Pistoleer Archive

Thread: Poll: Where should our strengths lie? [CLOSED FOR ANALYSIS]

bigmacdaddy12
Fri Feb 20, 2004 8:56 pm
#66

we should be ranged tka. Very fast, lower damage, but we hit so much it balances it out.
Randonb
Fri Feb 20, 2004 10:32 pm
#67

Polls closed starting now. I'll ask a moderator to lock the thread to avoid confusion.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Freylocke
Fri Feb 20, 2004 10:46 pm
#68

I think we should be second only to melee class at toe to toe pvp at just out of melle range we should be gods(in other words close range to point blank un beatable . higher ranged would own us until we closed distance. toe to toe melee would own us (what is so farking difficult about this concept?
??
Neutral
Sat Feb 21, 2004 10:24 pm
#69





Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?

0-21 meters: 60

21-42 meters: 30

43-64 meters: 10


We should be excellent in close range and rather crappy at long distances. (Riflemen should be good long and Carbineers should be good mid -- it's common sense really )


What should be our specialty? Single target attacks, or AoE attacks?

Single target attacks: 50

Multiple target attacks: 50


No reason not to be good at both since we're so quick and agile, non?


Shouldour offensefocus on damage or state effects?

Damage: 60

State effects: 40


What shouldwe get more of, offensive or defensive power?

Offense: 80

Defense: 20


Really we should be the quick but vulnerable ones.


Presuming the dodge animation is fixed, what is a higher priority?

Melee Defense: 20

Ranged Defense: 20

Dodge: 40

Status Resists (knockdown, intimidate, etc): 10


What should a pistoleer's role be in a group?

Damage: 90

Tanking (damage absorbtion): 0

Crowd Control: 10


A pistoleer is no tank


Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?

Random HAM: 10

Target the health pool: 90


Our speed and close quarter fighting style should make us precise. Carbineers should be random etc.


What should the "curve" look like when climbing pistoleer, from Novice to Master?

Power at low levels: 10

Power at mid levels: 30

Power at high levels: 60


Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?

Luke: 2

Obi-Wan: 22

Vader: 22

Palpatine: 32

Yoda: 22

Message Edited by Randonb on 02-20-2004 11:42 PM





I don't care if it's too late

Message Edited by Neutral on 02-21-2004 09:31 PM





*The Pistoleer FAQ 2.1*

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New Acropolis, Naboo (VALCYN)
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