Pistoleer Archive

Thread: Let's talk Damage Mitigation

trvbone
Sat Dec 13, 2003 9:57 pm
#40

ok ic my bud is a master rifleman so he most always uses his t21 and is an avid moun gold user lol
Xenothaulus
Sat Dec 13, 2003 10:44 pm
#41

My question is, will npcs and creatures have damage mitigation, and will we know whether they do or not on /examine? I don't PvP and so I don't care how much damage you warmongers do to each other, but I would like to know whether I'm hitting the thune I'm shooting at as hard as I think I am.



Xenothaulus Questor
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Xenothaulus
Sat Dec 13, 2003 10:46 pm
#42

Nm, read the other thread. One more screwy thing bloody warmongering pvp whiners have caused.



Xenothaulus Questor
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Duckmeister
Sun Dec 14, 2003 10:13 pm
#43

Aight I'm guessing that with damage/melee mitigation that the Devs are making the attempt to balance out the game?



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makalas
Mon Dec 15, 2003 5:34 am
#44

maybe im oversimplifying this but all i see is a big damage reduction to all guns in pvp. they did something similar before (the -75% pvp damage ) then lessened it to 25% after everyone bitched. essentially they are just doing it again but taking another approach: calling it 'damage mitigation' and giving it to us in stages like it was some kind of skill.


personally i dont see how making everyones guns into bigger peices of sh*t than they were before is a benefit to anyone. now the min/max damage listed on any weapon is going to be deceptive and the player is going to have to use math (albeit simple math) every **edit** time they buy a new gun in order to determine what its 'pvp stats' are going to be.


maybe im wrong, maybe somehow lessening the damage of everyones guns is a boon that is above and beyond my puny mind but i know one thing for sure: this will WIDEN the ham cost to damage ratio. like any ranged profession needs that...





MachalaS EterA
kimirahi
Mon Dec 15, 2003 11:37 pm
#45

I'm a master melee/ranged so you think I would be happy? Wrong this is the worst idea ever...They are'nt going to be changing the ham cost, so we will be doing FAR less dmg on masters while still spending the same amount of hams....Basically no med=dead guy



AOnokoA
KaernLegorah
Mon Dec 15, 2003 11:39 pm
#46

makalas, the problem is that this is only the beginning. The Devs are basically going to rebuild combat from the ground up, both PvE and PvP. The problem, from their side, is that they have to do it in stages, because they can't just turn off combat for two or three months while they finish the new system.


Since it have to be done in stages, we're going to see alot of things that just seem pointless or like they just nerf everything, but the Devs said things would feel a little off from what we're used to during the first couple phases of the combat revamp. Once everything is in place combat will be (according to the Devs) superior to the way combat is now. But the problem lies in going from old combat to new combat using stages. The best thing we can do is just hang in there and hope they get this thing right in the end!




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Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
KaernLegorah
Mon Dec 15, 2003 11:40 pm
#47






kimirahi wrote:
I'm a master melee/ranged so you think I would be happy? Wrong this is the worst idea ever...They are'nt going to be changing the ham cost, so we will be doing FAR less dmg on masters while still spending the same amount of hams....Basically no med=dead guy




Actually, you're not going to like this, but they're going to be raising HAM costs. Read what I posted just two seconds ago in this thread for a semi-explanation of why everything is going to seem messed up.




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Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
charvakas
Tue Dec 16, 2003 5:48 am
#48

since nobody mentioned it yet, the reason bountyhunter gets melee mitigation is because they ASKED for it. there's a lengthy thread in the BH forum about it. you know why they asked for it? because the all plan to DABBLE in PISTOLEER to get their ranged mitigation, so they'll have both!



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vondego
Tue Dec 16, 2003 5:49 am
#49






Shinra wrote:

i think he said that BH's get ranged mitigation.


i wonder which branch it will go in tho...


*hopes investigation*






BH's get melee mitigation, not ranged



Vondego TIO
Master Bounty Hunter
Starsider

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"Those who say "Thou shall not", shall perish to those who say, "Thou shall!"
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Greatjon
Tue Dec 16, 2003 10:30 am
#50

/deathblow FWG


it was already incapacitated.... couldn't you just leave it at that





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Philosopher1976
Tue Dec 16, 2003 11:53 am
#51






vondego wrote:

BH's get melee mitigation, not ranged



No, BHs get ranged mitigation.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Kav
Tue Dec 16, 2003 2:33 pm
#52

I have a question:


If i use a Min Dmg Power-up on my weapon does mitigation calculate off my new damage or off the weapons base damage?


I forsee min dmg power-ups becoming very popular




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Beul::Engineer::
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