Pistoleer Archive

Thread: Make all pistols in game certified by a master pistoleer...

TheBlacknight15
Fri Apr 08, 2005 1:04 pm
#79



Nifty wrote:


TheBlacknight15 wrote:


Nifty wrote:


TheBlacknight15 wrote:
I really do not care about what the Pistoleer corr does, because I really do not care about pistoleer... The only reason I am one is because the CU forced me to take it up in order to master an elite combat w/ Combat Medic. I would much rather be using carbines or *gasp* rifles, but whatever.

I do not have the skill points to continue my current playstyle while losing 14 points to the pistol tree in marksman, so I am just here to try and give my opinion. Seeing how I will be using the CM pistol, I really do not care (but I would love to have the SL or one of the smuggler pistols b/c they look cool).


what else do you have that you don't have the skill points for? You'll have 38 points left over if you master both CM and Rifles. What else is in your playstyle that you need 52 points for, instead of 38 points?


Medical crafting moved. Now to make more basic components I have to realocate skill points. As it is I need 261 points to do what I can do right now and have leftover points . Plus, I have FS boxes that take away from my skill point pool as well. That means I have to sacrifice my medical crafting ability in order to continue my play style, AND i do not know if I want to drop master medic, since keeping it makes healing power increase.

Of course, it comes down to what you think you'll enjoy the most. If you think you'd like rifles more than pistols, I'd suggest going master rifles, master CM and 0440 medic, giving 24 points left over for FS skills (or even mastering marksman for some extra general accuracy and 4 points left for FS skills.)

I'd suggest finding a bio-E on your server and developing a relationship with them on getting your med supplies. I was a master ranger last year, and I basically "worked" for just one armorsmith, gathering wooly hides for his composite armor business. The supplier/customer relationship we had was a lot of fun. I'm sure you can find a bio-e willing to work for you, and you can save the skill points from crafting your own supplies. Not to mention not having to worry about collecting the resources to do the crafting.

Again, just go the route you think is most fun, not necessarily the one that is the most uber. (remember, this is coming from someone that doesn't really mind having lots of skill points locked up in professions that have nothing to do with combat, so I'm biased!)






Yeah, I guess... I just hate having spent so much on my doctor/CM stuff... I hate just giving it up...



Ritter Adelskap - Treue Fey'hade - Tienda Adelskap
[ Jedi - Spy - Merchant ]

Retired Elder Jedi
Beta 2 Tester

Emulators will win because they are developed out of love, not money.
BadgerSmaker
Fri Apr 08, 2005 1:10 pm
#80

Get busy stockpiling all your meds, make draft schems... they will all get converted.


Then it's less stuff you have to get from a BE.


It works out great for me, as a combat doctor I couldn't craft anything anywayand used a doc on another account to make my 55 med use doc stuff and bought all my CM 75 med use gear.


Now, our guild BE can kit me out from a single profession tree. Great stuff.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
maxtheusher
Fri Apr 08, 2005 5:27 pm
#81

Hey BLACKNIGHT!

I saw in a Dev Post in the CM forums, he said they've changed the prereq to RS4 instead of Pistols 4. So now it will take you the same amount of SP for any ranged prof.



大胆框
赏金猎人

动 性交 你 SOE
Nifty
Sat Apr 09, 2005 12:15 am
#82






TheBlacknight15 wrote:





Nifty wrote:





TheBlacknight15 wrote:
I really do not care about what the Pistoleer corr does, because I really do not care about pistoleer... The only reason I am one is because the CU forced me to take it up in order to master an elite combat w/ Combat Medic. I would much rather be using carbines or *gasp* rifles, but whatever.

I do not have the skill points to continue my current playstyle while losing 14 points to the pistol tree in marksman, so I am just here to try and give my opinion. Seeing how I will be using the CM pistol, I really do not care (but I would love to have the SL or one of the smuggler pistols b/c they look cool).





what else do you have that you don't have the skill points for? You'll have 38 points left over if you master both CM and Rifles. What else is in your playstyle that you need 52 points for, instead of 38 points?




Medical crafting moved. Now to make more basic components I have to realocate skill points. As it is I need 261 points to do what I can do right now and have leftover points . Plus, I have FS boxes that take away from my skill point pool as well. That means I have to sacrifice my medical crafting ability in order to continue my play style, AND i do not know if I want to drop master medic, since keeping it makes healing power increase.




Of course, it comes down to what you think you'll enjoy the most. If you think you'd like rifles more than pistols, I'd suggest going master rifles, master CM and 0440 medic, giving 24 points left over for FS skills (or even mastering marksman for some extra general accuracy and 4 points left for FS skills.)


I'd suggest finding a bio-E on your server and developing a relationship with them on getting your med supplies. I was a master ranger last year, and I basically "worked" for just one armorsmith, gathering wooly hides for his composite armor business. The supplier/customer relationship we had was a lot of fun. I'm sure you can find a bio-e willing to work for you, and you can save the skill points from crafting your own supplies. Not to mention not having to worry about collecting the resources to do the crafting.


Again, just go the route you think is most fun, not necessarily the one that is the most uber. (remember, this is coming from someone that doesn't really mind having lots of skill points locked up in professions that have nothing to do with combat, so I'm biased!)




Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
TheBlacknight15
Sat Apr 09, 2005 6:29 am
#83

I know, now I can stop posting here :-)

Too bad I already dropped rifleman and picked up pistoleer... Guess I will wait for the respec since I do not want to grind anymore.



Ritter Adelskap - Treue Fey'hade - Tienda Adelskap
[ Jedi - Spy - Merchant ]

Retired Elder Jedi
Beta 2 Tester

Emulators will win because they are developed out of love, not money.
David665
Sat Apr 09, 2005 4:15 pm
#84

It'll never happen......niether will cross certs of any kind outside of JTL.
JacobHiggins
Mon Apr 11, 2005 9:45 am
#85


I agree that this is how it should be, but with the current system it's not possible and is not fair. I don't think people realize that the Bounty Hunter is an add on profession! Saying that, if our weapons are not that good, then our class will be severaly gimped. The bounty hunter profession is unique in it does not excel in a certain weapon type such as pistoleer or carbineer, so the profession is caught in a limbo to what it should exactly get?Now seeing the CU,I think the Bounty Hunter profession should have unique skills and equipment geared toward bounty hunting and would pick up the combat skilks from the other trees, but the system is not set up that way. Hopefully the pistols they give your profession will be very cool and very good! But the pistols they give other professions should be very cool and very good as well.

Message Edited by JacobHiggins on 04-11-2005 09:46 AM

CitizenErased
Tue Apr 12, 2005 10:48 pm
#86

Honestly, this is what truely bothers me... SL gets the intimidator and we dont! Lets face it, the intimidator is just that, intimidating. It really is a mean looking gun. I want a mean looking gun too... People see me with my master pistoleer tag, and my (insert some impressive pistol here) in my hand and be impressed. Look is important, at least to me.



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