Pistoleer Archive

Thread: OFFICIAL Developer Responses to our Top 5 Issues

SalSchalka
Fri Jan 09, 2004 4:38 am
#53






Morrisey wrote:

Do what I am doing.. Cancel your account and wait 3 months.. Give tSony no money while they fix their messed up game. If enough people do this it will be amazing how it wont take "until Febuary or March" to fix our problems..



Sony has always historically given far more development to expansions to make more money while leaving everything broken and using the logic that as long as people are playing the game, that it cant be that bad... I am not putting up with it anymore.. See you all in 6 months if they fix everything (I am sure by then they will make it 300x more hard to level rather than put in high end content as well) or high end content will be handled by another 40 dollar expanson x 3





Starbuck


Master Smuggler-


Master Pistoleer-


Scylla Server







AGREED,


We quit Planet Side for the same reasons. (We = local gaming giuld) Talk of expansions & hollow promises make for bad business. A friend had to talk me into playing SWG, assuring me different devs would make a difference. Hell, he had to buy the game for me. Doesn’t matter who the devs are, they do as they're told & I don’t blame them.


I buy Sony products (most recent a 21’ monitor) if things don’t change soon my family & I will never buy another Sony product. I don’t expect to strike fear into the hearts of Sony COs but at least I’ll feel better. Huge companies can do whatever they want, there’s nothing to stop them. Smaller corps have to follow their lead or drown. As a small business owner I could never sell a faulty product, if I did I’d be locked up faster than flies landing on a fresh pile. I realize software is never really “finished” & updates are just a part of the game. But be forewarned, release an expansion without COMPLETELY fixing all current bugs & I’m quitting.... not just SWG, I’m quitting Sony.


I commendthe devforthier awesome concepts & games! Please prove to me they can work!

EnosFiroken
Sun Jan 11, 2004 4:36 pm
#54

Salschaka,



I agree even though most sony products are the best and high quality, it does not EVERgive them reason to lack in the gaming industry this bad. And on top of that, it isnt a one time buy like a monitor or tv, IT IS A CONSTANT PAY. Thus , it should be the top of the line and not even close to as many bugs as it has now.


I left for about 2-3 months hoping that they would fix something and then come back to something far more unbalanced. If they put out the expansion before the patches (or if those patches fix nothing) i will probably throw in the towel to.


Ive trusted sony a bit too long and will invest my money ina betterquality entertainment soon if they dont fix this.


TheJediMaster628
Mon Jan 19, 2004 7:12 am
#55

Also,give something to uslower levelpistoleers,disarming shot is crap on anything but lairs.Give it like a 5 second delay or something.



Eosa Eelo: NOOB EXTRAORDINARE!!!
LrdGaijin
Fri Jan 30, 2004 4:15 am
#56

Excuse me...


If the QA team only notices these problems after the players have reported them a few times then... what does the QA team do exactly for the money they get? Surely not testing SWG.






- Cycler Cray -
Master Smuggler/Master Brawler/Teräs Käsi Master
The Dark Vengeance
Explorer 73% Socializer 53% Achiever 40% Killer 33%

mskroch
Tue Feb 10, 2004 8:30 am
#57

These are all good improvements, but what about being able to use two pistol's at once? Isn't that one of the true benefits of a pistol? They're small, quick, and easy to handle two at a time. Any word on that?



Visit Willie-Jo's House
Selling Skill Tapes, Loot, AV-21 Schematics, and Rebel Marine Armor
Corellia, less than 1000M SE of Coronet (404,-5388)
roymitchel1
Tue Feb 10, 2004 3:14 pm
#58






Minimized wrote:
There isn't a 64m cap on all weapons. At least one, the flame thrower, requires the user to be much closer. I don't see everyone flocking away from commandos, so your logic is flawed.

Planetside has a wide variety of weapons with various ranges, from short to very long. Different game, to be sure, but why wouldn't that work with SWG?

The answer is obvious: The 64m cap simply doesn't allow for much in the way of range differentiation. The 'long' range rifle isn't much different than the 'short' range pistol.

