Pistoleer Archive

Thread: What is the speed cap?

djswift2k
Thu Sep 09, 2004 7:08 am
#14

i dunno, i would assume so about the zero check. there are (ive seen them) 0.0 speed weapons madewith krayt tissue faster than the base speed of the gun etc...as to how they functioned im not really sure . Im gonna assume that its accounted for in the programming to cap at 1 irregardless, just as it does with an excess of 100 speed. just because the devs make some bizarre changes or other bizarre things id say taht if somethign like taht was faulty in the code they would take teh servers offline till it was patched. these guys do have jobs they are trying to keep and all so they cant be as bad as some of us really think they are. ALSO, suposedly this speed formula is getting completely thrown away in the combat rebalance. (finally....) its not a linear speed progressin formula, the higher numbers havea SIGNIFICANTLY higher speed increase then lower numbers and such a formula works as the game was implemented originaly, kind of, but is just out of whack for what it should idealisticaly be, with pistols shoting faster tehn say t21's.


anyway its 10 am now and ive yet to sleep at all last night an i have class in 3 hours so im going to take a damn nap.


sorry if this post makes no sense.


stealth
djswift2k
Thu Sep 09, 2004 12:41 pm
#15



actualy a lot of you guys are wrong, and im going put some hard facts down here for you all.


ANY WEAPON OF ANY PROFESSION USING ANY SPECIAL WILL CAP at a speed mod of 100. (100 % reduction)


this is the weapon speed formula:


(Weapon Speed x (100 – Speed skill)/100) x Shot delay.


if the calculation is 1.0 or faster, it will shoot at the hard cap of once per second. it may appear to shoot faster, but this is in fact how the game calculates it, and the server does not calculate it as being faster than once per second (it is a hard cap in the programming).


THESE ARE THE SPECS OF ALL THE PISTOL SPECIALS IN THE GAME:


***SOMEBODY PLEASE CORRECT ME IF ANY OF THIS IS WRONG, (although it is highly unlikely that it is)***



Special delay mod DMG mod PoolProfession


normal shot 1.0x1.0x random Marksman

roll shot 1.5x 2.5x random Marksman

dive shot 1.8x 2.5x random Marksman

kipup shot 1.5x 2.5x random Marksman

overcharge shot 1 2.0x 2.5x random Marksman

overcharge shot 2 2.0x 2.5x random Marksman

bodyshot 1 1.2x 1.5x health Marksman

bodyshot 2 1.8x 2.1x health Marksman

healthshot 11.0x 2.0xhealth Marksman

bodyshot 3 2.4x 2.5x health Pistoleer

fanshot 2.4x 4.0x random Pistoleer

stopping shot 4.0x 5.0x random Pistoleer

double tap 2.1x 2.8x random Pistoleer

healthshot 2 1.9x 3.0xhealth Pistoleer

pointblank single 2 1.8x 2.9x random Pistoleer

pointblank area 23.0x 4.3x random Pistoleer

pistol melee defense 1 2.3x 2.9x random Pistoleer

pistol melee defense 2 2.5x 4.1x random Pistoleer

disarming shot 12.3x 2.0x random Pistoleer

disarming shot 2 2.5x 2.7xrandom Pistoleer

multi target pistol shot 3.5x 4.2x random Pistoleer

last ditchassault 4.0x 6.0x random Smuggler

panic shot 2.6x2.0x randomSmuggler

low blow 2.4x 2.0x randomSmuggler

bleeding shot 1.5x 2.0x random Bounty Hunter

eye shot 2.0x3.0x mind Bounty Hunter

torso shot 2.3x 3.0x health Bounty Hunter

------------


for an example:


say you are using a 2.8 speed de-10 (im using one of my own guns, my 2.8 speed 615 max de-10 as a reference point (made with some exceptional tissue and a yellow barrel with a nice damage slice.)based on the above information, that would mean i need a speed mod of 91 to speed cap last ditch (smuggler) and stopping shot (pistoleer) (this means speed slices are good for those of us non bh pistoleers) (91 happens to be my particular speed mod from all my attachments also: a +12 and a +5.)


at master pistoleer (without bh) we have a speed mod of 74. this means hypotheticaly using a 2.0 speed pistol (reasonable stats obtainable by joe pistoleer from john weaponsmith), we can ONLY speed cap specials that have a 2.0 or lower delay modifier, which is basicaly marksman specials for the most part, with i believe the sole exception being healthsot 2 which is still better damage then body shot 3 when speed capped...


in otherwords, buy yourselves a bunch of pistol speed SEA's if you dont have bh pistols to stack with pistoleer (like myself, i havea +12 sped in my ubese shirt and several others in my armor. [master pistoleer/tkm/smuggler/medic on my main, master pistoleer/smuggler/bh/medic on one of my alts]) or you will have a diddly squat damage output. speed powerups can help a great deal, they arent worthless and neither are speed slices, contrary to popular belief, carbineers and swordsman fall under similar circumstances as well, possibly pikeman but i cant remmber pikeman mods off the top of my head.


