Pistoleer Archive

Thread: new fanshot = help us jaegen and philosopher

Jaegen88
Fri Oct 10, 2003 6:42 pm
#40

My original vote was for:


DA1: SINGLE Intimidate + damage (low chance or short duration intimdate)


DA2: CONE intimidate + damage (better chance or duration intimidate)


MTPS:CONE health targeted or AOE Random HAM


PBAOE2: CONE 24-32m range (from 12m) - makes this a viable random HAM AOE attack, that is reached BEFORE mastery so that non-masters can get a useful AOE attack


Stopping shot damage changed to 6x (leaves last ditch still a better special), or delay changed to 3.2 so that it does less damage than fan shot, but more damage than double tap, OR (and/or) a state effect added to it). Either way, this would put stopping shot basically in between double tap and fan shot, with stopping shot being better if you get a pistol cranked down to 1.2 at mastery stopping shot is better.



I still think that was the better route, it solved all the problems I thought...




Jagen88
Jaegen Kel'daron - Master Gunfighter
Philosopher1976
Fri Oct 10, 2003 6:51 pm
#41

I agree with all of that. We just need to come up with a better backup-plan for MTPS than random HAM.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Esechoa
Fri Oct 10, 2003 7:07 pm
#42

If they must make MTPSa random HAM make it DOT on what ever HAMbar it hits. High HAM cost and delay time should blance it out.




Esehoa
Jedi Sidekick
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ArchmagiCaT
Fri Oct 10, 2003 10:41 pm
#43





Jaegen88 wrote:

PBAOE2: CONE 24-32m range (from 12m) - makes this a viable random HAM AOE attack, that is reached BEFORE mastery so that non-masters can get a useful AOE attack


Stopping shot damage changed to 6x (leaves last ditch still a better special),





Yes, because a Smuggler should be better with a pistol than a pistol master. I mean I'm a master smuggler, but even I don't think smuggler should have a attack more powerful than pistoleers (Same reason I think we should be able to use a scatter pistol, because we are masters at PISTOLS) but thats another rant Disarming shot 1 is great.... for killing bases. I'm only about to do the grips tree so can't comment on the other stuff. Having a cone that does all health for master, and a random for lower would be good (I personally don't like cones really. I prefer having control over what I hit) or at the very least, better than having sub par skills are you go up a tree heh. Just don't punish or nerf people. Since most shoot at minimum time anyway, making the delay shorter, but do less damage only hurts them.





Philosopher1976 wrote:

FanShot was worse than BodyShot2 before the patch, so no loss there. The only time you should use random HAM is (1) if the enemy has very low action or mind or (2) if you are in a group and care about maxing your XP and aren't worried about how fast you kill the creature. Random HAM specials are more valuable to Carbine and Rifle, because it gives them the ability to target Health (albeit poorly). Since we already target Health, we don't gain as much by targetting it more weakly (by hitting it 55% of the time instead of 100% of the time).



Well normally I had a tank, so fan seemed better. Even when I was soloing. Though after using body for a bit, maybe it is better. I think I was just won over by the seemingly higher damage.




---------------
Wizard CaT- Sunrunner (Master Smuggler) (Master Medic) (Master Pistoleer) (Master Merchant) (Master Scout) (Master Marksman) (Master Entertainer) (Master Image Designer) (Master Artisan) (Master Brawler) (Master Rifleman) (Teras Kasi Master) (Master Doctor) (Master Combat Medic) (Master Fencer) (Master Swordsman) (Master Bio-Engineer) (Master Commando)
Zerona
Sat Oct 11, 2003 12:08 am
#44

The more I think about this, the more I like it. Time to spend all my unused pistol xp and try it out.



Zerona - Intrepid Master Doc/Pistoleer
Xeon_Skyrunner
Sat Oct 11, 2003 12:30 am
#45

Hell Yea, this actually gives me a reason to get fan shot, as I reached thecap for speed long ago i've just been using Stopping shot since their is no diffrence in speed. But an AOE attack with a 4 times dam mod, with PVP being as borked as it currently is, it means I might live long enough to kill two or three players at a time. and when in a group hunting I can use it so that i can get xp from all of the mobs instead of just the one I'm shooting at, thats niffty. So in summary, quite your whineing, it isn't what we asked for, but hey I'll take it anyway.



