Pistoleer Archive

Thread: What I think Dual wielding should be like

Rocacca
Thu May 13, 2004 4:20 pm
#1

Here is how Dual wielding should go


- Dual wielding should require a Master pistoleer to equip 2 of the same type of pistol

- The damage between the two weapons should be averaged together to be like one weapon

- When dual wielding, the speed cap on pistols should be lowered to .5 instead of the normal1.0, giving the possability of shooting up to 2x faster depending on their pistols speed and mods.

- The condition between the two pistols should lower 2x as slow as normal but decay each pistol equal, not one recieving all the damage



I'm not sure how its going to go but thats just my idea.....
DarthBassXX
Thu May 13, 2004 4:45 pm
#2

/agree all


Great ideas
Squidwalker
Thu May 13, 2004 4:53 pm
#3






Rocacca wrote:

Here is how Dual wielding should go


- Dual wielding should require a Master pistoleer to equip 2 of the same type of pistol

- The damage between the two weapons should be averaged together to be like one weapon

- When dual wielding, the speed cap on pistols should be lowered to .5 instead of the normal1.0, giving the possability of shooting up to 2x faster depending on their pistols speed and mods.

- The condition between the two pistols should lower 2x as slow as normal but decay each pistol equal, not one recieving all the damage



I'm not sure how its going to go but thats just my idea.....







I like point 1 and 2. Not sure about your point 3 on the speed cap. What's your logic on that? Seems if you are trying to aim and accurately fire 2 pistols at once, you might not be able to fire them both faster then you can one. But maybe I'm not thinking of something you are.


I totally disagree on point 4 of condition. You are correct that one should not take all the decay, but I'm not sure why you would think that would happen anyway. Weapons take decay as they get used, more so when using specials. So they should both take decay as normal as if it was being used by itself. Since when using a special, both pistols will fire that special, and if autofire, they both do autofire, they should decay at the same rate as each other. But no faster or slower then if being used singly.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Rocacca
Thu May 13, 2004 5:02 pm
#4






Squidwalker wrote:





Rocacca wrote:

Here is how Dual wielding should go


- Dual wielding should require a Master pistoleer to equip 2 of the same type of pistol

- The damage between the two weapons should be averaged together to be like one weapon

- When dual wielding, the speed cap on pistols should be lowered to .5 instead of the normal1.0, giving the possability of shooting up to 2x faster depending on their pistols speed and mods.

- The condition between the two pistols should lower 2x as slow as normal but decay each pistol equal, not one recieving all the damage



I'm not sure how its going to go but thats just my idea.....







I like point 1 and 2. Not sure about your point 3 on the speed cap. What's your logic on that? Seems if you are trying to aim and accurately fire 2 pistols at once, you might not be able to fire them both faster then you can one. But maybe I'm not thinking of something you are.


I totally disagree on point 4 of condition. You are correct that one should not take all the decay, but I'm not sure why you would think that would happen anyway. Weapons take decay as they get used, more so when using specials. So they should both take decay as normal as if it was being used by itself. Since when using a special, both pistols will fire that special, and if autofire, they both do autofire, they should decay at the same rate as each other. But no faster or slower then if being used singly.








I realize my point on the condition is borked, but you say the speed cap shouldent be lowered? My idea is that if your firing 2 pistols at the same you should be able to fire two times as fast or near it.


Judging from your quote im guessing there should be no benefit for dual wielding other than looking cooler?

Rocacca
Thu May 13, 2004 5:03 pm
#5

Personally I think we deserve it, we have low accuracy, no good AP, and low damage weapons (unless made with uber krayt tissue)


Compared to rifleman we are nothing so we need this bone.


Spike7913
Thu May 13, 2004 6:56 pm
#6

anyone played hitman contracts?



Skippy

yup, back to oasis



TitleistDT90
Thu May 13, 2004 6:58 pm
#7

Anyone have any idea when they might have dual wielding working in game?
Raptor2k1
Thu May 13, 2004 7:11 pm
#8

I't's an interesting idea, but I prefer the DnD method of having duel-weild myself.

  • Can have a unique weapon in each hand

  • The added weapon counts as an extra attack you can make per round (think being able to fire to que'd up specials before having the delay come into effect.)

  • While duel-weilding your accuracy considerably drops, but at master levels you're still fairly accurate (at lower levels you're basically spraying bullets everywhere though.)

