Pistoleer Archive

Thread: For the crying riflewomen out there

deadnewbie
Fri Nov 14, 2003 6:13 pm
#1

Master Pistoleer gets +95 to accuracy
Master Riflewoman gets +185 to accuracy

Using a laser rifle against a target at 64m, the resulting modifiers are -50.
Using a republic blaster against a target at 64m, the resulting modifiers are 0.

A master pistoleer shooting a target at 64m with the republic blaster gets a total bonus of 95.

A master riflewoman against a target at 64 with a laser rifle, gets a total bonus of 135.

Who is more accurate at long range again?



Imperial Minister of Information
Dinian
Fri Nov 14, 2003 6:27 pm
#2

Lol you crack me up man


Don't forget that Riflemen are soloing Kimos easily with cover and conceal shot... so they better not be crying too loudly.




Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
NoEwok
Fri Nov 14, 2003 6:31 pm
#3

not to mention master riflewoman owns master pistoleer big time !!!


and thats without the Ap of their weapons working.. what willhappen when they fix AP ?





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Waste93
Fri Nov 14, 2003 8:30 pm
#4






deadnewbie wrote:
Master Pistoleer gets +95 to accuracy
Master Riflewoman gets +185 to accuracy

Using a laser rifle against a target at 64m, the resulting modifiers are -50.
Using a republic blaster against a target at 64m, the resulting modifiers are 0.

A master pistoleer shooting a target at 64m with the republic blaster gets a total bonus of 95.

A master riflewoman against a target at 64 with a laser rifle, gets a total bonus of 135.

Who is more accurate at long range again?





Not sure where you got those number. Just checked my skill tree and it's +160 Rifle at Master. +170 with Master Marksman. So that drops the Master riflemen down to +110 at max range vs +95 for the Master Pistol. At min the Master Pistol is at +95 still and Rifle at +80. Even, as rifle is +15 at max and Pistol +15 at min.


But it gets better. Read the tests by Noules00. Pistol specials give an accuracy bonus in the area of +50. So not moving the Master Pistol at 64m is +145 while Rifle is +135. Advantage pistol at max range. Now if you're moving the difference favors the pistols even more.


So the answer to your question is, if using specials (and lets face it, who doesn't) is Pistoleers.


As for Riflemen soloing Krayt. Hate to break it to 'ya but Riflemen always could as long as the Krayt was alone. It just takes a very long time since the dragon is heavy armor and over 10k HAM and we use a random pool attack.


All we are asking for is the base accuracy stats on the pistol be changed to be in line with other pistols. That would mean leaving the min as is. Increasing the ideal to a decent bonus, and lowering the max range mod as is the case in all other pistols. That's it.





Colonel Waste - The Wookiee Crusader
gunner4life
Sat Nov 15, 2003 2:58 am
#5

what about the crying riflehermadrpphite


p.s. i know the spelling is wrong but please folks lets be politically correct.




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Ypiana
Sat Nov 15, 2003 5:02 am
#6






NoEwok wrote:

not to mention master riflewoman owns master pistoleer big time !!!


and thats without the Ap of their weapons working.. what willhappen when they fix AP ?








AP is currently working.


-- Ypi




I killed my parents... You're next!
/godmode 1
Dinian
Sat Nov 15, 2003 9:14 pm
#7

I think riflemen have alot of balls to be complaining about anything in master pistoleer after this patch.



Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
Fleiwia
Sun Nov 16, 2003 6:52 am
#8

They were yelling at bh for complaining about investigation line =/.
Waste93
Mon Nov 17, 2003 6:56 am
#9






Dinian wrote:
I think riflemen have alot of balls to be complaining about anything in master pistoleer after this patch.





Riflemen (as far as I know) aren't complaining about anything in Master Pistoleer. What we do have a problem is that a pistol is inherantly more accurate at max range than all rifles except one. Long range is suppose to be the realm of rifles. We get this at the expense of horrible mods at minimum range. The most common weapon for the rifleman is the Laser Rifle. My base mods are -80/+21/-50. I'm -50 at 64m while the Blaster is +0.


Our best short range weapon is the spraystick. Stats are -30/-13/-60. Ideal is 32m. It still has a decent penalty for min range as you can see. The Blaster has good base accuracy across the board. The only rifle with a better long range mod is the T21. Which is +10 and some servers still haven't been able to make them.


Before someone asks "What about the DX2". Yes this weapon is horrible for you guys as it is now. There is a problem with all the elite weapons at the moment. These elite weapons just aren't that elite. That's why you see lots of Riflemen with Laser Rifles, Pistoleers with FWG's, and Carbineers with Laser Carbines. But that is an issue for another post. Though you will see more Riflemen with T21's compared to others with their elte weapons. The T21 still needs to be tweaked some. Though the DX2 needs a complete overhaul.


Raise the bonus for ideal range on the Blaster. There is no reason a weapon should be LEAST accurate at its IDEAL range. That is a contradiction. So raise the ideal bonus. Then lower the max range mod. A pistol should not be more accurate at max range than allrifles except one. Just as a rifle shouldn't be more accurate at min range than a pistol.




Colonel Waste - The Wookiee Crusader
gunner4life
Mon Nov 17, 2003 9:55 am
#10

hi waste93, i agree a pistol should not be as accurate as a rifle at 64m but then again a rifle should NOT fire as fast as a pistol so i dont see how you can complain until the weapon speed issue isn't fixed.



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Waste93
Mon Nov 17, 2003 10:27 am
#11






gunner4life wrote:
hi waste93, i agree a pistol should not be as accurate as a rifle at 64m but then again a rifle should NOT fire as fast as a pistol so i dont see how you can complain until the weapon speed issue isn't fixed.





