Pistoleer Archive

Thread: Issues List...time to think of Whats wrong or What you would like to see. Updated 10/08

RAMBOW
Tue Jan 18, 2005 11:08 am
#92


  1. Speed

  2. States

  3. Defense

  4. Damage Types.

I think this is the order that truely stands for pistoleers




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-Rave Lupine-
Mahonri Disciple #2: The Dusk
wookiArmor
Wed Jan 19, 2005 3:06 am
#93

Hi

When BodShot 3 will be debug?

The most powerful attack in the health pool would be useful for me ....

I hope that it will be debug with the Combat Revamp.



- I support myself
CordinValos
Wed Jan 19, 2005 10:27 pm
#94

I agree that Pistoleers should have a bonus to weapon switch/equip, as in a fast draw ability that could go up with one of the skill trees. It should take alot less time toequip/draw a pistol (from a holster one day, hopefully) than it does to ready a rifle or a pike.
silenceprevails
Sun Feb 06, 2005 2:09 pm
#95

woops left one thing out. is there a reason why health shot 2 does more damage than body shot 3? lolz just thought that was a bit odd.
Tempestorm
Sun Feb 06, 2005 7:04 pm
#96






silenceprevails wrote:
woops left one thing out. is there a reason why health shot 2 does more damage than body shot 3? lolz just thought that was a bit odd.




There is a very simplye answer to that question... our special suck. They are redundant to the point of idiocy and most of them simply do nothing.


Almost everyone of our pistol shots is simply random ham damage with pathetic damage output. I am master and typicaly the only pistol specials I use are Melee defense 1 (since 2 has never worked), Fan Shot, and Health Shot 2 (which you get at novice pistoleer and does more damage hands down than body shot 3). As for the rest of our specials... pointless.


-Disarming shot does nothing just random ham damage


-Stopping shot Well about the only thing stopping shot can stop is a gubbar... a little one...that only hasone leg... and has been sick for a month... and got stepped on by a bantha... Then... maybe... if we are lucky stopping shot will stop it.


-Disarming shot 2... not even going to bother


-Multi target pistiol shot works... the clearing of target when something it's hitting dies is annoying... but it works sort of.


-Body Shot 3 pointless... crappy damage and slower than Health Shot 2.



Basicaly out of the entire pistol line I use three shots with any frequency. I would be elated if they would simply make disarming shot disarm and stopping shot actualy stop something (i.e. have it be maybe a stun... or a posture change down... or just something for crying out loud.)


This has been an on going problem for the duration of the game. We used to atleast be able to do decent bleed damage back when bleeds hit each tic for whatever they hit for originaly (example in the past if you hit health shot 2 and it hit for 900 each tic hit for 900 and you could stack health shot 1 and 2 and put two nice bleeds on something). Perhaps one day they will adress this problem and fix it... but I seriously doubt it.


silenceprevails
Mon Feb 07, 2005 1:58 am
#97

i would love to see the dual pistols and a dizzy attack. also i would like to say my launcher pistol is 304 damage and does nothing vs armor. i was very proud when i got this thing made and quickly fell in love with it. i dont care if it has 90% blast resist armor its rockets for christs sake

all im saying is i think that about 10 missiles hitting someone in the eye should do more than 30 damage :/
i just feel extremely weak when a piece of metal that someone has in their hand (VK) kills me so fast when im shooting them in the eye with about 10 rockets out of my launcher pistol dont know if anyone else feels the same

also -- i only get about 1 or 2 shots in while kd when i use melee defense so its not even worth using if we dont get some kind of dizzy. half of the time it dont work (not complaining, its normal) so u have to stack 2 or 3 and by then theyre standing up so whats the use





--STOP HEALING YOURSELF OR ILL MIND FIRE YOU--
[-]silence prevails[-] - sunrunner
nursezero
Sun Feb 27, 2005 5:26 pm
#98

I think a holster for only master pistoleers would be so cool.



Mymy Harlow
If Porkins and Dack could have seen all this
velm
Fri Mar 04, 2005 11:14 am
#99

-more AP than just light with DX2, Republican Blaster, DE-10. Some of the pistols NEED heavy and medium AP. DE-10 is the hardest pistol to get in the game and it has only light AP. Granted with the upcoming CU, things might change, especially with how armor works. But pistols still need to be on par with rifles for AP. I have no problems with pistols doing less dam, but faster, the issue I have is that a person with a laser rifle has medium AP and can do well over 1,300 dam. This is at marksman lvl, tier 2. Take into consideration the fact that if it something with light AP, the damage will be even more.


-specials. more/better. I think we all know how awesome our specials are, whee!


-to me, the title Master Pistoleer signifies one is proficient with all pistols. Nope. Why is that? I have no idea. A person who has worked their way up to MP SHOULD have access to ALL the pistols in the game.


-A MP should be the the BEST in all areas of Pistols, is this the case? no. As it stands now:


Master Bounty Hunter Master Pistoleer


Pistol Accuracy +60 Pistol Accuracy +45

Pistol speed +50Pistol Speed +49

Ranged Defense +7Ranged Defense +5


Those numbers seem a little bit reversed if you ask me.


Yes, pistoleer needs major work to level it out to the other combat classes. I will net even get into the debat over ranged vs melee.
Uthyr
Fri Mar 04, 2005 12:37 pm
#100






velm wrote:

Republican Blaster




There's something about that typo that I just find really amusing! It makes me picture John Kerry walking around in a Equilibrium-black pistoleer outfit with his custom-designed Republican-damage-type pistol hostered at his side.





Edited to fix my own typo...

Message Edited by Uthyr on 03-04-2005 02:40 PM



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

velm
Fri Mar 04, 2005 12:47 pm
#101

ah, yes, the "Republic Blaster". at least, I didnt call it the 'Imperial Blaster', like I usually do.
Jedi_Nforcer
Sat Mar 05, 2005 12:23 pm
#102

It would be nice if we were able to do more damage. (Without having to take other professions to augment our speed or weapon choice, I also think that the Master Pistoleer should be able to use all pistols , hence Master Pistoleer



Orepo SunwalkerHAUNT


Master
Rifleman
Master
Bounty Hunter
Master
Marksman

"But you were the Chosen One ...!"


Bacris
Sat Mar 05, 2005 4:47 pm
#103

Since this thread was bumped by someone other than me, I'll give my 2cp, since I've been a pistoleer since '03 and all.


1 Speed - the fact that a hybrid profession (BH)can get faster speed in one skill tree than a master pistoleer is ridiculous. BH may use up more skill points, but should not be, in and of itself, faster with a pistol than a master pistoleer.

2 States

3 Damage Types - they are admittedly quite nice with our range of choices, but can't make up for the speed problems

4 Defenses


I love being a pistoleer, but hate having to rethink my template to go BH just to get half-decent speed that I wouldn't get as a master.
Hawk1138
Tue Mar 08, 2005 12:57 am
#104

Holsters man!!!!! Have the devs been living in a cave, on Mars,under a rock with their hands covering their eyes? Look at the films, the books, the ACTION FIGURES all have holsters! And what's the point in being a 'Quickdraw'? Call it a 'Quickselect'!!


/rant off


Seriously though, that is the biggest issue for me as a pistoleer and just a player. It's a very conspicuous absence...











Hawk



Hawk
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