Pistoleer Archive

Thread: The DE-10 Pistol An Update (still Energy AP1)

cwhooks
Tue Apr 27, 2004 4:48 am
#53






TheWok wrote:

<snip good points I have no arguement with>


The defenses are a different matter. Overall it's inherently easier to hit a pistoleer than a rifleman due to the differences in the profession. Riflemen are most likely at a long distance, prone, and possibly under cover. Pistoleers are right there in your face. Pistoleers are usually in melee range of mobs, so a higher melee defense is necessary, and riflemen are most likely getting shot at or hit with ranged "spit" attacks, justifying their higher ranged defense. However, the discrepancies between these two sorely need to be looked at. Either the pistoleer's defense both need to be jacked up a good amount or the rifleman'smelee defense needs to come down a bit, and the pistoleer's ranged defense taken up. The second option is most likely, astaking themelee defense up too much higher on the pistoleer will start to infringe on the grounds of the melee professions.


If you want I can list out the defenses for a fencer and TKA. Both get more ranged defenses than a pistoleer as well as more melee defense. However, that puts us into comparing the whole fruit basket, rather than a tangerine and an orange...



The defense vs. state effects signify our purpose as close-in fighters.


The problem with state defenses is they're specific and are not a general all around defense. Dodge is the only defense that we have with good numbers. Everything else is 50 or less, which is easily negated due to the accuracy modifiers for the vast majority of combat professions.



The most common argument I hear from riflemen is "we're not meant to be only snipers." Perhaps not, but that is the rifleman's major function, as evidenced by the Defense vs. Posture change (Up) modifier and the slow base speed of the weaponry. Assault rifles should be the domain of the commando (since the SW equivalent of the SMG is the domain of the carbineer).


Again, what this all comes down to is a vague "role" the developers have in mind for the pistoleer.


I agree. Our role is quite vague in the since the only thing we excel at is dodge, which is great, unless you want to run away... Though they're fixing that soon. I believe we also have the highest defense agaisnt knockdown too... But I'd need to check polearm and swordsman too. So we do have a slight leaning towards being a defense stack... But the horrible melee/ranged defenses make the fencer profession much more attractive with pistoleer dabbling if you ask me. We are not currently good tanks, as the extra skills of the melee classes and their working state effects combines with warcry or intimidate add quite a bit of benefit to the tanking roll. Since melee classes are generally considered the tanks, you'd generally think that the ranged classes would be the damage dealers... But speed/damage output is traits of the various melee classes as well... Swordmens are tanks and big damage dealers. Fencers and tka are the speedy defense stackers tanks... So ultimately having so many melee and ranged classes blurs all of the boundaries...


Which leaves pistoleers feeling sort of like a jack of all trades and master of none... Though maybe Bounty Hunters and Commandoes are a better example of that...











Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
cwhooks
Tue Apr 27, 2004 4:52 am
#54






RazaelDemron wrote:





BZebub wrote:
assuming we have a few million credits to burn...







And you think the DE-10 is going to be any different?



Besides Geonosian Blasters around only 800k on Bria. And our economy is considered the worst!





Worse than bloodfin? Now I find that hard to believe!




Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
WinterRoseASFR
Tue Apr 27, 2004 10:54 am
#55

Is there an image of the DE-10 yet? Any new gun in the galaxy is one I'm interested in researching the origins of in my books. Lemme have a look in the index to my WotC guide and see if I see the model number... Drat... Burner messed up my Star Wars RPG book disk. AGAIN! I'll have to salvage that before I can research. Hit me with a pic of the DE-10 and I'll see what I can dig up.

Rookery DeCarabas
Enthralling Gun
Corellia, Eclipse

http://www.petitionspot.com/petitions/wonderfalls



Rookery DeCarabas, The Zeltron Zabrak, Enthralling Gunslinger, Corellia - Eclipse
"Walk easy, shoot straight, and luck in your steps!"

Rookery's Guide to Pistoleer Weaponry (Pistol Histories & Origins FAQ 3.0)
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=54538
Randonb
Tue Apr 27, 2004 11:03 am
#56

Here ya go, WinterRoseASFR. I didn't find it on starwars.com or anything, but I bet you have a more expansive library...





