Pistoleer Archive
Thread: Soloing Krayts?
Pug wrote:
When Mr. Bigglesworth gets upset, people die.
exactly! Of course, in this case it needs to be "when Mr. Ancient Krayt gets upset, people die!"
I completely agree with Blixtev. Hearing that Ancient Krayts (and Goraxes)are soloable makes me cringe. There should be critters (and NPCs) out there that require teamwork to bring down.
A burst run type feature (call it a charge, whatever) for those large creatures could work as a "fix" as well. I still just like the fear thing. I wanna see characters get all deer in the headlights when it comes to a mean ol' ancient dragon.
Nifty wrote:
Pug wrote:
When Mr. Bigglesworth gets upset, people die.
exactly! Of course, in this case it needs to be "when Mr. Ancient Krayt gets upset, people die!"
I completely agree with Blixtev. Hearing that Ancient Krayts (and Goraxes)are soloable makes me cringe. There should be critters (and NPCs) out there that require teamwork to bring down.
A burst run type feature (call it a charge, whatever) for those large creatures could work as a "fix" as well. I still just like the fear thing. I wanna see characters get all deer in the headlights when it comes to a mean ol' ancient dragon.
Would making these things have an INSANE amount of Health like they had pre-CU help? I'm thinking the 500k range. The only time-feasible way
BadgerSmaker wrote:
StevieBUKDroidEngineer wrote:
I have a ranged arm but it seems to do nothing. I can still only fire my T21 at a distance of 65m
You should be able to go beyond 65m and still use specials, it just looks like you are out of range.
Thats what someone else said to but it says on screen "Out of Range". Then I clicka special anyway and it says "Out of Range".
StevieBUKDroidEngineer wrote:
BadgerSmaker wrote:
StevieBUKDroidEngineer wrote:
I have a ranged arm but it seems to do nothing. I can still only fire my T21 at a distance of 65m
You should be able to go beyond 65m and still use specials, it just looks like you are out of range.
Thats what someone else said to but it says on screen "Out of Range". Then I clicka special anyway and it says "Out of Range".
Lag might cause that. If you and your opponent are standing still and only 70 meters apart, your opponent will have (Out Of Range) above his head, but you'll still be able to attack (assuming you're using a 65 meter rifle with the +5 meter range cyber arms).
Thats how SBD's were pre cu, you could solo it if you had an hour to spare. It just makes it really boring.
Mobs need more special abilities like charging via burst run.
BadgerSmaker wrote:
Thats how SBD's were pre cu, you could solo it if you had an hour to spare. It just makes it really boring.
Mobs need more special abilities like charging via burst run.
I'll agree with that. Many ways to skin a bantha.
Pug wrote:
BadgerSmaker wrote:
Thats how SBD's were pre cu, you could solo it if you had an hour to spare. It just makes it really boring.
Mobs need more special abilities like charging via burst run.
I'll agree with that. Many ways to skin a bantha.
Some mobs pre cu did have some nice attacks that kept you on your toes, but that wasn't really by design, more fluke.
I was Master Pistoleer with some CM, some Doc and Novice Brawler for intimidate.
Dark Nova Troopers... now those things... heavy armour, high resists, immune to my spider venom poison/disease stacks and you cant intimidate it either.
The only thing you could do was ranged tank it (melee got slaughtered by these things), being a Pistoleer this was a pretty good option. There were two versions of Dark Novas, the AP0 Cdef carrying ones that your RDM3 and ADK PSG soaked up 80% of the damage from before they even got to the 90% Comp and the ones with AP1 Rifles that did horrendous damage with Adv Strafe... about 8-12k a hit that turned out to about 1-2k real damage.
If you wanted to stand up to one of these for the duration you needed every buff going and to spend half your time prone for the extra mitigation.
So I would be using dive shot to stay low, spamming healthshot2 then rollshot, heal, diveshot every now and then after the Adv Strafes. Took about half hour for one of them if I had a rifleman guildy blast at it while I tanked, but I could solo the Cdef wielding ones by just running a macro for half hour.
Fights like that (not the cdef ones, why the Empire built crack droid troopers like that then gave them CDefs I'll never understand) were great fun as there was a lot of tactics involved.
Message Edited by Silence--- on 07-02-2005 10:25 PM