  • Decay occurs normally, being based on how many shots are fired out of each weapon

Basically, I'd like to see duel-weild as a novice/lower level ability myself, but only being effective at master levels due to accuracy problems. Being able to weild two different weapons would give us the unique ability to attack with two different damage types as well, giving us something unique and cool.





Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


WesBelden
Thu May 13, 2004 7:59 pm
#9

I believe it belongs at master - this will make mastering pistoleer,or, if it can be implemented, once each tree has been half done, in order to stop dabblers from getting what will likely be a pistoleer's best trait and ability.


As to the speed cap moving to 0.5, that's not going to happen as everything is hard capped at 1 second for a good reason - that of server and game stability.



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Kevie
Thu May 13, 2004 8:13 pm
#10






Raptor2k1 wrote:
I't's an interesting idea, but I prefer the DnD method of having duel-weild myself.

  • Can have a unique weapon in each hand

  • The added weapon counts as an extra attack you can make per round (think being able to fire to que'd up specials before having the delay come into effect.)







this is what i was going to say..... basically the server sees it as two attacks coming from the same target (yourself) and the specials queued modify both of the next attack rounds


but i think it should be a master ability....... perhaps if there was a elite-elite profession beyond master pistoleer, then that one should make having two pistols extremely useful at master




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Raptor2k1
Thu May 13, 2004 11:03 pm
#11

Yeah, it depends how it's implemented. If they want everyone to dual-wield equally well, then the skill should be at master. If they wanted to have it scale up with progress through a proffession though, they'd probably end up putting something like +20 dual wield at the top of each skill-line with the biggest boost at master.


Either way it works for me (although the latter would let those who wan't to specialize in pistols without becoming masters dual-wield, or those who can't like MBH's)



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


lisasdarren
Fri May 14, 2004 4:27 am
#12



I can see two logic ways of implementing dual wielding weapons, the simpler way and the more complex way.


Simple Way:



  • When duel wielding you can only use a pair of the same pistol type, which are identical in terms of speed

  • Both shoot each special / default shot at the same time

  • Each shot has a chance of missing, being dodged etc. independently

  • Each shot rolls damage independently

So in effect you do two shots for every one



  • You would need 2 guns with identical speed for the first option to work so the guns don't get out of sync with each other.

  • Just give weaponsmiths a new schematic which takes two identical pistols and combines them into a pair, the pair can then be sliced, PUPed etc in one go keeping them identical (Each time either gun fires a use drops from the PUP)

Complex Way:



  • When duel wielding you can choose the gun that goes in each hand

  • Either


    • Your primary hand fires what is in the combat queue

    • Your off hand just fires default shots

  • OR


    • You have two seperate combat queues (one for each hand) and can toggle between them

  • Each shot has a chance of missing, being dodged etc. independently

  • Each shot rolls damage independently

So in effect you have two semi-independant weapons



  • I see no reason why you would want a different weapon type in your off-hand, I would alwaysuse the weapon with the most suitable damage type for your enemy in both hands.

  • Adding a second combat queue is a huge change to the game, and just firing default shots with your off hand is a bit rubbish to my mind.

  • In either case each weapon takes dacay/damage according to the current formula

I admit that these are probably not the only options, but I quite like the first one...





Trax Treort - Rifleman, Fencer & Imperial Pilot
Bingu
Fri May 14, 2004 5:46 am
#13

My idea is as follows... (taken from an earlier post, so some of the references may not make sense here)



Why not addoff-hand pistol wielding to one of the skill branches, i.e Grips, with (+xx) to off-hand accuracy/speed at each level, resulting in say 80% of what you would have with your main hand at Master Pistoleer. Leave everything else as it is, normal special moves only fire with your right hand, add a few (Douple Tap, Fan Shot, MTPSlend themselves) which would utilise both pistols upon use. Either have Rate of Fire indepentant for each hand (probably hard to do), or make both pistols fire at the same time with speed determined by (off-handspeed + main hand speed)/2.


IRL,either with firing two pistols or wielding two swords/daggers, there just isn't a problem : using your off-handto do something does not make your main hand perform any differently, its just that usually people suck at doing things with their off-hand and therefore dont bother - I've fenced and shot both with onehandand two, and the second only adds effectiveness, it doesnt make your main hand slower/lessuseful at all (and I'm pretty bad with my left hand).

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