, one special delay attack, a blind attack, a fire attack and two bleeding attacks. I can shoot the health and mind pool. I got 129 pistol speed, which means I'm over my speedcap. by that, I am able to spam the last ditch attack from smuggler. This is a devastation attack, tested in the geo cave on mercenaries. I used a 238 max damage looted geo gun, with some accuracy skill mods on it. Using a +31 powerup I do an average of 1700 damage (no speed delay) and if target is knocked down I did 3700-4100 damage several times. And again, no speed delay! (it is a 2.6 speed pistol, and mercenaries are vulnerable for stun). I never did a damage like this with any pistoleer attack! This new template rocks!


Also my first pvp experiences weren't that bad, I defeated a Master swordsman with ease, without even taking any food or drinks. I didn't tested this good though, will post more about it later. I'm also thinking about some good strategy for pvp. The one I use now is:


/lowblow (ranged knockdown, untill target is kd, maximum of 4 times)

/eyeshot (if lowblow worked untill target stands up)

/panicshot (10 seconds delay, no use of specials)

/torsoshot (fire is nice)

/eyeshot (spam it untill target is down!)


If the first 3 attacks work, and you use a stun gun (geo blaster), the first 15-20 seconds of the fight your opponent doesn't get a good chance to hit you. With eyeshot at speed cap and a geo blaster you do good damage to the mindpool, which mostly is the weakest pool. I am going to test this strategy against a TKM/Fencer, with and without stun protection and stuff like that. Just see how it works. Also testing the launcher pistol, but I don't know if it will be any good.


Please post here you questions comments and other tips for this template, in pvp and pve.


Greetings & take care,




K a p i t e i n A r c h i b a l d
S m u g g l e r

I know your reputation...

...But more important, do you know mine?


paccy
Sat Jul 31, 2004 7:34 am
#2

i would use last ditch if i was you aswell .... for the stun state



paccy
Y o u r M o m ?
You wanna replace me, but you cant erase me

SpunkyKuma
Sat Jul 31, 2004 8:11 am
#3

Yeah, the smuggler dirty fighting seems to make a difference in PVP for pistols, and using high damage Geo blaster, FWG5, Scatters and launcher pistols are great in variety. The Launcher pistol is humourus to use vs the opponment, sometimes they complain about the lag which can give you a tad advantage.

Oddly I always find myself using pistolemeleedefense1 instead of lowbow due to being often point blank. I haven't tried my 420 max dmg Geo (poweredup) and 406 LP (poweredup) in PVP yet, but I'm itching to try them with lastditch.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Biofinger
Sat Jul 31, 2004 8:17 am
#4

I have enough skillpoints left for novice commando, so I think I give the launcher pistol a try. See if it is any good, both in pvp and pve.


Also tested fighting against a TKM, which turned out good. Only one thing is needed, a good defense vs. dizzy. Bought some itorian mist (or something like that) for it, see if it works. All elite combat professions except pistoleer can do dizzy, and dizzy kd, so a good defense for that is needed in pvp. A belt or other armor with some AA defense vs. dizzy on it would also be handy. I will also test this, to see if it works.



K a p i t e i n A r c h i b a l d
S m u g g l e r

I know your reputation...

...But more important, do you know mine?


Ternque01
Sat Jul 31, 2004 8:28 am
#5

Your state defenses are a little weak. In PvP you will get your butt KD/dizzied and mopped up.


The only smuggler special worth it's weight is Last Ditch. Panic Shot is only good in certain cases like in crowd control where you delay all but the one guy in a crowd that you wanna attack. Low Blow is pretty useless too as most PvP fighters have exceptional defenses vs KD. There are anti-KD foods that work very very well too. I'd much rather have Suppression Fire 1 from marksman to stop a player dead in their tracks.


I have to tell you... my template is BH 3040, pist 1442, fencer 0440 and I consider this one, if not THE, best pistol template out there. The only thing that I would like would be Last Ditch, but the defenses and firepower of this template aren't to be taken lightly.


I have +100 def vs KD, +70 vs posture change, and +80 vs dizzy. People don't keep me on the ground. I have ranged mitigation 2 as well as melee mit 2. I can hunt jedi and slice base terminals as perks. Dodge is +115.


Moreover if you scarf +50% dodge food (pikata pie) and run a Center of Being macro that lets you use CoB with a pistol it's also nice. If you hit a blind with eyeshot while you eat the dodge food, i noticed that I get hit very very rarely by my opponent. You're not going to get CoB or as nice of dodge without fencer. If i chose i could dump the Investigation I-III and invest it all in one more box of pistol dodge and one more or two in the pistol speed lines just for the added pistol accuracy while standing.


You can also stack three fires using torso shot and three bleeds.


What is the REAL useful part of having the fencer/brawler is that i can Warcry/peace an opponent then slap a few intimidates on him while he can't attack me. Intimidate cuts their damage output and lowers their defenses... much like stun.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Relifex
Sat Jul 31, 2004 9:41 am
#6






Ternque01 wrote:

I have to tell you... my template is BH 3040, pist 1442, fencer 0440 and I consider this one, if not THE, best pistol template out there.



