Pistoleer Archive
Thread: Issues List...time to think of Whats wrong or What you would like to see. Updated 10/08
- Speed
- States
- Defense
- Damage Types.
I think this is the order that truely stands for pistoleers
silenceprevails wrote:
woops left one thing out. is there a reason why health shot 2 does more damage than body shot 3? lolz just thought that was a bit odd.
There is a very simplye answer to that question... our special suck. They are redundant to the point of idiocy and most of them simply do nothing.
Almost everyone of our pistol shots is simply random ham damage with pathetic damage output. I am master and typicaly the only pistol specials I use are Melee defense 1 (since 2 has never worked), Fan Shot, and Health Shot 2 (which you get at novice pistoleer and does more damage hands down than body shot 3). As for the rest of our specials... pointless.
-Disarming shot does nothing just random ham damage
-Stopping shot Well about the only thing stopping shot can stop is a gubbar... a little one...that only hasone leg... and has been sick for a month... and got stepped on by a bantha... Then... maybe... if we are lucky stopping shot will stop it.
-Disarming shot 2... not even going to bother
-Multi target pistiol shot works... the clearing of target when something it's hitting dies is annoying... but it works sort of.
-Body Shot 3 pointless... crappy damage and slower than Health Shot 2.
Basicaly out of the entire pistol line I use three shots with any frequency. I would be elated if they would simply make disarming shot disarm and stopping shot actualy stop something (i.e. have it be maybe a stun... or a posture change down... or just something for crying out loud.)
This has been an on going problem for the duration of the game. We used to atleast be able to do decent bleed damage back when bleeds hit each tic for whatever they hit for originaly (example in the past if you hit health shot 2 and it hit for 900 each tic hit for 900 and you could stack health shot 1 and 2 and put two nice bleeds on something). Perhaps one day they will adress this problem and fix it... but I seriously doubt it.
all im saying is i think that about 10 missiles hitting someone in the eye should do more than 30 damage :/
i just feel extremely weak when a piece of metal that someone has in their hand (VK) kills me so fast when im shooting them in the eye with about 10 rockets out of my launcher pistol
also -- i only get about 1 or 2 shots in while kd when i use melee defense so its not even worth using if we dont get some kind of dizzy. half of the time it dont work (not complaining, its normal) so u have to stack 2 or 3 and by then theyre standing up so whats the use
--STOP HEALING YOURSELF OR ILL MIND FIRE YOU--
[-]silence prevails[-] - sunrunner
velm wrote:
Republican Blaster
Message Edited by Uthyr on 03-04-2005 02:40 PM