Pistoleer Archive

Thread: Dual weilding Pistols?

NeoKirjava
Thu Nov 13, 2003 10:10 am
#1

Are the Devs thinking about dual pistols? It would make the profession a lot more appealing to people.




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MagusZDark
Fri Nov 14, 2003 1:25 am
#2

I personally think to get dual weilding pistols it should be an extension of the Pistoleer class (an elite-elite class) Maybe also increase skill point requirments to avoid dabble. Maybe evenuse dual pistol XP to climb up the dual pistol class.


I would love to have the title "Dual Weilding Master Gunfighter" heh

NeoKirjava
Tue Feb 24, 2004 9:53 am
#3

hmm this post been up for a fair amount of time. Are the devs pondering this idea at all still?



- I support a rollback! I did NOT buy a FPS game!
"Live the greatest saga ever told... YOURS!" Star Wars Galexies, An Empire divided...
Your voice counts!
Elder Musician
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IncredibleSpiff
Tue Feb 24, 2004 7:08 pm
#4

I don't think a new class is required at all , maybe just adding a schematic to the game that allows for special "akimbo" pistols to be built. these pistols are like one item, and when you equip them you are able to hold both at once, perhaps letting only master pistoleer use them or bh pistol 4 use them would make it so we wouldn't have john woo wanna be's everywhere. The special thing about these pistol's or pistol as it were since it really is only a single item, would be taht the speed was much greater but the accuracy would be signifactly lower. if you have thoughts on my ideas put up a post, lemme know!
Obi-Wan-Keneli
Tue Feb 24, 2004 7:27 pm
#5

dont like ur idea.... i think once u get like stopping shot.. or something you can weild duel pistols.. any two pistols you want wich isnt worse acuracy or anything, just like having two pistols



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TheOxygen
Tue Feb 24, 2004 10:43 pm
#6

It would absolutely have to be a master pistoleer ability only. Anywhere else in the tree and it would become as common as high-end composite armor. Considdering that you get absolutely nothing useful at Master Pistoleer, it'd at least be a step in the right direction.
-Jess-
Wed Feb 25, 2004 12:47 am
#7

I say M Pistoleer and MBH should have the ability. so as to get rid of dabblers who jsut want this. Yes, I said MBH not BH pistol IV I detest BH dabblers sorry guys, I know alot of you do for the pistol skills. I was a MBH at one time. Anyways.


It would be a nice thing perhaps lower both the total ham cost for both guns and slightly lower the damage a little, I mean give us a damage advantage, or at least consider the shots from both as one shot, just with two blast, and increase our chances to hit the target, or increase fire rate to 1/2 second or something. I dont know, I would love to see it. I have not been able to play in a few days so am still strictly novice pistoleer. I hope that master doesnt take to long.....



Jess


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Jess

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JamfeFabri
Wed Feb 25, 2004 5:09 am
#8

i dont think it should be a master bh ability because bh doesnt rely alone on pistols, they use carbs an the llc aswell (though still mbh needs some better stuff to make it more appealing).

I think it should be a master pistoleer skill but to stop overpowering the proffession (i aint goin into if it is or not), accuracy should be lowered when you are using dual pistols. Speed and damage would be increased (depending on pistols) but becuase you cant steady your pistol with your left hand and are using another weapoin in it, it makes sense youd have less accuracy.


one can only hope......



~~~~~~~~~~
"In an effort to combat the Imperial technological superiority with such innovative designs as the ATST, our rebellion scientists have come up with a weapon more devasting than 3 Death Stars....... KAMIKAZE EWOKS!" - Some head honcho for the rebels, was later promoted and dubbed "Hero of the Rebellion"

5 star ninja
~~~~~~~~~~
Confusion12345
Wed Feb 25, 2004 3:37 pm
#9

In my opinion, dual pistols should work like this:


-Any two pistols can be equipped (maybe make an extra penalty for equipping two different types of pistols, since you would get the benefit of two damage types).


-Each pistol fires at it's own speed. For example: Two guns with the same speed will fire alternately. Two guns, one with double the speed of the other gun, with fire simultaneously on every other shot of the faster gun.


-The second pistol can lock on to another enemy than the first pistol. Maybe there can be a new command called secondary pistol attack, which just makes the secondary gun lock onto and fire automatically at another target till it's dead. And maybe even a new command that just makes the secondary pistol lock onto the closest enemy, other than the one you are firing at with your first gun.

Or, if you choose, just have both guns attack the same target


-ONLY the primary pistol can fire specials. The firing of specials would be exactly the same as it is now, only with the secondary gun firing NORMAL shots at its appropriate time.


-An accuracy penalty.


-MAYBE one extra special move that involves both pistols (which would be the only special the secondary gun gets to participate in :smileyhappy Perhaps something where you spin around firing, and delay enemies within a certain radius of you. Would look cool too



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Kevie
Wed Feb 25, 2004 3:52 pm
#10

i agree lower accuracy, higher speed/damage as opposed to holding one pistol

i like the idea of a dual-pistol schematic...... this would be much easier for the devs to swallow i think, but it proposes the problem of weaponsmiths wanting to craft these as only master pistoleers could use them (if most people get their way, and i totally agree only master pistoleer should get this) and even less so for the scatter/launcher pistol version (assuming it'd be from current pistols)


argh i just wish they'd go ahead and fix pistoleer and add dual wield and be quick about it!

/sigh




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JamfeFabri
Wed Feb 25, 2004 4:10 pm
#11

I agree with confusion cept on the second pistol being able to target someone else. Itd be hard to do basically, an wouldnt you rather put all your damage into the one target? Doubt many people would want to just ahve an auto attack on someone else...

an yea making dual pistols a crafting schematic would make it easier fer the dev's ok, as they wouldnt need ta do too much extra work. If mws aint craftin em enough just get a custom order.



~~~~~~~~~~
"In an effort to combat the Imperial technological superiority with such innovative designs as the ATST, our rebellion scientists have come up with a weapon more devasting than 3 Death Stars....... KAMIKAZE EWOKS!" - Some head honcho for the rebels, was later promoted and dubbed "Hero of the Rebellion"

5 star ninja
~~~~~~~~~~
Marsupial-DREAD-
Wed Feb 25, 2004 5:57 pm
#12

I've said this before I think , but.. Only way this could work is if damage was completely unaffected by wielding two pistols.. Otherwise pistoleer would become overpowered.
Confusion12345
Wed Feb 25, 2004 7:03 pm
#13

JamfeFabri, you're right, targeting someone else would be kinda useless, but hey, it's eye candy



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
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