Pistoleer Archive
Thread: Pistoleer State of the Profession Report (11/6/03)
Buttersworth wrote:
a little too whiney for me. State the facts. no need to argue every little point into oblivian.
Are you blind? The whole thing was nothing but facts. Overly so.
No offence, but the report had an edge of "rant" to it.
Understandably so, everyone here shares the same frustration, but it doesn't get things done any faster and I think it looks better if things stay concise and we present them with hard numbers.
I don't think other profesions were mentioned once? ...maybe once. But I saw plenty of hard numbers (ex dodge tests and t21's vs FWG's) although more are always good, we've got plenty in the Pistoleer FAQ.
The only thing I noticed was it seemed a little repetitive, but other than that great job phil!
BRAVO!!!
Unfortunately - the Devs have ignored the problems to date with not just Pistoleer but with many professions. I am pretty disgusted and heve little faith they will make the necessary changes before many more ppl leave. And this BS of introducing Player Cities is a distraction IMO and does not address the games inherit problems.
Great Job! Excellent! I agree 100%!
You are a most-worthy correspondent in your own right.
/agree on everything but the state defenses...
Perhaps I am wierd, but I LIKE resisting things....
If they are spamming KD, then they waste ham as well as valuable seconds that I am pounding away at thier HAM bars...
All in all, with the KD defense, I can normally drop a KDing carbineer before he switches to damage shots....
With the new increases, this should get better...So I have to say I like it for KD...
On blind though, it would be nice to lessen duration.....
This is an open question to the devs.
1) Do you read this forum? If not tell us so we dont waste our time here.
2) Are there honestly any fixes in the works so our skills work? Or at least an explanation of what they do??