Pistoleer Archive

Thread: Some actual numbers on pistol speed and how it works.

Kamat
Wed Aug 20, 2003 7:40 am
#1

This was recently posted http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=370235



According to this pistol speed is a direct percent off, not a hard number. So if you just go up the marksman pistol and stop at novice pistoller you have decrease the speed of your weapon by 30%. If you take all the tactics skills you get an additional +24% for a total of 54% reduction on speed.


Thier is a proven cap that 1 speed is the fastest you can go, so someone else can do the math to figure out what is the the highest speed you can and still fire at the fastest speed.


OpticalDelusion
Thu Aug 21, 2003 12:50 am
#2

If this is true, and I undertand what your saying, then the max speed attribute you can have, and still be at 1, is 2.17.

( X- 0.54*X = 1 : solve for X)

-Kyn
Kamat
Thu Aug 21, 2003 12:16 pm
#3

Since no one else wanted to, I took the formula from OpticalDelusionand plugged in some spots, so here you are the highest speed of weapon you can have at various skill levels and still fire at the fastest rate. Or in otherwords if you are a master pistoleer don't worry about getting a really quick weapon go for damage.



Novice Pistoleer: 1.42


1 box is tactics: 1.56


2 boxes in tactics: 1.72


3 boxes in tactics: 1.92


4 boxes in tactics: 2.17


master pistoleer: 3.84



If you take some of the BH trees and get pistol speed in the 116 range you can handle a 6.4 speed weapon with no speed penalties.

Kamat
Thu Aug 21, 2003 12:20 pm
#4

That should be special abailities tree not the tactics tree.
Xenothaulus
Thu Aug 21, 2003 2:15 pm
#5

If I've got the equation right, and I probably don't, that means a 2.9 spd DX2 will be 2.03 for a novice pistoleer. Not bad after a successful slice and speed powerup.



Xenothaulus Questor
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Sarne
Fri Aug 22, 2003 2:33 am
#6

Are you counting special attack delay modifiers to those calculations?A 2.17 speed gun firing at 1 speed normally wont mean your slowest specials are going to fire at 1 speed too..


But anyways, since the whole system works as a percentage decrease off the delay, once you get to 100%, it wont matter what the weapon speed is, cause well.. 100% off anything is 0 I know as a(bh)carbineer the max speed mod you can get is 135, I think it's even higher for pistols? We can fire at negative speed, woo! Rifles get to a max of 95 which in practice would be the same thing, you'll need something firing slower than 20 seconds at a 95% delay reduction before you fire slower than 1 sec.


This is of course just assuming based on holo's post, cause his numbers seemed to mean that 30 speed mod = 30% delay reduction, or very close to that if not exactly. (well his numbers were actually 25% for novice bounty hunter and 30% for novice rifleman, but I'm assuming the novice bounty hunter is a mistake because they both get the exact same mod(+30) at that level)

xybex
Fri Aug 22, 2003 3:01 am
#7

My GF has a Bounty Hunter, with BH pistol spec II and I am a pistoleer with Expert Pistol Special Abilities. We are using the exact same Scout blaster with 1.6 speed. When we both use Bodyshot2, she definetly fires faster and gets more XP than I do, though it isn't a ton more, maybe 10%. So it seems the styles will still make it worth while to get as high a speed mod as you can.




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Sarne
Fri Aug 22, 2003 3:35 am
#8

No, not after the point where it simply bumps everything to the speed cap. You're just not there yet.
Kamat
Fri Aug 22, 2003 3:48 am
#9

The old thinking was that +pistol speed was a percentaile reduction of everything. That is not the case, it affects the pistol speed on the weapon, which is capped at 1, then that number is appiled to the delay for the attack being used.


Anyother thing that can effect exp gained is the amount of damage being done, but hitting more for example.

Sarne
Fri Aug 22, 2003 3:57 am
#10

I'm not sure how you mean that exactly, but it sounds like you're trying to say that eventhough the gun speed is reduced to that 1, special mods will still raise the actual fire rate above that 1? If that's how you meant it, it's not true at all, specials fire at a 1.0 speed just as well with a high enough mod. I shoot all my specials the same speed I shoot regular fire, 1 second per shot.

Kamat
Fri Aug 22, 2003 4:10 am
#11

Special attacks have different delays, for instance stopping shot is alot slower then body shot 2, if you have a slower weapon that factors in so that you the delay is even longer.


According to what was said your speed increasements reduce the overall pistol speed of the weapon which is then applied to the delay for the attack being done.

Sarne
Fri Aug 22, 2003 4:16 am
#12

I know specials have different delays, but I also know that they all shoot the same speed when you get a high enough speed mod. If you somehow understood from holo's post that they dont, you should test it yourself. Have you? I can post some logs of various special attacks all shooting at 1shot/sec speed if you want, but I didn't see anything saying what you claim in that postat all,the exact words from holo were something like "Everything maxes at 1 shot per second."

Kamat
Fri Aug 22, 2003 5:12 am
#13

From that article it sounds like the devs are saying that +speed directly decreases the speed of the weapon, until it hits the fastest speed of 1, then the delay for the attack is applied.


If you are correct and if you have charts I would believe you over the devs, since it is very likly they don't know what they are talking about based on past saying, then they are in real trouble tring to balance this game.


Once they get skill enhancements working it will be very likly that you will get people that have 250+ speed increase because of them stacking on current skill earned by skill points. Once you get thier you have people spamming stopping shots on 400 max damage pistols one per second. How do youbalance something that has a 1500-2000 damage per second firing rate?

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