Rifles only fire as fast as pistols at Master level. Other than that the only one that comes close is the Spraystick.


Why shouldn't a rifle and pistol fire as fast as each other? The firing speed on a firearm is based on the type of action, not on pistol, carbine, rifle status. A semi-auto pistol and a semi-auto rifle both have the same rate of fire. It's how fast you pull the trigger.I have both an AR15 rifle and a Beretta 92F. I have no problems firing themat about the same rate.In fact the rifle is easier to fire faster due to it being more stable with the stock and less recoil than the pistol. It's just easier to keep on target. Now you could say because the AR is firing a smaller cartridge though with more powder than the Beretta. Ok, I also have semi .30-06 that is the same way. The firing speed of asemi-auto weapon is measured by cyclic rate. That's the max rate a weapon can be fired (by machine) if it had unlimited ammo. Rifles usually do better than pistols in this regard. The limiting factor is, more often than not, how fast theperson can pull the trigger. I'm just using this as an example of why your blanket statement about weapon speed may not be correct.


Granted in the game we are using futuristic weapons and not slug throwers for the most part. But the same principle should apply. A laser doesn't have a bolt or a cartridge, just a trigger and an energy pack. Pull trigger, release energy. Now you could argue that a rifle takes longer to build up a charge to release and that's why a rifle should shoot slower than a pistol. But if that is the case, why does weapon speed decrease at higher levels? A longer energy build up time is purely mechanical. No matter how good I am with a rifle or you with a pistol will change that. So I have to reject any mechanical limitation as the reason for it.


The latter part of your arguement is flawed also. Shouldn't complain about base max range accuracy until speed issue is fixed? How about nothing done for your speed issue until the creature warping issue is fixed? Or the 2.5X melee penatly issue is addresed. We were told the 2.5X penalty was because we hit a unhealable pool (mind) which has now become both healable and buffable. Or maybe all those should wait until Carbineers are fixed? Or the BH investigation line? Chefs? DE's? My point being. There is no reason not to bring up a valid point (which you admit is valid) just because something else is broken. If we did that then half the posts on the forums would have to be removed per your requirements. If we didn't bring them up in these forums the Devs would probably never hear about them in the first place and even less would get fixed then is currently being done so.




Colonel Waste - The Wookiee Crusader
gunner4life
Tue Nov 18, 2003 8:49 am
#12

hi waste 93, so what you are essentially saying is that rifleman should fire as fast as pistoleers, do more damage per shot, and be more accurate.


/loud speaker " ladies and gentlemen combat balance has left the building"




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lll sepaku lll
Waste93
Tue Nov 18, 2003 9:29 am
#13






gunner4life wrote:

hi waste 93, so what you are essentially saying is that rifleman should fire as fast as pistoleers, do more damage per shot, and be more accurate.


/loud speaker " ladies and gentlemen combat balance has left the building"







Didn't say that. What I said that a blanket statement that rifles shouldn't fire as fast as pistols isn't valid based on real world observations. From a game balance view rifles probably should fire slower than pistols. But the statement I was responding to made the statement without offering any reason for it. I was just showing how that statement was false on its face.


The accuracy of both is based on a couple of factors. A Pistol is more accurate at short range due to the bulk of the rifle. It's easier to move a pistol onto target. A rifle is more accurate at long range due to cartridge size, powder, longer barrel length, and the inherant stability afforded by the stock for long range shooting. I don't believe in my post I said rifles should be more accurate than pistols. Except at long range. While pistols should be more accurate close in.


Rifle damage on a shot to shot basis should be higher. Since a rifle is a larger weapon it had the ability to fire a heavier round at a higher velocity. Looking at real world weapons. Rifles fire anwhere between a .223 round (used in the M16) up to the .50 BMG (Barett Sniper Rifle). There are even some rounds larger than the .50 used in some rifles but aren't that common. The common rounds for pistols range from the .25 up to the .50 AE (some Desert Eagles). Now if you compare the two .50 cals. One is a pistol round and the other is a rifle round. They have the same diameter, but the rifle round has a much larger powder charge and mass. The range on the rifle .50 BMG has been confirmed to be accurate at over a mile. The pistol round on the other hand will be accurate at less than 100m. The mass of the BMG is much higher than that of the AE hence you have a larger potential for damage.


Now that is real world weaponry which as we know isn't the case here. But the same principal applies. A energy rifle and energy pistol are compared. The limiting factor on damage for an energy weapon would be the amount of energy it can output in a shot. The limiting factor here would be the "ammo" which would be an energy pack. As a pistol is a much smaller weapon it will have a corresponding smaller energy pack. Lets say a pistol has a pack that can do 100 damage. You can break this into 20 groups of 5 say. So you have 20 shots for 5 damage each. Or one shot with 100 damage. A rifle, being bulkier, will have either a larger energy pack or more of them. So if it has 4 of the 100 damage packs I can break it up like the pistol. One 400 damage shot or 20 shots for 20 damage each. Either way I would be able to output as many shots as the pistol but have a larger "energy bank" to draw from.


The technology for the pistol and energy packs will be the same. It's just a matter of size. A good analogy would probably be an electronic device that can either take 2AA batteries or 2D batteries. It will last longer on the D's because of the larger energy capacity. Of course assuming the two batteries have the same technology which would make the potential energy of the battery be related solely to its size or volume. Or if it lasted the same length of time, it would be drawing more energy. Or more damage per shot.




Colonel Waste - The Wookiee Crusader
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