Pistoleer Archive
Thread: Triple Master vs. Pistols-Template
DarthXadius wrote:
MCPrimetime wrote:
completely disagree
First of all, we were talking about pistols only templates, not swordsman templates
I see reading comprehension isn't your strong suit.
MCPrimetime wrote:
Second, I said delay ruined it for PvP, not PvE....who uses Panic Shot or Warcry in in PvP these days?
Anyone who knows that they are doing and wants to switch weapons without being vulnrable. Apparently you do not fall into that category.
MCPrimetime wrote:
Third, Triple Master is very beatable in PvP. They are extremely easy to kite.....they take a lot of damage...but they cannot target pools while being kited. BH Pistols can...
From personal experience I know that no profession other than a Jedi can beat me in a 1:1 situation with the triple master template. I've been pvping dailey for over a year. Take that as you will. Since you fail to see the usefulness from something as obvious as a combat delay like panicshot/warcry I can understand why you would fail with the triple master template.
MCPrimetime wrote:
The only thing thing triple master has over BH combos these days IS for Jedi...and that is ONLY because of the TKA portion. Most PvP is still not against Jedi IMO...and the delay kills you as far as I am concerned.
Again, this is just your general lack of knowledge for pvp.
I have been a big promoter of the triple combo (especially with added fencer bonuses) since last summer, even taking the time to educate this pistoleer community on all the various pistols templates available. I claimed it to be the best until the delay patch, and now I have changed my opinion due to the weapon delay.
You come from Sunrunner. That explains everything to me about your knowledge of PvP. As I quit SWG today finally, I will leave you with this.
"I see reading comprehension isn't your strong suit."
I see math isnt yours. One day maybe you will calculate the effects of losing a shot every 5-6 moves with the triple combo. And don't come back to me with panic shot or warcry fixes this, because it doesn't. There is the risk of it not sticking, accidently breaking it with a shot, and the timers on them. The triple combo strategy is simple: apply state effects, attempt to dizzy KD or lunge, target pools with useless kinetic damage, if not chase while shooting and pray to lunge/KD them.The only offensive power you have is kinetic, which is easily countered with armor, PSG's, food ect. It lacks ranged pool targeting as well as stun damage, which is what kills it. Geo blaster damage without the ability to target the mind rigth now is basically useless.
The BH pistols combo, along with Last Ditch, can destroy your combo. I have done both for an equal amount of time in this game, and I guarentee you that there is mathematically no way for the BH combo to lose as long as they kite you. If you don't believe me, please show us all how you standing 25 m away from me shotting me with a random ham special while I hit you with eye shot every second equals you winning. If I stay away from you, you lose every time. If you get close, well guess what, I keep switching PSG's whenever you get me down and keep applying the same state effects you apply to me. I will also take you on hills where you have no terrain negotiation. The BH combo can keep you stunned and intimidated as long as you have the smuggler line, which gives the triple combo no upper hand in state effects other than dizzy.
The only use for delays is for DOT's, in which case you might wan't to find a profession with better DOT's.
If you havent lost to Riflemen and BH Pistols combo's on your server since the delay patch, then I am sorry, your server sucks.