Pistoleer Archive
Thread: What I think Dual wielding should be like
Rocacca wrote:
Here is how Dual wielding should go
- Dual wielding should require a Master pistoleer to equip 2 of the same type of pistol
- The damage between the two weapons should be averaged together to be like one weapon
- When dual wielding, the speed cap on pistols should be lowered to .5 instead of the normal1.0, giving the possability of shooting up to 2x faster depending on their pistols speed and mods.
- The condition between the two pistols should lower 2x as slow as normal but decay each pistol equal, not one recieving all the damage
I'm not sure how its going to go but thats just my idea.....
I like point 1 and 2. Not sure about your point 3 on the speed cap. What's your logic on that? Seems if you are trying to aim and accurately fire 2 pistols at once, you might not be able to fire them both faster then you can one. But maybe I'm not thinking of something you are.
I totally disagree on point 4 of condition. You are correct that one should not take all the decay, but I'm not sure why you would think that would happen anyway. Weapons take decay as they get used, more so when using specials. So they should both take decay as normal as if it was being used by itself. Since when using a special, both pistols will fire that special, and if autofire, they both do autofire, they should decay at the same rate as each other. But no faster or slower then if being used singly.
Squidwalker wrote:
Rocacca wrote:
Here is how Dual wielding should go
- Dual wielding should require a Master pistoleer to equip 2 of the same type of pistol
- The damage between the two weapons should be averaged together to be like one weapon
- When dual wielding, the speed cap on pistols should be lowered to .5 instead of the normal1.0, giving the possability of shooting up to 2x faster depending on their pistols speed and mods.
- The condition between the two pistols should lower 2x as slow as normal but decay each pistol equal, not one recieving all the damage
I'm not sure how its going to go but thats just my idea.....
I like point 1 and 2. Not sure about your point 3 on the speed cap. What's your logic on that? Seems if you are trying to aim and accurately fire 2 pistols at once, you might not be able to fire them both faster then you can one. But maybe I'm not thinking of something you are.
I totally disagree on point 4 of condition. You are correct that one should not take all the decay, but I'm not sure why you would think that would happen anyway. Weapons take decay as they get used, more so when using specials. So they should both take decay as normal as if it was being used by itself. Since when using a special, both pistols will fire that special, and if autofire, they both do autofire, they should decay at the same rate as each other. But no faster or slower then if being used singly.
I realize my point on the condition is borked, but you say the speed cap shouldent be lowered? My idea is that if your firing 2 pistols at the same you should be able to fire two times as fast or near it.
Judging from your quote im guessing there should be no benefit for dual wielding other than looking cooler?
Personally I think we deserve it, we have low accuracy, no good AP, and low damage weapons (unless made with uber krayt tissue)
Compared to rifleman we are nothing so we need this bone.
- Can have a unique weapon in each hand
- The added weapon counts as an extra attack you can make per round (think being able to fire to que'd up specials before having the delay come into effect.)
- While duel-weilding your accuracy considerably drops, but at master levels you're still fairly accurate (at lower levels you're basically spraying bullets everywhere though.)
- Decay occurs normally, being based on how many shots are fired out of each weapon
Basically, I'd like to see duel-weild as a novice/lower level ability myself, but only being effective at master levels due to accuracy problems. Being able to weild two different weapons would give us the unique ability to attack with two different damage types as well, giving us something unique and cool.
Raptor2k1 wrote:
I't's an interesting idea, but I prefer the DnD method of having duel-weild myself.
- Can have a unique weapon in each hand
- The added weapon counts as an extra attack you can make per round (think being able to fire to que'd up specials before having the delay come into effect.)
I can see two logic ways of implementing dual wielding weapons, the simpler way and the more complex way.
Simple Way:
- When duel wielding you can only use a pair of the same pistol type, which are identical in terms of speed
- Both shoot each special / default shot at the same time
- Each shot has a chance of missing, being dodged etc. independently
- Each shot rolls damage independently
So in effect you do two shots for every one
- You would need 2 guns with identical speed for the first option to work so the guns don't get out of sync with each other.
- Just give weaponsmiths a new schematic which takes two identical pistols and combines them into a pair, the pair can then be sliced, PUPed etc in one go keeping them identical (Each time either gun fires a use drops from the PUP)
Complex Way:
- When duel wielding you can choose the gun that goes in each hand
- Either
- Your primary hand fires what is in the combat queue
- Your off hand just fires default shots
- OR
- You have two seperate combat queues (one for each hand) and can toggle between them
- Each shot has a chance of missing, being dodged etc. independently
- Each shot rolls damage independently
So in effect you have two semi-independant weapons
- I see no reason why you would want a different weapon type in your off-hand, I would alwaysuse the weapon with the most suitable damage type for your enemy in both hands.
- Adding a second combat queue is a huge change to the game, and just firing default shots with your off hand is a bit rubbish to my mind.
- In either case each weapon takes dacay/damage according to the current formula
I admit that these are probably not the only options, but I quite like the first one...
My idea is as follows... (taken from an earlier post, so some of the references may not make sense here)