As with all things that can not be expressed in a mathematical formula the above is just an opion, take it or leave it, Caveat Emptor.

You get more with a kind word and a gun, than a kind word alone.
weaponmaster88
Sat Oct 11, 2003 12:31 am
#46

well i kinda liek the new fan shot with one exception.... all the enimes in the area agrro but only one takes dmg... got killed 3 times yesturday bc of this. if they fix that then i want them to keep it, though i can't see the difference between mtps and fan shot? aren't they like the same now?



Xerses- Master Jedi

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Vertygo
Mon Oct 13, 2003 4:25 am
#47

OK.. my question is this... If fanshot is gonna be AoE...then what the hell are they gonna do with "Multi-target shot"??? that is if they EVER fix that skill..


And JEEZ...pls either fix Disarming shot 2 or give us a newskill worthy to use as a Master Pistoleer.



Vertygo Soul


Master Gunfighter

galaticfreak
Mon Oct 13, 2003 10:13 am
#48

Stopping shot should be a ranged knockdown, ie STOPINg shot = a shot that stops someone. Random ham, very very powerful.


Leave the delay and damage the same and add the KD effect, that will fix SS.


Disarm 1 = add intimdate effect same for DA2, more damage. Low damage, little delay.


Touble tap = targets the body and the head as the name implies, but for average damage. Not useful over 20m.


Fan shot = multi target AOE, random ham.

ArchFirehaven
Mon Oct 13, 2003 3:20 pm
#49

Hello


Second post in the pistol forum! They are my favorite line of weapons in the game (favorite weapon is the T21 and my favorite pistol I cannot use, the Scatter, but I digress).


Here are my thoughts.


Disarm I and Disarm II - Both shots should do normal damage. Both Shots should return any equipped weapon to the inventory for a varying amount of time. They should be 5 seconds for disarm I and 10 seconds for disarm II. They cannot equip a weapon in that time...so Teras Kasi will still be scary but that is about it. They can however perform all other actions. Whether or not the weapon auto equips after the time limit is up to the devs.


Double Tap - Leave as is as no one seems to have a problem with it.


Stopping Shot - Leave everything as is but add a delay like Panic Shot...it is supposed to stop them.


FanShot - Leave as is but clean up the code.


MultiTargetPistolShot - Here is where I am a little torn. Keeping with this attack you could go to the spin attack route where it hits a ton of stuff (like Q was saying) or a more powerful fan shot. The other more maverick move would be to rename it and give an attack that has the focused damage of Body Shot 3 (when fixed) or Stopping Shot that also putsa bleed.


Body Shot 3 - Fix itif not already done


I am new so take it for what its worth but those are my prelim ideas.






8Firehaven7
Chilastra Born . Day One


Dinian
Mon Oct 13, 2003 3:32 pm
#50

To this date, I still don't understand why Stopping Shot doesn't have a chance to apply a +Posture Down+ state change on it.


It would fit the description PERFECTLY.




Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
Jaegen88
Mon Oct 13, 2003 4:13 pm
#51

Then welcome Arch!!


Disarm I and Disarm II - Both shots should do normal damage. Both Shots should return any equipped weapon to the inventory for a varying amount of time. They should be 5 seconds for disarm I and 10 seconds for disarm II. They cannot equip a weapon in that time...so Teras Kasi will still be scary but that is about it. They can however perform all other actions. Whether or not the weapon auto equips after the time limit is up to the devs.


Sounds good, but if intimidate isn't cool enough/good enough, we want something slightly more effective, but on the same lines as that.


What will take it's place if intimidate isn't good enough is 10s delay on ANY attacks,not just a single weapon, more like shooting their hand so they can't use anything, rather than shooting the gun.


Thanks for the input, glad you're posting here




Jagen88
Jaegen Kel'daron - Master Gunfighter
jklopek
Mon Oct 13, 2003 7:12 pm
#52

I love fanshot now. If you have a tank, you just send it in and target the highest hp critter, fan it, and watch em all drop. Absolutely beautiful sight.




QERSenorKlopekPCE

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