Pistoleer Archive

Thread: Pistoleer State of the Profession Report (11/6/03)

grumpybear333
Fri Nov 07, 2003 8:36 pm
#40

- /salute, very accurate report, great work. One thing we pistoleers have going for us is that we have had excellent correspondents who are willing to put in extensive time to test various aspects of this profession. Let hope the DEVS take this report seriously and start fixing our numerous issues especially the broken specials.
Buttersworth
Fri Nov 07, 2003 9:57 pm
#41

a little too whiney for me. State the facts. no need to argue every little point into oblivian.
KandiDain
Fri Nov 07, 2003 10:07 pm
#42






Buttersworth wrote:
a little too whiney for me. State the facts. no need to argue every little point into oblivian.




Are you blind? The whole thing was nothing but facts. Overly so.



Kandi Dain
Starsider
Subacca
Sat Nov 08, 2003 12:54 am
#43

/agree



Spread the love, Devs.

FeartheMullet
Sat Nov 08, 2003 1:16 am
#44





No offence, but the report had an edge of "rant" to it.

Understandably so, everyone here shares the same frustration, but it doesn't get things done any faster and I think it looks better if things stay concise and we present them with hard numbers.




I don't think other profesions were mentioned once? ...maybe once. But I saw plenty of hard numbers (ex dodge tests and t21's vs FWG's) although more are always good, we've got plenty in the Pistoleer FAQ.


The only thing I noticed was it seemed a little repetitive, but other than that great job phil!




Myk Rapajez : Droid Engineer
Starsider : Corellia : Coronet
Dirtwalker
Sat Nov 08, 2003 1:29 am
#45

BRAVO!!!


Unfortunately - the Devs have ignored the problems to date with not just Pistoleer but with many professions. I am pretty disgusted and heve little faith they will make the necessary changes before many more ppl leave. And this BS of introducing Player Cities is a distraction IMO and does not address the games inherit problems.

BrandonIT
Sat Nov 08, 2003 1:41 am
#46

Great Job! Excellent! I agree 100%!


You are a most-worthy correspondent in your own right.




Erdeid - Master Commando
Erleid - Master Musician, Master Entertainer, Master Artisan
nope...gone again...
Taewyn
Sat Nov 08, 2003 2:00 am
#47

/agree on everything but the state defenses...


Perhaps I am wierd, but I LIKE resisting things....


If they are spamming KD, then they waste ham as well as valuable seconds that I am pounding away at thier HAM bars...


All in all, with the KD defense, I can normally drop a KDing carbineer before he switches to damage shots....


With the new increases, this should get better...So I have to say I like it for KD...


On blind though, it would be nice to lessen duration.....





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


KandiDain
Sat Nov 08, 2003 3:45 am
#48

Yeah, actually the kdand dizzy defense is pretty nice when I had it . I don't remember being dizzy'd at all. Now I have to worry about getting hit by kd's and dizzies more.



Kandi Dain
Starsider
roguestrike
Sat Nov 08, 2003 4:20 am
#49

What else could anyone ask for?


Great job!!




Sev'er Sirax
Master Smuggler; TKM; Master Gunfighter;
I am not a smuggler.
I am an Importer

Juuzo
Sat Nov 08, 2003 4:41 am
#50

To put it in short: an excellent post !

KruddMan
Sat Nov 08, 2003 5:01 am
#51

how wonderfully bleak
Arryth
Sat Nov 08, 2003 2:34 pm
#52

This is an open question to the devs.



1) Do you read this forum? If not tell us so we dont waste our time here.



2) Are there honestly any fixes in the works so our skills work? Or at least an explanation of what they do??




Arryth, Master Pilot, Master Docter Retired
Taverain Dartain, Jedi Knight, Master Pilot, Commander of Rogue Squadron
Renador Dartain, Melee Master, Freelance Pilot, Lawless Pirate
Saursha Ship wright extrodenaire.
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