Pistoleer Archive

Thread: DEV Response to the DE-10 and Pistoleers

Kevie
Mon May 09, 2005 10:13 pm
#53

any word on warning shot? (i've done tests, and i cannot tell if it's working or not, even though the icon DOES show up.... imo -80 defense is far better than intimidate shot, so let all the dabblers go 0034)

and any word on making a master-level scout blaster?
this is seriously ruining my immersion!

lol, just kidding... but i'd really like it to be better




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Fytos
Tue May 10, 2005 3:31 am
#54






Kevie wrote:
any word on warning shot? (i've done tests, and i cannot tell if it's working or not, even though the icon DOES show up.... imo -80 defense is far better than intimidate shot, so let all the dabblers go 0034)

and any word on making a master-level scout blaster?
this is seriously ruining my immersion!

lol, just kidding... but i'd really like it to be better




What i can tell about warningshot is that when i use it, my state shots (for example intimidateshot) stick alot better. Could be my imagination but it took me 1 or 2 shots to let intimidationshot stick everytime i used warningshot. Not sure if this is the intention of the special now though.



TFytosT
Free-lance, pistol wielding bounty hunter.
Fytos
Tue May 10, 2005 3:37 am
#55






LordMaxx wrote:





DanoCollins wrote:





LordMaxx wrote:
I would expect many pistoleers to be happy with the system as it is...those who win are often very happy...Rifleman and swordsman were PLENTY happy before the CU...Im sure they didnt care for their professions being changed in anyway...but we have to face the fact that if something is unbalancing (say 3 MBH/Pistoleer/Riflemen) perma rooting a jedi and cutting him down could hurt combat in general...what will they do? I dont know...maybe I should start a suggestion thread...or maybe we should just wait to see what they decide to do with it.





To me, the root/snare is the hinge of the new combat system...


For example, without root/snare, I don't think Mellichae can be killed in the exit quest...no way.


The perma-root concept is how my group had to take him down, and seeing how overpowered he is at melee range, it seems that this is by design.


Ranged root and snares almost give those professions who can use them an invisible CH tank pet...add in two or three of these same templates spread out in a group, and nothing can stop them.







And thats what needs to be changed...Winning the game by making sure the enemy cant move is not what games like this should be about...thats not strategy, nor is it even fighting...they should fix the threat system so a tank can actually tank without dying...and make it so he can hold aggro while the damage dealers do the damage...this is not working right now...tanks get swatted aside easily enough...or they cant hold aggro and the gunners get taken down...





Hi LordMaxx,


do you happen to know if the devs are aware of this issue and that they will fix it sooner or later?






TFytosT
Free-lance, pistol wielding bounty hunter.
Jaspor
Tue May 10, 2005 7:46 am
#56






LordMaxx wrote:
I asked about the overall power of the DE-10 going down, and why this is not certed to the pistoleers only.

"As a general rule, we tried to make quest weapons not require a skillbox so that more of our players can enjoy them."






Uhm, did the Dev type who said this not know anything at all about the whole RotW expansion? There are dozens upon dozens of quest weapons that require specific skillboxes. This explanation simply does not stand up at all.


We're probably beyond the point now where we'll see any "re-conversion" of DE-10s so that they don't suck. However, maybe there's a simpler solution: Add elemental damage.


Maybe 20-50 points of cold damage (where'd those blue bolts go anyways?) would give these guns some value again? And, from an implementation point of view, it should be a lot easier for them to do this than to try and recalculate a more fair min-max damage conversion.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


RoundWallKing
Tue May 10, 2005 9:04 am
#57

The DE-10 which is the hardest weapon to get in the game(If you actually loot the parts yourself)needs to be fixed. It is totally not worth the investment anymore. Why they did this to such a great weapon that adds content just by the nature in which you attain one is beyond me.

Message Edited by RoundWallKing on 05-10-2005 03:16 PM



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
Darth-Kevlar
Tue May 10, 2005 9:34 am
#58


after reading all this, I guess anyone can com eto the conclusion that:


1) Players like the DE-10. And it is not only because of the damage the gunoncehad. Goes way deeper than that. That weapon has a meaning, a sense of it's own. It means something.

Maybe because we were a gimped profession for so long, and the DE-10 was our only way to get closer to the overpowered professions. Maybe because since we were gimped, gettingtrough the ordeal of looting the components of theDE-10 was not easy.

Maybe because most de-10 are the evident sign of commintement and effort for some.

Maybe it is because the memories of old movies with John Wayne shoting at the bad guys, or because of Lucky Luke or Bonanza, or Dirthy Harry, the peacemaker colt memorablia ,,,

Maybe because the DE-10 is, in itself, the signature of what most of us think it ' s "a pistoleer".



The DE-10 got many of us . Most of our complaints are about it. This tread, that is not about any nerfed skill or gamebreak issues, is still floating on the first page. We all agree: it isnot particularly fair that a hard to get weapon sucks in comparison with others weapons that can be mass produced. If this continue like it is, the DE-10 has a usable weapon "will die". No one will go to the trouble of making a DWB run to get the schem or the barrel, or looting tissue to make a weapon that can be easily outmatched by way cheaper, easy to build or get, guns.


