Pistoleer Archive
Thread: FWG5 Update
In my "Status Update" post, I mentioned that the #1 priority right now is getting the FWG5 un-nerfed. I don't have access to the Correspondents Forum yet, but I made a long post about the FWG5 here:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=781121
Then when Thunderheart posted about experimentation, I posted a reply telling him to read that thread and tell us what's up about the FWG5.
His response? He will respond to the FWG5 issue "At some point this week." You can read it for yourself here:
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=32084
So at least we know we have the Devs' attention. I've done what I can to present our concerns.
Strikke wrote:
While you have their attention, can you find out where the heck the fix for the Republic Blaster certification is? As far as I know, it hasbeen broken since June.
It's definitely on the list. We've mentioned it in the last several Reports. ![]()
Right now, as I said, I don't have much access to the Devs. I can just do the same thing you guys can do -- reply on their threads and send them PMs.
As soon as I can, I'll post a thread on Correspondent Forums with all of our concerns.
The FWG5 isn't the problem... it's the uber Krayt tissue drops (>+30).
nolan007 wrote:
The FWG5 isn't the problem... it's the uber Krayt tissue drops (>+30).
Right. That was the point I made to the Devs. Nerfing the FWG5 won't solve that problem.
I'm not gonna be overwhelmed at what Thunderheart's response will be. Since he doesn't actually know about the change himself, and is merely a conduit (and a new one at that).
His response to the general issue with crafting experimentation was 'isn't it supposed to work that way?' when the change is pretty glaring to crafters.
However, good job on making the FWG a blip on his radar.
Imo FWG 5 should fall below the DX2 indamage and spd since DX2 is exclusive to pistoleer and needed 4 PH to make. Would you rather they fix the range on pistol which is 50/50 at 64M range than fix the weapon itself ? Pistol has never intented tobe 50/50 at 64M and out damage rifle and carbine tho.
FWG5 at it current standing is way overpower for it class (novice box 4). This just merely a correction.
the fwg does not need to be nerfed. The krayt tissue does. A krayt fwg with a damage of 50-560 or whatever it was should not have a higher damage than a rifle. as a pistoleer myself i still feel that a pistol should not have one shot damage higher than a rifle or a carbine. those are bigger guns. the thing that should allow us to equal said damage is our speed.
I think they really need to start worrying about our status shots and skill shots and getting us an elite gun rather then this paltry damage argument, even though I am slightly in favor.
How the **edit** they can justify nerfing us, without **edit**ing fixing our god **edit** broken dx2 pistol first...is **edit**ing beyond me...jesus christ I am pissed.
Yup they basically nerfed the FWG and put the "working as intended" sign up.
This is of course without answering any of the troubling questions about pistol balance. Time to stockpile FWGs...
DiLune wrote:
Well, here's an update to the update then. Look at the patch notes for TC.TH goes over the FWG5 "correction." It isn't a bug apparently. On the plus side they are going to have a powerful projectile feed mechanism you can add to it, similar to the Krayt Tissue. But he gave no more info on that than the teaser. Looks like we are stuck with it for the time being.
Man, this really sucks.
I still don't have access to Correspondent forums, and have received no response from Thunderheart or the other Devs to my FWG5 posts besides the patch notes.
It looks like there is nothing I can do about our exciting new"improved defenses" either. Other professions are already saying that they make us "overpowered" and are calling for a nerf,when all the tests I've done indicate that none of the defenses do much at all.
I'd rather not have Dodge at all than have a fancy looking +105 Dodge modifier that allows me to dodge once an hour.
I guess I shouldn't be too surprised. This is similar to the treatment we've always gotten from the Devs.