You could make varying weapon range caps work, but it would involve overhauling the whole combat system. Removing the profession-based speed modifiers would help out tremendously. Sure, your rifle fires 100m, but you can't fire it faster than once per 10 seconds, ever.



Commandos have rocket launchers, particle beams, etc. that can shoot 64m, so your logic is flawed. no ranged profession should outdistance any other ranged profession for balance sake.




ROCK AND ROLL!
Seventhfret
Wed Feb 11, 2004 6:49 am
#59

We did it to ourselves. I started out in SWG as a pistoleer then went on to try some other proffs before coming back. I remember our Top Five at one time had a petition for a pistol twirl.I think that sent the message to everyone including the devs that pistoleer was in a lot better shape than the other combat proffs.



"I fell in love with the girl wearing nothing but a smile and a towel in the picture on the billboard in the field near the big ol' highway"
ShinyJedi
Wed Feb 11, 2004 8:14 pm
#60







We have a “Weapons Balance” that will bring a lot of fun to the game and it will be out in the January or February Publish. I know your first reaction will be, “January or February!?!?”, but consider it. Every weapon in the game will be re-balanced and there will be a lot of progress on many fronts.





February's publish has passed, and countless specials remain broken (not just pistoleer). Promises that combat would be fixed in the January or February publish were untrue.


When will combat be fully functional? April? June? Talk to us devs. Please.


Namav Forsirn


Chilistra



Rebel Ace Pilot Colonel Namav Forsirn
Master Weaponsmith / Master Smuggler
Weapons actively stocked since April 2004, south of Theed, Naboo, -5459 3275.

(Proudly littering Kessel with my own debris since JTL beta, proud veteran in-game since launch date, CURB TC tester)
DraenorBH
Thu Feb 12, 2004 8:07 pm
#61

top bounty hunter issue : after this imperial crackdown publish we cant do missions, effectively halting our grinding, HOORAY



Old school MBH, now a gimp lvl 70 because I decided to renew.




Corsica_DarkCloud
Fri Feb 13, 2004 9:46 am
#62

What kind of nonsense is this?!?


I have been reading these boards for weeks and I am terribly disheartened by all the gameplay issues
Renegade-Jedi
Fri Feb 20, 2004 3:39 pm
#63

See...I just deleted an extreamly "down-to-the-point" post about stopping the nerfage, andactually allowing us to enjoy the game. But, I realized I've wasted my time...Not like SoE will act on it. So...I'll get back to playing like every SoE drone, and curse at them ingame, about how they suck, how they're imcompetant,etc. For making Star Wars Galaxies, crap.


SoE has a nice ratio of making good things while nerfing others, 1:10,000, for every fixed thing (that no one really gives a s**t about) the nerf 10,000 other things that people rely on.


I swear...Sometimes, if it wasen't for a few pals ingame, I'd quit. I would, because Star Wars Galaxies is as much Star Wars-y, as some cartoons...Let me see what a good comparison would be...Hello Kitty.



There, all I have to say, and I think may would agree.


MisterWizard
Sat Feb 21, 2004 10:18 am
#64

I don't mind the balance issues as much(which are the most difficult things to design around and QA), but the things in the game that clearly either do nothing (remember ballot terminals?), don't do what they're supposed to or advertised to (broken specials in so many professions), or clearly are misconceived (such as the speed formula) are of greatest concern. Things that do nothing should be removed from the game until they do. Things that don't do what they're supposed to should have their descriptions changed to reflect what they actually do, or removed, or fixed, to eliminate the confusion. Things misconceived must be fixed based on their significance to the game as a whole.


The best way to address a problem quickly is to put in a quick fix that removes something from the game (take out the ballot boxes or broken specials) orchange the descripiton of something (so the description matches the gameplay). After that you can take more time to fix it or replace it the right way. People will always scream and complain, but at least if what they see works as described, they won't say things are broken.


The little things go a long way...





Alaric (Wanderhome)
Alrik (Flurry)


AFTER SWG, play some online baseball at http://www.csfbl.com.
Corsica_DarkCloud
Tue Feb 24, 2004 2:27 pm
#65

what does this do besides look cool? i'd much rather have my specials adressed first.
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