Pistoleer Archive

Thread: Focus Thread : Enhanced NPC Combat and Pistoleers.

Vlherg
Sun Oct 09, 2005 5:02 pm
#40


The addition of resists to roots makes it more essential than ever that the cooldown timer on stopping shot is reduced and replaced with a temporary immunity when it wears off. In order to successfully use it now we are going to need to first manage to hit with it, which will be made much harder with NPCs using duelist stance, COB and auraand then we have to contend with a resist chance even if we do hit.


Only being able to use stopping shot once every 50 seconds is going to mean we will be lucky to get one successful use out of it in a fight that lasts several minutes





The Capel sisters, Taren & Dyoni
Taren - Dark Force Adept (killed by NGE)
Dyoni - Tailor, Weaponsmith, Artisan (killed by NGE)
TenshiHanaKinu
Sun Oct 09, 2005 7:21 pm
#41






Vlherg wrote:


The addition of resists to roots makes it more essential than ever that the cooldown timer on stopping shot is reduced and replaced with a temporary immunity when it wears off. In order to successfully use it now we are going to need to first manage to hit with it, which will be made much harder with NPCs using duelist stance, COB and auraand then we have to contend with a resist chance even if we do hit.


Only being able to use stopping shot once every 50 seconds is going to mean we will be lucky to get one successful use out of it in a fight that lasts several minutes






Oh good lord.




___________________________________________________________________
n
nnnnnnnnnnnnnnnnnnn Doctor Tenshi Kyrie Moya
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn (( RP )) Level 90 Medic
nnnnnnnnnnnnnnnnnnnn Master Politician // 4444 Reb.Pilot
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Infamous Bria Celebrity! Sorry, no autographs.!
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Support Crew. July 2003 - Feb 2007.
nnnnnnnnnnnnnnnnnnnn

Cookie-Eater
Sun Oct 09, 2005 10:40 pm
#42

Next thing you know, NPCs can heal themselves... OH NOES11!! I SAID IT NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooo



I support Pie and Beer in a large scale.
BadgerSmaker
Mon Oct 10, 2005 2:11 am
#43






Cookie-Eater wrote:
Next thing you know, NPCs can heal themselves... OH NOES11!! I SAID IT NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooo





With the current regen rates on TC-Prime its as if they do. Everything takes four times longer to kill and is pretty boring.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Cochba
Mon Oct 10, 2005 8:37 am
#44

Why not make an actual difference between improved and advanced stopping shot factored into this crazy resist and immunity of NPCs.....


This would make those with master pistoleer more of their crowd control and reduce dabbler effectiveness


2 years 3+ months in this game (not wanting a jedi char)and it seems I have witnessed (potentially) another stupid balance issue which favors those who also play a Jedi.


I want the ability to be immune and resist stopping shot too and snare vesus Enhancer Jedi.


Eh?






Post Count +1



Drop Off Vendor: ( -3208, 2278)
Sun City, Talus
cyrom
Mon Oct 10, 2005 8:48 am
#45

you guys never played WoW over level 15 have you?


the npc in wow make the npc in this game look like level 1 mobs. the NPC in warcraft have skills (some from playable classes andsome not) heal, regan, stun, root, even have pets. and the magic casters can take off 150 points of hp from you in one hit. as for the high end mobsand should they be harder is yes, they high end mobs and maybe with the incress power they may drop they high end stuff more offen.


as for the stoping shot, they should make advance more harder to resist. and decrees the timer. and i think another reson why stoping shot is like the way it is if you look at every non master pistol range templet you see that most of them have pistol 0-0-0-4.





---Cyron fireblood---
---Master commando---
---Master pistols---
---combat medic 4-0-0-0---
KaiRan
Mon Oct 10, 2005 11:48 am
#46


Any confirmation as to what the criteria are currently for these immune MOBs?


It seems from your teststo be cl 80+ at least, and possibly one other factor... though I am curious to know if that unknown factor is a hand slected number of MOBs the devs have turned on "immunity" to, or if it is based on the chevrons indicating "elite" MOBs, or... ?


Obviously, "Immunity" is going to be a serious sore point to us, and "resistance" would make far more sense... but I suspect the absolutely most powerful argument against overdoing this type of change, even as a "resistance",is the fact that it makes us useless in groups- the one thing they are trying to push.


I agree with the Theory- soloing Krayts, etc, is not the intended formula. I disagree that it should be "impossible", just amazingly difficult to take one on alone.



EDIT: Did this nerf end up effecting concussion shot as well? I may have missed that part. If so, I can think of another corrispondent we need testing and filing complaint about this: w/o concussion, smugglers are sitting ducks when things get over their heads- the one thing they are supposed to be able to excel at is getting out alive.

Message Edited by KaiRan on 10-10-2005 02:51 PM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
BadgerSmaker
Mon Oct 10, 2005 11:58 am
#47






KaiRan wrote:



EDIT: Did this nerf end up effecting concussion shot as well? I may have missed that part. If so, I can think of another corrispondent we need testing and filing complaint about this: w/o concussion, smugglers are sitting ducks when things get over their heads- the one thing they are supposed to be able to excel at is getting out alive.





This is all crowd control specials, roots, snares, states, debuffs, DoT's... everything. What they wanted was a huge nerf to everything, I'll have to see how the resistance thing pans out, it's not on test yet.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Iawo
Mon Oct 10, 2005 3:17 pm
#48

What the crock? I hope this is changed in favor of a resist instead of immunity. Nightsisters I wouldn't care, because they are easy to kill without crowd control anyway. Gorax and Krayts, on the other hand, are not. I've noticed ever since they fixed the speed on the Krayts and Gorax that they are still fairly quick when snared. I don't think anybody wants to stand around and spam for a TKM / Doc just to hunt high end content.



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
Cigaran
Mon Oct 10, 2005 3:35 pm
#49


I just got directed here by an link and was damn near clicking cancel first. Can someone please tell me what game these twits are working on?


All that's come to pass with the CU now is I have /pauses in my combat macro's to compensate for cooldown timers.


The AoE's pass through walls.


There are about 4 viable templates.


There is no skill/tactics to this. (Yes, there are some AI changes comming but I'm wondering how long this will last before the whining begins from the Jedi crowd that it's too hard on 'em.)



Seriously, WT* is left for them to compleately kill now?





Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
SoulHunters
Mon Oct 10, 2005 3:48 pm
#50




On the subject of nerfing, i've been seeing some people post that heals are nerfed onTS with a drastic increase in action for a heal, but question is, action cost was so little before hard to tell, but isheal action cost tied to weapon sac?

Message Edited by SoulHunters on 10-10-2005 06:12 PM

XakTsaroth
Mon Oct 10, 2005 3:51 pm
#51

Thank you very much Badger! /deepbow


Xak Tsaroth





Xak Tsaroth
He who learns also teaches...
TenshiHanaKinu
Mon Oct 10, 2005 9:48 pm
#52

So... about that StoppingShot cooldown change...


It's not like it's a big deal, Smuggler Concusssion Shot has a short cooldown and lasts for 40 seconds if you don't hit 'em.





___________________________________________________________________
n
nnnnnnnnnnnnnnnnnnn Doctor Tenshi Kyrie Moya
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn (( RP )) Level 90 Medic
nnnnnnnnnnnnnnnnnnnn Master Politician // 4444 Reb.Pilot
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Infamous Bria Celebrity! Sorry, no autographs.!
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Support Crew. July 2003 - Feb 2007.
nnnnnnnnnnnnnnnnnnnn

Page 4 of 6