I agreed with a lot of what you said there, top stuff...... but i can't see how BH 3xxx can make any template the "best", as the investigation line only gives you the ability to hunt jedi / do BH missions - it adds no firepower or defences to your template at all - surely someone WITHOUT the investigation line...who put those skill points into pistol skills or fencer skills would have a "better" template for pvp / pve? (they would of course lose the Jedi hunting ability, but thats not related to the power of the template)

Biofinger
Sat Jul 31, 2004 9:54 am
#7

I never said this was 'the best' template, I'm still trying it out. I've been a Pistoleer since I played this game. I've tried it with CH, with Medic, and finally CM, but never I've been this powerfull! And I don't agree that the only good smuggler attack is last ditch. In pvp, panic shot can be great! Delaying a melee pvp'er who is close to you is the way to win a battle! No dizzy/stun/bleed/other states for 10 seconds! With a stun pistol only 40% special protection is possible, and eyeshot at your speed cap goes fast! 10 seconds is enough to turn a duel to your own hand!

Low blow is good as a ranged kd, with a geo blaster you can use it from 50 meters! Then spam eyeshot and when your target stands up you've already been spamming eyeshot for about 5 seconds, and the target is still at full range. And it doesn't always work, but what I tested so far: Mercs in the geo cave resist more kd's than an average pvp player (tested against swordsman and TKM and Commando). So I don't consider it useless.


Last ditch is a great pve attack at your speed cap. I outdamage a TKM with it.


Again, I'm only testing this new pistol template, and I don't know yet whether it is any good, but so far I am enthausiastic. I like it more than CM. Feign death is an alternative way of healing, and very usefull (though it can be frustating for others) when it gets just a little bit hot


More to come soon! (going to test the launcher pistol, in the geo cave and in pvp, and also fighting a fencer/TKM/master brawler soon to see how well those defences work!)



K a p i t e i n A r c h i b a l d
S m u g g l e r

I know your reputation...

...But more important, do you know mine?


Relifex
Sat Jul 31, 2004 10:21 am
#8





Biofinger wrote:

I never said this was 'the best' template,




If you read my post again, you'll see i was quoting the other guy, not you.





Biofinger wrote:
In pvp, panic shot can be great! Delaying a melee pvp'er who is close to you is the way to win a battle!




But the Delaying affectof panic shot is broken by damage, the same as warcry isn't it?(unless im mistaken, which ispossible heh) so while it's true they won't be doing anything to you, you can't do anything to them either, without breaking the delay.I believe thats why the other guy said it's only useful vs multiple opponents - you Delay 1 opponent, and then focus damage on the other.


Koth_Ablon
Sat Jul 31, 2004 10:32 am
#9

while you are right this use for panic shot is that if you are being chased by 5 guys, you can fire panic shot, delay 4 of them and keep on the one you are trying to kill. Its a cone AOE attack.



Ane Sake --Gunslinger--
-|Dark|-





"Give the guy a gun and he's Superman, give him two and he's God."
- Hard Boiled

Biofinger
Sat Jul 31, 2004 11:40 am
#10






Relifex wrote:





Biofinger wrote:

I never said this was 'the best' template,




If you read my post again, you'll see i was quoting the other guy, not you.


Sorry, my post was not directed to you, but to the other guy





Biofinger wrote:
In pvp, panic shot can be great! Delaying a melee pvp'er who is close to you is the way to win a battle!




But the Delaying affectof panic shot is broken by damage, the same as warcry isn't it?(unless im mistaken, which ispossible heh) so while it's true they won't be doing anything to you, you can't do anything to them either, without breaking the delay.I believe thats why the other guy said it's only useful vs multiple opponents - you Delay 1 opponent, and then focus damage on the other.








Ok thanks, I missed that part I think, didn't know that. Thanks for clearing it up. Gotta test is some more then



K a p i t e i n A r c h i b a l d
S m u g g l e r

I know your reputation...

...But more important, do you know mine?


Tubias
Sat Jul 31, 2004 6:49 pm
#11

After being a melee tank for the last few months Ive decided to swap to ranged for some PvP. I was fiddling with a character builder and came up with this template, plus rifle 0 1 0 0 for +10 ranged defence (as that is much weaker than melee) Looks like great fun to me With some of my melee tank chums I think the offence will make up for a lack of defence.



IGN: Tubias
DaviAnthol
Sat Jul 31, 2004 8:19 pm
#12

I'm currently the same template and it does fair well. I took on the best Duelist in our galaxy and I would done better if you can add Medic to this template, it would be alot better then However your post has made me interested in taking up Novice Commando, what the hell I have way to much Combat XP stored anyway Is it worth getting Novice Commando just for the Launcher Pistol?




UUU Davii Anthol UUU
X Master Bounty Hunter, Master Rifleman, Pistoleer 0/4/0/4 X
NI will show you all that I have mastered, Fear. Pain. Hatred. Power.N
RaifAnduin
Sat Jul 31, 2004 9:02 pm
#13

Bio, since pistol exp is exceptionally easy and quick to get, I think I'm gonna give your strategy a try. Working for you?



General Raif Anduin
~The Gentleman~

Imperial Military Police - White Cell Squadron
"Of course you can run, but when you die -- you'll be tired."
www.whitecellsquadron.com

Think Imperial.
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