Maybe the dev team should increase the basic damage of the weapon by 15% or close.

Maybe they couldreduce speed.

Maybe they could add mods like + 10 pistol speed.

Maybe add elemental damage.

Maybe they could simplyincreasethe range of the weapon form 35 to 45 meters.

Maybe the could make the gun shoot rubber bands, or cherry pies...


the DE-10 needs something to stand apart from other guns....



Message Edited by Darth-Kevlar on 05-10-2005 05:36 PM



_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
Cigaran
Tue May 10, 2005 3:33 pm
#59

As many of you have said, the DE 10 has a feel all of it's own. It reminds me of the AV 21's in a way. Everyone knows that it's a high level item to get or make and it means something status wise. While I am no longer a Master, I can feel the pain of those of you who are still master and got junk post CU.


Speaking of junk... I need to get a few pics of the DE 10's our city WS has. Both are pre-CU and one is Krayt enhanced. Post CU, the enhanced one has LESS damage than the normal one. That is just out and out not right.



Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
TheWok
Tue May 10, 2005 5:59 pm
#60

They really could bring this gun back up to usefulness by adding some elemental damage to it. If I had 100 cold damage on mine, the DPS would still be lower than my DL44 XT, but I would at least have a reason to use the DE-10 other than it looking cool. Right now, I only use it when I'm with lower level people so I don't body shot something to death on the way to the group.



---------------------------------------------
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Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
SpunkyKuma
Tue May 10, 2005 6:30 pm
#61

I didn't have the most powerful DE-10 on Lowca back in the days, but I felt pretty proud wielding a powerful weapon and hunt Jedi solo with it as a MBH/MPistoleer. And it is a beast of a gun to carry, I once saw a very short Bothan carrying a DE-10 and it was as big as his whole calf.

I'd like to see DE-10s get a bonus mod or a boost in damage slightly to make it rewarding to have instead of such a piece of junk (like the sonic blasters), elemental damage or a change in speed would be nice and give it a cert, maybe pistol grips 4 or something.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
NaKitNa
Tue May 10, 2005 7:57 pm
#62

Please Please Please bring back the DE-10. We worked so hard for that. It was our pride. The DX-2 and Rep Blaster are some of the worst looking pistols I have ever seen and they want that to be our Iconic weapons? Well WE dont want them to be out iconic weapons. What about the DE-10 doesnt scream "Pistoleer"? It already been established as a pistoleer weapon. In fact it was our best known weapon. People would be looking in awe at it and had to ask about it. It was known to be a master pistoleer weapon. Now that is what it means to be Iconic. Almost all of the loot items from Kashyyyk are profession specific. Who is actually going to want the DE-10 as it is without all the pistol bonuses to use it? Does anyone realize how crappy it would be without any of the bonuses? So really only pistoleers (or something combined with it)are going to get much out of it, thus limiting it to pistoleers anyhow. Shouldnt something so rare be better than commonly crafter items? If this is their intent, will they make clone armor and mando armor available in Recon, Battle and Assualt versions so everyone can have access to them since they are quest items? What about that proton carbine or any of the new weapons.


Whomever is in charge of this decision.. PLEASE, bring it back to us.

Voodez
Wed May 11, 2005 4:26 am
#63


i personally believe the post CUDE-10's will be almost identical stat wise to DL44 XT's - i found a thread which shows some screenshotsof weapons being handed out by blue frogs during the beta, and the DE-10/XT/Renegade/High Capicty Scatter all had 263 dps... i know things could have changed since then, but i believe judgement should be reserved on this until more post CU DE-10's have been made.


heres the link i mentioned


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=89568



as a sidenote, a reason the DE-10 could be behind the other pistols is simply resource requirements - ie for examplethe xt requires no named resources at all, just any old steel and metal, whereas the DE-10 requires 3 specialist named resources... obviously the chances are you will find better materials to make a xt than a de-10 due to greater options/variety of resources available...

Message Edited by Voodez on 05-11-2005 02:06 PM





YYYYY
C O R N E R E D
..tTIGER
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JediMelvis137
Thu May 12, 2005 9:54 am
#64






najib wrote:

I do not aim with my hand; he who aims with his hand has forgotten the face of his father.
I aim with my eye.
I do not shoot with my hand; he who shoots with his hand has forgotten the face of his father.
I shoot with my mind.
I do not kill with my gun; he who kills with his gun has forgotten the face of his father.
I kill with my heart.





Sweet. King rules...




Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



Giftmacher
Fri May 13, 2005 5:22 am
#65

Just a thought but rather than makethe DE-10a master cert again, couldn't we ask for MP bonuses specific to this weapon that would bring it in line with the DX-2 DPS? That way we could feel like quest loot was worth the effort and expense, and every body could still use the gun. In the right hands a rare weapon like this should confer a bonus over mass produced weapons and master pistoleers ought to be able to make full use of the extra quality.


Gift.


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