Pistoleer Archive

Thread: What is the speed cap?

SolarusArc
Wed Sep 08, 2004 1:00 pm
#1

Thanks guys, so in conclusion, I should be able to fire my new DE10 3.8 speed 435 Damage pistol at one shot a second?








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MujtahiD
Wed Sep 08, 2004 1:05 pm
#2

According to the following link....Yes: http://killyourpc.org/swg/swg_dps.php



-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
RexJarka
Wed Sep 08, 2004 1:25 pm
#3






tastytom wrote:

all weapons cap at 1 second. if you are a mastr pistoleer you should be pretty close to the speed cap on all guns. especially if you have the pistols line from BH. i personally think they need to change the caps. leave pistol at 1 second, put carbines at 2, and rifles at 3. this would give us the proper speed/damage ratio. no way should a rifleman be able to fire as fast as a pistoleer, nor should a carbineer. i have always been irritated that the speed caps on all weapons are 1 sec. it hurts the balance of the profs. you should be able to do as much damage as a RM or CARB as far as DPS.






Not sure I agree with that reasoning... remember.. most modern rifles can fire much much faster than a pistol.. and that's with "slug" throwing technology.. we're using lasers here.. I don't really see any reason why laser pistols would fire faster than laser rifles.No recoil, no physics equals no reason for big to be slower than small.


That being said, as a pistoleer, I understand that we doneed something to give us an angle. It'd be nice if they implemented some sort of movement-based encumbrance rules in the revamp. One advantage pistoleers have is that they should be more manuverable, more adaptable. Rifles in this game tend to be huge, and I could imagine how cumbersome lugging one around constantly would be. We're all just pulling triggers here, so, making us faster at the trigger makes little sense... but what if pistoleers were faster at acquiring targets or even jsut plain old faster on our feet. Everyone runs the same speed in SWG (more or less) and there is no manuevering, per se, soreally there is no particular advantage to using pistols (especially when riflemen get more speed the pistoleers). Many pistoleers I know, myself included, do it purely for aesthetics. I'm a Master Smuggler/Pistoleer, so I can'teven take novice BH, so my speed isn't that wonderful but I still have a lot of fun. At the VERY least, the speeds need to be equal and something else besides speed needs to change. In the end though, this is all just banter, who knows what the revamp may bring...



Krex Jarka
Gonzo Smuggler

"Smugglers: We don't make the things you buy. We make the things you buy better"
RoboFish
Wed Sep 08, 2004 1:25 pm
#4



Rockhurst wrote:
Save your money, the skill caps at 100.





Actually it caps at 125



In-game name is Kahless!
Master Nerf Herder
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Zandergeef
Wed Sep 08, 2004 1:29 pm
#5






tastytom wrote:

all weapons cap at 1 second. if you are a mastr pistoleer you should be pretty close to the speed cap on all guns. especially if you have the pistols line from BH. i personally think they need to change the caps. leave pistol at 1 second, put carbines at 2, and rifles at 3. this would give us the proper speed/damage ratio. no way should a rifleman be able to fire as fast as a pistoleer, nor should a carbineer. i have always been irritated that the speed caps on all weapons are 1 sec. it hurts the balance of the profs. you should be able to do as much damage as a RM or CARB as far as DPS.





Not exactly true, as a master pistoleer I have 74 as my pistol speed.. I would have to get to 92 before I could cap on guns with speed of 3.0 and lower. Thats 18 points away. As I stand now I would have to get a pistol of speed 1 before I could fire at cap for last ditch.. with fan shot I need a pistol of speed 1.6 to cap. The DE-10 still has speeds higher than 3 so I would have to get more pistol speed to cap.



If I picked up master marksmen and got the extra 5 points I could go up to speed 2 till I capped... this is of course ignoring pistol speed tapes and such.







Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Rockhurst
Wed Sep 08, 2004 1:36 pm
#6






RexJarka wrote:


Not sure I agree with that reasoning... remember.. most modern rifles can fire much much faster than a pistol.. and that's with "slug" throwing technology.. we're using lasers here.. I don't really see any reason why laser pistols would fire faster than laser rifles.No recoil, no physics equals no reason for big to be slower than small.


That being said, as a pistoleer, I understand that we doneed something to give us an angle. It'd be nice if they implemented some sort of movement-based encumbrance rules in the revamp. One advantage pistoleers have is that they should be more manuverable, more adaptable. Rifles in this game tend to be huge, and I could imagine how cumbersome lugging one around constantly would be. We're all just pulling triggers here, so, making us faster at the trigger makes little sense... but what if pistoleers were faster at acquiring targets or even jsut plain old faster on our feet. Everyone runs the same speed in SWG (more or less) and there is no manuevering, per se, soreally there is no particular advantage to using pistols (especially when riflemen get more speed the pistoleers). Many pistoleers I know, myself included, do it purely for aesthetics. I'm a Master Smuggler/Pistoleer, so I can'teven take novice BH, so my speed isn't that wonderful but I still have a lot of fun. At the VERY least, the speeds need to be equal and something else besides speed needs to change. In the end though, this is all just banter, who knows what the revamp may bring...




