Pistoleer Archive

Thread: Focus Thread : Enhanced NPC Combat and Pistoleers.

Cochba
Mon Oct 10, 2005 9:49 pm
#53

Badger,


This will affect all roots, snares, dots, and states... for all profs? --- including Jedi states, snares, roots?


Thanks






Post Count +1



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Sun City, Talus
Cookie-Eater
Mon Oct 10, 2005 9:59 pm
#54






Cochba wrote:

Badger,


This will affect all roots, snares, dots, and states... for all profs? --- including Jedi states, snares, roots?


Thanks







NERF JETEYE WAT U NUB OR SUMFFIN???/1?!/!/1/1!



I support Pie and Beer in a large scale.
CaixCatab
Tue Oct 11, 2005 12:02 am
#55








BadgerSmaker wrote:


This is all crowd control specials, roots, snares, states, debuffs, DoT's... everything. What they wanted was a huge nerf to everything, I'll have to see how the resistance thing pans out, it's not on test yet.






I am so glad there's people able to tell them that making nuking the only viable way of tackling high level content is not an enhancement norit does not make the game more difficult, it just makes people more likely to go rifleman. Again.


Keep fighting the good fight Badger!





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BadgerSmaker
Tue Oct 11, 2005 12:04 am
#56






CaixCatab wrote:








BadgerSmaker wrote:


This is all crowd control specials, roots, snares, states, debuffs, DoT's... everything. What they wanted was a huge nerf to everything, I'll have to see how the resistance thing pans out, it's not on test yet.






I am so glad there's people able to tell them that making nuking the only viable way of tackling high level content is not an enhancement norit does not make the game more difficult, it just makes people more likely to go rifleman. Again.


Keep fighting the good fight Badger!









It would have beenRifleman and Swordsman all over again.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
BadgerSmaker
Tue Oct 11, 2005 12:30 am
#57






XakTsaroth wrote:

I really really, did I say really, hope that the devs do not make insane changes that affect states. I mean really (oh I said that). Without stopping shot, concussion, etc., it is almost impossible to fight high level mobs when not grouped. This is not wise since although groups are nice, they are not always available.


Very true.


My character cannot solo many high end mobs like Gorax, etc. because I cannot keep them from retreating and healing up so I depend on groups for this.


Keep them within 120m of their spawn point and maintain damage output on them, this stops the level of hate you generate from falling to a level where retreat is triggered.


I know that other templates can but the point is I am willing to accept the fact that I cannot since I really wish to play a Master Pistols/Commando character. My choice. I am not willing to accept that no template is able to solo these things ever. Just not cool.


That particular template is very group orientated, so you may find soloing tough.









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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
BadgerSmaker
Tue Oct 11, 2005 1:12 am
#58






Iawo wrote:
What the crock? I hope this is changed in favor of a resist instead of immunity.






The Devs have said that the immunity idea will be scrapped in favour of resistances, but I think the resistances are already there, a miss is as good as a resists, and that is all taken care of by the defence/accuracy system.







SoulHunters wrote:




On the subject of nerfing, i've been seeing some people post that heals are nerfed onTS with a drastic increase in action for a heal, but question is, action cost was so little before hard to tell, but isheal action cost tied to weapon sac?




All Medic, Doc and CM moves (including heals, debuffs, dots) have been given higher action costs, 17% action and 10% mind in the case of CM Debuffs and it is not tied to weapon SAC.







Cochba wrote:

Badger,


This will affect all roots, snares, dots, and states... for all profs? --- including Jedi states, snares, roots?


Thanks




Yup, this would have effected Jedi roots and snares too.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
MsNiL
Tue Oct 11, 2005 2:34 am
#59



To thoose who like to blame Jedi for this (like usual)...


Enhancer's are effected by this as well, and it's not like they have much more purpose in combat than rooting stuff right now.


I am still trying to figure out why anyone want to go Master Defender, Master Enhancer or Master Healer now.
In ToOW, Heals have actioncost added, saberattacks have mindcost added, forcerun is now cancelled by snare, avoidincap cannot be used for tanking anymore (a nerf that effects everybody but the Defender herself, especially doctors/healers/combatmedics who draw all the aggro).


So if you want to find a scapegoat, blame someone else.


My guess this have alot to do with Combat Medics running around and solo stuff all over the place. They just nerfed the wrong state, making ROOT redundant for pve, while boosting SNARE even more.

Message Edited by MsNiL on 10-11-2005 11:39 AM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Aendracon
Tue Oct 11, 2005 2:40 am
#60


Yes. YES! Nerf me. Nerf me again! Come on SoE, you can do better than that? Try again, try harder!


If you guys have to much time on your hands, why don´t you do what we are paying our monthly subscription fees for?Need a hint? Here you go:



Ryian´s hints for clueless game devellopers, Volume I:


1. fix the buggs

This game is still heavily bugged. There are buggs from JtL and RotW, not to mention those that have been part of SWG since day one. You even have a bug list, you know? The one Tiggs deletes ona daily base so the newer players don´t wonder why it is a thousand pages long? Yet, you insist on releasing the next expansion. Rethink that strategy, quality does count.


2. add content

Yes, I am referring to the famed Smuggler content. That is my personal priority, but to be honest, this game is lacking "end-game" content for all professions. Genocide on gurks and pickets gets boring after a few million kills.


3. never fix what is not broken

This should be easy, as there is hardly anything that isn´t really borked at the moment. But if you happen to find an aspect of this game, that is even slightly bearable, please hold your joy and refrain from breaking it right away! Its not your fault that allyour talented colleagues have abondoned ship month ago - but PLEASE - if you can´t do something right for your life, stop trying!




Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
groundcrew
Tue Oct 11, 2005 8:19 am
#61


Resist, they resist plenty already.




bad idea


Message Edited by groundcrew on 10-11-2005 08:20 AM



Flakk Gun:Elder Ranger
Improvise, Adapt, and Overcome

"My camps may be gone and my cammo changed to Vanish....But I still have my rifle, I still have my love of hunting...and the outdoors, and THAT is what makes me a Ranger."
TenshiHanaKinu
Tue Oct 11, 2005 9:41 am
#62

Reduce Stopping Shot Cooldown.


/chant


Let us be crowd control, not person control.





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SoulHunters
Tue Oct 11, 2005 10:52 am
#63






TenshiHanaKinu wrote:

Reduce Stopping Shot Cooldown.


/chant


Let us be crowd control, not person control.








Mind if i join in? Even thoughI can think of only one skill from any profession that has actually been improved since the CU.
apprentice_of_eld
Tue Oct 11, 2005 10:53 am
#64

maybe they're trying to encourage PvP, since noone will be able to PvE anything but meatlumps anymore.......



Dearborn- Master Tailor. Vendors at Tatooine, Mos Eisley... 4347, -4174
bumchamp
Tue Oct 11, 2005 12:55 pm
#65

wow **edit** did they ever think about ppl like RANGERS who pretty much NEED this to stay alive in the game even when fighting non-elite lvl 80 mobs?


also i think theyre just trying to force ppl into carbineer with making ranger have carbs as a prereq and making stuff immune to snare/root cuz riflemen have knee cap shot so it would be pretty much useless to rangers if they were fighting elite mobs.....


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