Pistoleer Archive

Thread: Concept Thread : Burst Shot Stunned State

BadgerSmaker
Tue Jul 12, 2005 11:44 pm
#66






Serenloth wrote:


Make healer 0004 heal stuff like snares, roots, or a counter toCM debuffs, ect.




Woah... no thanks!



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hamhamthe3rd
Thu Jul 21, 2005 1:46 am
#67


stun should just continue to work like it did pre-cu, lower your defense and damage output. its continuing to do that more or less indirectly right now.


anyway i feel stun shouldnt affect action regen at all, that is what debuffs are for. if they made it so that it did mess with regen then it shouldnt stack with debuffs.


lastly, theres no true counter to stun currently. that is to say healing it is useless when it can be reapplied so easily once removed. fighting storm troopers this is something ive noticed a lot. they would stun me and if i removed it they would just stun me again and again and again. so with that said if stun worked against regen in any way it would be too powerful for the fact it can be applied and reapplied too easily.


Skifi_Widal
Thu Jul 21, 2005 12:49 pm
#68


I'd like to see something totally new, like a stun shot causes wounds to the action and mindpools. An Action wound heal ability could be returned to Docs and a Mind wound heal ability returned to Entertainers.


After enough stun shots the target would have no action or mind left, though would not incap, just have to rely on default attacks. They wouldnt last long, so wound healing would have to be as efficient and fast as health healing.




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apprentice_of_eld
Wed Aug 03, 2005 7:39 pm
#69

I liked the idea of stun recovery taking mind pool to use. or any recovery. I don't use the mind pool. that way, it would kinda come back into style to watch all three pools, like before the CU. That way, an action regen stopper wouldn't be too devastating, as long as you have some mind left. and as to the docs, they can heal it away anyway.



One other idea keeping with the action debuff.....


How bout making it like an action bleed? Remember those? Have it take "x" action pool points per "y" seconds. The state lasts "z" amount of time unless it's healed by one of the available means.





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SeraCohw
Mon Aug 08, 2005 7:10 am
#70

i dont dis agree with the stoppign of action regen altogeather but if it did do that how long would it last. also they got rid of the HAM idea because of everyone targeting mind. the only probelm with it stpping action regen completely it would than start to be considiered an i win buton. also if it did stop regen althe way make it a master skill.
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