What i would like to see for weapons -


Weapon accuracy mods


No, not skill tapes or our ability to be more accurate with a type of weapon, but an mod built into the weapon itself. Weapons today have:



  • How much damage the weapon can do

  • What kind of damage the weapon will do

  • How difficult (HAM costs) is it to shoot the weapon

  • The range at which you should shoot the weapon (expect this to be a huge part of the combat revamp. we will no longer be able to effecitively shoot a target from 60m away)

  • How fast we can shoot the weapon

Doesn't it stand to reason that there should be a trait of every weapon saying how accurately we can shoot with the weapon? Rifleman should have high accuracy (given their sniper type roll). I don't have the patience to put it down to pen and paper, but a formula that says The weapon's accuracy is 130 at ideal range...you are within ideal range, so your personal accuracy (talking about skills you get from leveling your profession) needs to be X in order for you to fire the weapon at it's normal accuracy. So, for instance a scatter pistol could have a higher accuracy and a lower personal accuracy cost because it shoots a "spread" of projectiles.




Master Bounty Hunter / Master Pistoleer
--Force Enhanced--
Zandergeef
Wed Sep 08, 2004 1:36 pm
#7






RoboFish wrote:





Rockhurst wrote:

Save your money, the skill caps at 100.







Actually it caps at 125





I think what he means is that once you get 100 pistol speed you dont need anymore pistol speed you can fire guns that are really slow.. like speed of 8 and have no problems...But ya 125 is the max amount of points that they allow you to get.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

SolarusArc
Thu Sep 09, 2004 12:00 am
#8

Ok, I'm a Master Pistoleer/BH 2-0-4-1/ Master Marksman/Scout 4-0-0-0/Novice Medic and I have some points left over. I keep hearing a lot about a speed cap but I haven't been able to figure out what that magic number is. Right now my pistol speed is 119. Should I be buying any Pistol Speed Armor Attachments or am I pretty near the cap?


Thanks,

Kypek






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1000011110101110001111101
0001101101000000010101110
1110000101011111111010111
0101010Kypek Streen000011
000110010000010110110111
1100101000-VA-1001100100
0111100000000000111110001
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0101011001000011001110000


tastytom
Thu Sep 09, 2004 12:25 am
#9

all weapons cap at 1 second. if you are a mastr pistoleer you should be pretty close to the speed cap on all guns. especially if you have the pistols line from BH. i personally think they need to change the caps. leave pistol at 1 second, put carbines at 2, and rifles at 3. this would give us the proper speed/damage ratio. no way should a rifleman be able to fire as fast as a pistoleer, nor should a carbineer. i have always been irritated that the speed caps on all weapons are 1 sec. it hurts the balance of the profs. you should be able to do as much damage as a RM or CARB as far as DPS.



When you wanted me i came to you. and when you wanted someone else, i withdrew.And when you asked for light i set myself on fire. If i go far away, i know you'll find another slave.now i'm free from what you want. now i'm free from what you need. now i'm free from what you are! -audioslave
Rockhurst
Thu Sep 09, 2004 12:39 am
#10

Save your money, the skill caps at 100.



Master Bounty Hunter / Master Pistoleer
--Force Enhanced--
Prerost
Thu Sep 09, 2004 1:22 am
#11

Good Info!


Thanks



Phillip SoroSuub
Master Loot Collector
You can tune a crystal, you can tune a pearl but you can't tune-a-fish.
Offers Vendor at Cheetah's Gentlemen's Club -206 -2626, on Lok in Glitter Gulch
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hrmpf2
Thu Sep 09, 2004 4:50 am
#12

Oh my djswith, I can't read the entire post now, so if this is just a recap of the obvious, excuse me
Anyway, considering the formula:
(Weapon Speed x (100 – Speed skill)/100) x Shot delay.

(By the way, where's this formular from? Programmers gave it up?)

Inserting "speed skill" to be 100, it becomes fairly simple to see why this is a practical max:

(WS x (100 – 100)/100) x SD =
(WS x 0/100) x SD = (hope they have a division by zero check here )
(WS x 0) x SD =
0 x SD =
0
This should then programmatically be capped at 1. Higher than 100 just gives negative speed, I assume this would also become 1.

I'm pretty sure there's an easy fix to this to actually make WS count a lot more, tho I should really be doing something a tad more serious at this moment, so it'll be prosponed.



- Ondal (on Infinity)
Master Smuggler - Looking for Weapon and/or Armor smith connection.
hrmpf2
Thu Sep 09, 2004 4:53 am
#13

(WS x 0/100) x SD = (hope they have a division by zero check here )

erhhh yes, too long out of school This is just defined to be zero.



- Ondal (on Infinity)
Master Smuggler - Looking for Weapon and/or Armor smith connection.
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