without getting attachments, at 74 speed, to cap every special except mtps/last ditch/stopping shot/you need a 1.2 speed pistol, and to cap all pistol specials at 74 speed, you need a 1.0 speed pistol. I havent seen a pistol that fastwithout a powerup since fwg5's and scatters got nerfed, with the exception of maybe krayt scout blasters without using absurdly high end materials (the for example, thespeed of the tissueused inone of my de-10's that iput as a reference point to get a damage slice and still be that fast was -1.4 speed krayt tissue.... which is NOT available to 99% of the population-typically those who loot it or have enough to buy it, and pistoleer is not an efficient pve money making profession)


on valcyn, we've come to believe that -3.0 speed and 300 max are the hard caps tissue , which is 10x the minimal lootable stats of krayt tissue. this is an unproven theory, but from my own experience, and that of severeal of my peers on the valcyn server (and all of us have large amounts of such weapons and components- i have 8 exceptionals on display in my shop..), and have looked into other servers as well, this seems to be the case with the possible exception of bugged loot (things that shouldnt drop but once in a while do) for all looted items.


anyway, that should fix up any controversy in this thread regarding speed caps and what speed is needed for different weapons etc, sorry again if i babbled or rambled, as this post took a very long time to write, and its now currently 3:38 am.



sorry ive been away for so long guys, I'm back and i'm here to help again. It seems like most of the other knowledgeable vets have either dropped pistoleer or quit the game, or stopped posting, tehre used to be a lot more guys who would come around with formulas and stuff on these sort of threads back in the day then tehre are now, hopefullythis reply has been helpful to you guys.



**EDIT** somebody said that speed caps at 125... your wrong, ONLY DEFENCE MODS cap at 125. speed and accuracy DO NOT. anything over 100 % speed is a waste becasue 100 speed is full reduction from any delay on any speed weapon.... the higher your accuracy is the less chance you have to miss your oponent. at about 180ish accuracy you can start hitting even the most hardcore defence stackers pretty easily.



stealth mcownzjoo-valcyns most veteran pistoleer, pistoleer since release, one of the first to master said profession


STILL WAITING FOR A "tribute to his profession badge" WHAT DOES IT TAKE???? several peopel on other servers have them but ive yet to see any on valcyn.....


leader of -ESS- guild

Message Edited by djswift2k on 09-09-2004 03:44 AM

djswift2k
Thu Sep 09, 2004 9:34 pm
#16

im not really sure any of us are qualified to talk about the physics of laser weapons and such.... id prefer to stick to the formulas we already know.


luckily i believe at fan fest it was announced that this speed formula was getting completely thrown out fora more linear one in the combat rebalance which im looking forward to seeing how that is implemented.


MutantSquirrel
Sat Sep 18, 2004 11:32 am
#17

So then what does accuracy cap at?



Col. Mutant Squirrel
Don't mess with me or I'll BITE YOUR NUTS OFF!!!


Mater_Gunfighter
Sun Sep 19, 2004 8:23 am
#18

I dont think accuracy can cap, but im not 100%



----------------------- Akin Aton -----------------------
Master Gunfighter : The Loneliest Ranger
------------------ Rebel Colonel --------------------
The Chase is better than the Catch
Just Say NO to Lightsabers in you sig.
Rockhurst
Tue Sep 21, 2004 7:55 am
#19

My understanding is that there is not a hard "cap" per say, but diminishing returns. Once you reach a certain point, additional accuracy adds little to no incremental value. I would expect that to change with the Revamp.



Master Bounty Hunter / Master Pistoleer
--Force Enhanced--
DarthXadius
Tue Sep 21, 2004 8:35 am
#20

You can fire any weapon in this game once per second with any special once you have 94 speed.

Anymore wont hurt, as they may change the speed formula someday.

*cough*



Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
Kevie
Tue Sep 21, 2004 7:06 pm
#21






RoboFish wrote:





Rockhurst wrote:

Save your money, the skill caps at 100.







Actually it caps at 125




actually, it caps at 100 because without the speed cap, at 100, you would essentially do infinite damage would it not be for the speed cap


defenses cap at 125 (dodge, counterattack, melee defense, etc.), speed caps at 100, but so far, nothing else caps (like accuracy)



at master pistoleer, and bounty hunter pistols IV, you're well over the speed cap, so worry about your defenses instead





Rockhurst wrote:

My understanding is that there is not a hard "cap" per say, but diminishing returns. Once you reach a certain point, additional accuracy adds little to no incremental value. I would expect that to change with the Revamp.





this is a proposed change for the combat balance, but currently there is no hard cap or even soft cap for accuracy, but there is a point where having more wouldn't help much more since defenses cap at 125





DarthXadius wrote:
You can fire any weapon in this game once per second with any special once you have 94 speed.

Anymore wont hurt, as they may change the speed formula someday.

*cough*




this is very true...... but that will come with that elusive "combat balance"

Message Edited by Kevie on 09-21-2004 10:10 PM




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Kevie
Tue Sep 21, 2004 7:11 pm
#22






djswift2k wrote:

im not really sure any of us are qualified to talk about the physics of laser weapons and such.... id prefer to stick to the formulas we already know.


luckily i believe at fan fest it was announced that this speed formula was getting completely thrown out fora more linear one in the combat rebalance which im looking forward to seeing how that is implemented.









/sigh


we can only wait, but i hope it's all we dreamed of





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

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