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
ViithSamoor
Tue Apr 27, 2004 11:48 am
#57






IForgotMyName wrote:

The reason why pistoleers don't get AP2 is simple to understand. Here's how the game was supposed to be desgined(note since some proffesions are overpowered it throws the whole thing out of whack):


Pistoleer:


Damage: Low-Medium


Defenses: High


Speed: High


Special: Single target/close range


AP: 0 to 1


Carbineer:


Damage: Medium


Defenses: Medium


Speed: Medium-Low


Special: Area target/medium range


AP: 1 to 2


Rifleman:


Damage: High


Defenses: Low


Speed: Low


Special: Long range sniping/single target


AP: 2 to 3







Now since rifle has the most speed mods it throws the whole speed category out of order. This is a system of checks and balances and you have to realize that. Since you get the highest defence you should get the lowest damage and lowest AP. Fencers aren't getting AP2 and neither should pistoleers. That's how it's supposed to work.










That's all fine and good, but none of this is close to being accurate. Ask a carbineer how much defense he gets. Rifleman slow and low defense ??? A Joke, right ? Pistoleer defenses, high. Another joke ? As it stands right now, rifleman is the ONLY viable profession of the three. Oh wait, let me throw in the standard answer- " All this will be addressed with the combat balance"

WinterRoseASFR
Wed Apr 28, 2004 12:58 pm
#58

Well, the DE-10 does not appear in the Wizards of the Coast Arms & Equipment Guide V.2, the Essential Guide to Technology and weapons OR Galladiniums Guns & Gear for Any Occasion. Those are my big three reference tomes when it comes to Star Wars based weaponry. Given the DE-10's appearance, it may have been some sort of appeasement to the lot of us that are into the whole gunslinger image. Given its distinct similarity to the pistol carried by Captain Mal in Joss Whedon's Serenity, I'm given to believe that the DE-10 is a gun created for SWG, with elements of design ripped from both Firefly, and Trigun (The grip and trigger guard look very much like the design that went into Vash the Stampede's heap.)

So until I know any better, I'm calling it the DE-10 'Firefly'. Anyone else have any luck tracking down source material for this piece?

-Rookery DeCarabas
The Zeltron Zabrak, Enthralling Gun
Corellia, Eclipse.



Rookery DeCarabas, The Zeltron Zabrak, Enthralling Gunslinger, Corellia - Eclipse
"Walk easy, shoot straight, and luck in your steps!"

Rookery's Guide to Pistoleer Weaponry (Pistol Histories & Origins FAQ 3.0)
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=54538
PadreBook
Thu Apr 29, 2004 9:09 am
#59



WinterRoseASFR wrote:
Well, the DE-10 does not appear in the Wizards of the Coast Arms & Equipment Guide V.2, the Essential Guide to Technology and weapons OR Galladiniums Guns & Gear for Any Occasion. Those are my big three reference tomes when it comes to Star Wars based weaponry. Given the DE-10's appearance, it may have been some sort of appeasement to the lot of us that are into the whole gunslinger image. Given its distinct similarity to the pistol carried by Captain Mal in Joss Whedon's Serenity, I'm given to believe that the DE-10 is a gun created for SWG, with elements of design ripped from both Firefly, and Trigun (The grip and trigger guard look very much like the design that went into Vash the Stampede's heap.)

So until I know any better, I'm calling it the DE-10 'Firefly'. Anyone else have any luck tracking down source material for this piece?

-Rookery DeCarabas
The Zeltron Zabrak, Enthralling Gun
Corellia, Eclipse.




You're right it does like Mal's weapon in Firefly!

Padre Book
Bingchudie
Fri Apr 30, 2004 12:05 am
#60

Does anybody else think that a weapon certed for Master Pistoleer should be'obtainable' by that aforementioned Master Pistoleer?


Does anyone think a MP could roll up in the Death Watch place solo and get one for themselves? I don't








* Ovid Delsis * Chilastra * Some Guy Who Runs Around & Does Stuff *

"I am no prophet and I don't know much about the meaning of birds" - Athena, the Odyssey GP
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