Pistoleer Archive
Thread: Remove Weapon Hindrance from Pistols !!
Yes, its their way to balance Melee vs. Ranged but i have a feeling they willslowly begin tonotise how "gimped" we are with only 0-35m range.. We deal less damage then Carbineers or Riflemen whilethey deal more damage andhave a much longer distance! There is some balance missing there on the Ranged vs. Ranged plain if you get my drift.. One option will also be to make the /stoppingShot special a 0-60m Special, it already has a 50sec timer that means its alreadybalaced if you can fire a single Root at a terget60m awayevery 50sec!
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/Equip Blackhand; (0 - 60m pistol)
/StoppingShot;
I'd be more interested in them upping the defenses on Pistoleer to compensate for 0 - 35m.
TenshiHanaKinu wrote:
I'd be more interested in them upping the defenses on Pistoleer to compensate for 0 - 35m.
Deego wrote:
everyone knows you run faster with a knife.
but I mean in real life it takes so much energy to hold on to a pistol while running and it would really slow you down just like it does in the game.
/sarcasm off
If jedi don't have a weapon hinderance for their laser sticks and can force run, pistols shouldn't have a weapons hinderance.
TenshiHanaKinu wrote:
/Equip Blackhand; (0 - 60m pistol)
/StoppingShot;
Deego wrote:
everyone knows you run faster with a knife.
Commandotrooper wrote:
Well, i think a small Gun like a Light Pistol shouldnt have a Weapon Hindrance. Carbines and Rifles ok, but Pistols?
Pistols got just an Range of 35m, i think it will be an nice Bonus of removing the Weapon Hindrance there (which slows down the Player on equipped Pistol)
If i see Melee Proffessions with an Heavy Polearm and no Hindrance i wonder, how can they give a small Pistol Hindrance lol..
What do you Guys think of it?
Discuss..
Ever read the description of the DE-10?