Pistoleer Archive
Thread: GCW Revamp: What do Pistoleers want specifically?
Random thoughts (hope this isn't too far off-base):
* assasination missions. Either playing the body-guards/secret service, or as backup for assasinations (rifleman on roof misses, pistoleer in crowd tries to finish the job).
* Penetrating a bunker full of commandos/riflemen/carbineers - hard to get into bunker, but once you're in, you can take quite a few out before they can swing their weapons around. Also thinking of another aspect here: creating chaos.
Both of these are ideas similar to what's already been suggested.
More certs/weaps is kind of ho-hum.
what about the neutral players? they shouldnt be required to join a faction just to get bonuses. not all players want to directly deal in the gcw.
RandomSHO wrote:
I think faction perks woul draw a lot more people into the GCW. heres a few ideas...
limited use or very low decayed SEA's. such as dodge +20, accuracy +20, speed +20. things you can only use when overt, and they last a limited time. but dont make it food. it has to be seperate from food, because those exist already.
factional pistols of course. but make them worth it. the imperial pistols you can buy with FP suck.
factional armor with mods attached. such as a stormtrooper helmet with +10 to dodge and speed.
high end powerups. say 45% to min and max damage. but again, only useable when overt, and only good for like 50 shots.
maybe bonuses as you gain rank other than being able to store more faction points. <--this is my personal crusade.
Say your a private, you get reward.
sergaent would get +5 to dodge
lietenant(sp) would get +10 speed and +10 to dodge
colonel would get +15 to speed and +15 to dodge
I have no idea how that would be implemented though. but I think if you got actual usefull bonuses to faction rank it would bring A LOT more people into the GCW.
even better would be to seperate mission FP and PvP faction points. so you would need to actually PvP to be able to get the bonuses at the rank. so you couldnt just run missions and get the bonuses. you would need a certain amount of PvP faction points as well to get the ranks.
As such, we should be focused on doing lots of damage, fast, to a single target. Our role in GCW then should be to take out the big guys, and in fact we should have specific attacks that are the counter to Riflemen and Swordsmen.
But I'm not a game designer, so those are just my thoughts.
Randonb wrote:
Thanks HadesApailae. He's right, these are all things that are being addressed on other fronts. GCW only stuff here, please. Specials, dual wield, speed - those are general Pistoleer issues that the developers are well aware of.
The thing is, when I got to the topic of the GCW, I didn't have much to say.
Message Edited by TashunkaSapa on 08-26-2004 03:08 AM
- In order to fight and do any damage against current comp armor you need a Geo Pistol. In order to be effective you need a good Geo pistol that you are going to pay 750k and up pending your server. I know mine cost about 3 mil. A rifleman (due to his amazing speed for shooting a rifle and of course the outstanding DPS) can use an off the shelf jawa rifle he spends maybe 50k for. And if he gets and enhanced jawa lights out nevermind the fact he can target the mind.
- If the opponent is wearing comp armor and then turns a nice PSG on its basically lights out. The pistoleer has a hard enough time producing enough damage to exceed regen rate as it is.
- The pistoleer can only put a weak bleed on a person and cannot (no BH skills) cannot really hit them for any effective state, such as stun, dizzy, blind or so on to weaken his opponent.
- Unless you're a BH you are going to have to spend millions on speed attachments and accuarcy attachments. Consider +74 speed master pistioleer +90 speed rifleman. LOL
So a pistoleer will have to be quite wealthy in order to even get to a competitive level that the "first day master rifleman" can obtain.
There is a new problem though with GCW and that isJedi. I PVP quite a lot ,my template is the triple master (pistoleer/smuggler/TKA). I use to have a blast pvping. I went out with my group sometimes we owned the day sometimes we would find ourselves out matched, especially during the uber CM days LOL.Live for another day or brush off the bruises in the cloner, either wayit was fun. You knew going out that the most prepared and the best tactics would win the day. But now u have Jedi assault groups owning the PVP play. Its just not very fun to me anymore. I'm very reluctant now to put my armor with its millions of hard earned credits worth of attachments out there just to be Jedi fodder. I don't have the same feeling anymore pvping, as a pistoleer I have come to realize if I put my overt symbol up its just a matter of time before some Jedi's lightsaber has landed me in teh cloner. Whats the fun in that. But Jedi are out there lots of people want to be them and I guess a lot more will be, but those of us who bought the game believeing it was living a timeframe of the Starwars saga in which Jedi were virtually nonexistant.... oh well so much for the storyline... we'll learn to adapt it would be just a little helpful if the devs would throw us a bone and give us some abilitites that actually worked.
I guess if something doesn'ty change with the profession soon, I'll be hanging up my guns and goin TKA Doc maybe a little fencer so atleast i can take out some padawans.....
Novock
".. as he placed on his helmet remembering his vows to the empire and the pride of being a storm trooper, he euips his mighty stun baton.... dult..."