Pistoleer Archive

Thread: Our next 19 questions for TH (submitted on the 15th)

Randonb
Wed Jun 09, 2004 11:14 am
#1

What I'd like to do for our questions is make a new thread for each round. People change their minds week to week, and it's just easier for me to pull the data. Our former questions/answers go as follows:






Many Pistoleers feel that their attacks are generic. Vanilla random HAM is a big issue. How do the developers intend to "spice up" the profession, in the near and distant future?


This round of questions is getting long in the tooth, so “it’s coming in the Combat Balance” is a busy answer, but it is the truth. One of the main parts of the Combat Balance is to examine all of the specials and make them fun and interesting. Beyond that, on a currently unknown timeline, Pistoleers and Fencer’s will be getting Duel Wield abilities and that’s uber-spice



Pistoleer is a professionfacingsome pretty challenging problems. We've been told that the Combat Balance aims to fix a lot of these problems. Can we look forward to sweeping changes (revamped specials, added functionality, speed, significant number tweaking, etc), or primarily only basic bug fixes?



You can look forward to sweeping changes in terms of functionality, speed, etc. But again, I stress, we talk about this topic a great deal in a conceptual form. The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server. When that happens, we’ll be able to ask all the important questions and make changes based on the answers as opposed to all this nebulous discussion (which is a result of asking specific questions before specific data is available. All I can communicate this point are goals).





By the way, TH told Fencers that dual wield would come at some point after JtL. I'd be wary of asking anything about dual weild because it is so far off, and we have the CB between now and then. It's hard to even discuss without knowing more about what combat will be like at that point.


So, keeping all of this in mind, what would you like our next question to be?


EDIT: Polls are closed. I will open up a new poll after we get our answer for this question. You can read our question this week here.

Message Edited by Randonb on 06-15-2004 03:34 PM





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
poser00002
Wed Jun 09, 2004 11:21 am
#2

With the combat revamp and the gcw what are going to be the major changes to pistoler that we dont all ready now?Such as what points of the field are they looking to fix with speed dmg ect.


WIth all the questions that get asked 90% of them end up with that is what is that is getting looked at with the gcw and the combat revamp. It would be nice to know what is all going to come with the combat revamp so we dont have to waste questions every week and get the answer that is going to be fixed with the combat revamp.



My thoughts on a working gcw/rank and fun factor in this game.......

http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=210974
BZebub
Wed Jun 09, 2004 11:33 am
#3

What is the intended role of pistoleers?
TheWok
Wed Jun 09, 2004 2:18 pm
#4

What is the pistoleer's intended role in the game, and can we expect to see that role changes with the combat balance?



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Squidwalker
Wed Jun 09, 2004 5:23 pm
#5






BZebub wrote:

What is the intended role of pistoleers?







This is a great question that many of us have suggested for our 19 answers, and yet it has been asked. Direct it to, "what do the devs see as the pistoleer roll? And does this roll go along with the majority of the community based on the "Pistoleer, Combat Roll" thread that was up 2 months ago?


Also, it has been said from Fan Fest that 1. the speed formula is going in the trash. 2. They are still keeping the Pool specific attacks, but they will be much less effective, by lower accuracy. This is for all combat professions.


With those two points in mind I would like to know just how they plan to make the different combat professions different and unique enough? In particular, what are "some" of the "ideas" on the table right now to make pistoleer unique after the CB?




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
MetallicaJunkie
Thu Jun 10, 2004 12:21 am
#6

I think what we need is to ask a question that Thunderheart can't switch on his center of being and dodge with some "wait for the combat balance" line.


Couple of examples...


"What is the role of pistoleer in combat?" as stated by BZebub, I think we should be aiming to find out what we're meant to be doing in PvE and PvP because let's face it, we're not too hot at either as long as that "E" is bigger than a piket.


personally I would like to try asking them what the combat balance is... I honestly don't believe they know, lol. I know this question isn't strictly a pistoleer question, but I think we could be the profession that rises above the rest and asks about the game as a whole as opposed to it's effect on our profession alone. The wording on that one might be a bit tricky "Hey TH, check this out. Pistoleers think you and the devs are making stuff up and don't actually know what this "combat balance" deal is so please give us the 411..." that doesn't really sound too professionial does it? lol


That's my two credits.
BloodMonk
Thu Jun 10, 2004 12:38 am
#7

Personally I am very curious if a speed factor is implemented...meaning the heavier the weapon you carry, the slower you can run.


This would mean fast to slow


melee: TK->fencer->pikeman/swordsman (SW should be slower when equiping a powerhamer)


ranged: pistol > carbine > rifle/commando (again depending on which weapons is equiped, somthing like this: pistol >LP > carbine > light rifles > LLC/RL > FT >heavy rifles> heavy weapons)


In short, assign a "weight" factor to each weapon, decreas/multiply/whatever you speed with that))


Slymenstra







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BadgerSmaker
Thu Jun 10, 2004 2:20 am
#8

I personally see Pistoleer as a more techinical profession than its elite ranged counterparts... with high speed, low damage, area effect (as in everything wthiin 64m, not cone AoE) and lots of directable state changes, not ones that sometimes stick if you performa certain special attack. I'd like to know it the devs share a similar vision.



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troettger
Thu Jun 10, 2004 4:12 am
#9






TheWok wrote:

What is the pistoleer's intended role in the game, and can we expect to see that role changes with the combat balance?






/agree


This would be very good to know I think. As a primary profession, Pistoleer is weak. It would be nice to know if they intended it to be that way or for it to supliment other professions.



Raff Erchamion

Knights of the New Regime
(KNR)

MackAgp
Thu Jun 10, 2004 6:11 am
#10

Why does the BH get a +10 (or +20)speed increase per box, when we only get a +6, thus he ends up with better pistol speed, but also has the option to use weapons (not pistols) that can produce more damage anyway.

That means, he ends up with +50 pistol speed from 1 line, we get +44 from our line.





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fishbrains
Thu Jun 10, 2004 6:27 am
#11






BadgerSmaker wrote:

I personally see Pistoleer as a more techinical profession than its elite ranged counterparts... with high speed, low damage, area effect (as in everything wthiin 64m, not cone AoE) and lots of directable state changes, not ones that sometimes stick if you performa certain special attack. I'd like to know it the devs share a similar vision.






This ex almost exacty like I think pistoleer should be



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Javac
Thu Jun 10, 2004 10:40 am
#12

I'd go with some kind of "role" question myself. Personally I see pistoleer not as having the highest DPS but:

- fast (high fire speed)
- mobile (best when moving)
- useful but not the best in all situations (all or nearly all damage types)



Calis Exud - Droid Engineer Extrodianre - Retired
gunner4life
Thu Jun 10, 2004 12:18 pm
#13


question : since the pistoleer profession is limited to ap-1 weapons and hence are rendered useless in high end pve , shouldnt the trade off be a comparative advantage in pvp compared to other professions ?


or


question: can the developers just acknowledge the fact that as things stand pistoleer is probably one of the weakest professions in high end pve and pvp ?


oahep acto





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