Pistoleer Archive
Thread: *looks around nervously and whispers* CU rocks!
Its not to bad once you get used to it, but there are some balance issues.
Pistoleer i think it lacking compared to rifles and carbines at the moment, I think they need more speed and a little more damage. But at least its better than it was ![]()
Message Edited by NasherUK on 05-01-2005 09:00 AM
NasherUK wrote:
Its not to bad once you get used to it, but there are some balance issues.
Pistoleer i think it lacking compared to rifles and carbines at the moment, I think they need more speed and a little more damage. But at least its better than it was
Message Edited by NasherUK on 05-01-2005 09:00 AM
I am a master Carbineer and only Pistols 4104 but all my pistols out damage my Carb's I never use the carbs unless I need the extra 15m range and I switch as soon as I can.
PS I love the CU to ![]()
I used to be a pistoleer way back when, but it kind of sucked in battle with some of the specials not working. The one thing I've noticed with the CU is that most of the professions that had special's problems have been fixed and are now useful in battle. Granted there are some creature balancing issues, and melee might need a little more work, but overall I'm happy with the CU, I'll miss my TKM template, but now that I can handle a pistol like never before I won't miss it for long
Legion24 wrote:
You will die and you get to be the test. Well thats us for swg.