Pistoleer Archive
Thread: Pistoleer Strategies: Soloing Post CU
Message Edited by DanoCollins on 05-04-2005 04:25 PM
What's funny is I refused to group until I got my solo game in order (after all if you can't take care of yourself how can you hope to help take care of someone else, no?) so I did my first group xp run today and holy crap. I don't care how much you like to solo, even after double xp goes away we're looking at 500k/hr while grouped without breaking a sweat. That's 3x as fast as I was making it before. I understand jedi visibility is an issue, got no solution for those guys. But I mean, c'mon. 500k an hour.
Also, wasn't meant to be a guide so much as a sharing of ideas and methods of soloing. So keep em coming like Uthyr here! ![]()
Sooooo... now I'm ready right? So I went to Dantooine, grabbed a coupla creature missions, rode my bike out there and about died on the first one cause I aggroed the whole group. I had to hope on my bike and circle around and re-approach. This time I got a little smarter and approached from the side. I shot one of the closest ones with a ranged attack and the critters around him gave me the red question mark that meant trouble, but I was already backing out of their range so they went back to ignoring me, except for the thune (CL 80) that I had hit, it came after me. I used advance concussion shot and +rooted+ him, then spammed quickdraw and improved body shot until he was dead 30 seconds later. With my food/spice HAM pool was a non-issue. Rinse and repeat man. Only issue was if I drew more than one critter. Usually I can play the game of +root+ one, run a bit more, root the other, kill the first one before his root runs out, start on the second one, re-root him when he comes out of it (root will have easily reset by then) then kill him too. if there's three or more that you draw by mistake that's what your bike is for.
Sooooooo, in summary:
1. Keep the bike handy
2. Learn to draw mobs one at a time. You can get away with shooting a member of a pack if you get outta there before it's buddies can aggro you.
3. Use food and spices (spice downtime is now 30 seconds--I didn't even notice the first downtime I had, I just noticed the next fight that I didn't regen action as quick).
4. Re-equip your characters to take advantage of the features in the combat upgrade.
5. To minimize health loss take advantage of your status changing shots. I saw a great post here on the pistoleer board showing pure pistoleer moves like intimidate shot etc... designed to slow down the monsters, stop their attacks for like 5 seconds etc... It doesn't take long if you have enough action regen to slam these guys with specials.
Pre/Post CU Experience Gain Solo Comparison:
Ok, I spent a little more money I think on food, but I'm completely doc/buff independent and I love that. I hated that everyone was all beefy all the time wearing composite. But anyways, I used to make about 500-600k/buff (3 hours) without pushing myself too hard. I made about 120k in 30 minutes, but with dual exp that translates closer to 60k real experience right? So figure I make 360k every three hours, which is down a bit. But I'm doc independent now, and my buffs last 15 minutes a piece on average, so I don't have to feel guilty about playing in short bursts anymore. And that's solo. I'm sure group experience could be a LOT better, but for those of us anti-social types I'm just trying to show you all that it is possible to do it just fine. I hope some of this helped some people, and more importantly I hope you all keep posting your sequences/scenarios for soloing individual and groups of mobs. If we share strategies here it can only get easier.
Did I miss something here? Does he mean "combat" droids, or did a DE publish sneak through without me noticing? "Battle droids" are on the Corvette and in the DWB, right? Although, owning a battle droid would be sweet and also being able to upgrade its weapons.
Uthyr wrote:
That was inspiring, Distayne, thanks for posting it. It's nice to see that somebody else out there is not having a hard time with the CU as a solo player. I am mostly-solo myself, and whereas I had a hard time with it at times on test center and was beginning to get discouraged with it, after I started spending more time with it on live and really learning how all the specials work together and how the combat level system works, I am now holding my own quite nicely in solo battles, am earning plenty of XP (even taking the double-XP week into account) and am not getting incapped nearly as much anymore--in fact, hardly at all now unless I get careless or fail to keep an eye on my health. The key ingredients for me have been (notnecessarily in this order), (1) Stopping Shot, (2) mixing up Pistoleer specials with Bounty Hunter specials, (3) medic skills, and (4) perhaps the most useful thing for me--using my battle droid as a tank/root. The two major adjustments I've had to make since the CU are that I now am careful not to aggro more than one mob at a time (so a lot less use of cone AOE's!), and that I have to be a lot closer to my targets (35m is still way too close for my taste, but I'm trying to adjust my mindset).
Noghri_Killer wrote:
here? Does he mean "combat" droids, or did a DE publish sneak through without me noticing? "Battle droids" are on the Corvette and in the DWB, right? Although, owning a battle droid would be sweet and also being able to upgrade its weapons.
Message Edited by Uthyr on 05-05-2005 02:46 PM
Uthyr hit the nail on the head, once again. Using pets and droids as tanks doesn't seem very Star Warsy, but it's getting the job done for me. I cycle between two pets (my razor cat and my cu pa mount) as my diversions. I usually sick the pet on one mob while spamming Disarm Shot and random damage moves against the other. The pet rarely survives I find, but his job is to keep me alive anyway. ![]()
good post, uthyr.
I find I can take a equal level mob by kiting a bit then applying the stopping shot when it's almost in melee range. Usually, the mob doesn't have a chance to hit me. If it isn't dead when it unroots, I'll just knock it down, and disarm it once it gets up. ![]()
definitely would be easier with the pet tank though. I don't think my pet could handle it though, he's just a level 2 rill named Bill.
Thanks guys. Like Distayne, I didn't mean for my solo method to be a guide--only to give an example of one way to do it that works for me. I could probably solo mobs failry easily (though probably taking more damage) without a tank pet as long as I kept kiting, while continuing to root or knock down (or snare, for those who have the skills) the mob as necessary to keep it at maximum range as I run. I should have also mentioned that I could have done the same tanking procedure using nothing but Pistoleer specials. I just use the BH specials because I find some of them more powerful.
One other thing about my droids---I've noticed that Spike has an annoying tendency to not stick with me after I start kiting, so when I need to give him the next attack command, he's too far away. I've been getting around this by adding a button to my toolbar to activate my "call Spike" macro, which is "/tellpet Spike follow." That returns him to me so I can sic him on the next mob.
I have not yet went to buy new armor/stims/weapons/food/drink/spice. I am using what I had before.
The food/drink is brandy/veg a something or another…and I am using pixie spice…
Head to lok/dath…I go to lok and get missions that pay out around 8.5k to 9k per mission…I mix it up…gurk/npc ones/what ever else…
I eat/drink/shoot up and then click vitalize (I am zab and it is a decent buff)
For animal based fights I use these attacks/stradegy.
Warning shot, intimidate shot, torso shot, stopping shot…back up and switch between quick draw and critical shot (still need to figure out what is my best all around attacks…
When I think stopping shot root is going to break I hit em with a intimidate shot and underhand shot to knock them down and back up to 35m again and blast a few shots and back up till stopping shot is ready again…rinse repeat…
If it is npc's I throw in some disarm shots to stop the npc's too…
I am getting xp on lok at about the same rate I was solo pre CU…
I just noticed that the patch notes mention a balance pass for lok…so this may be useless information…sorry if that is the case!