Pistoleer Archive

Thread: New Pistol with Patch 8. Screenshot inside.

Iwedgian
Wed Apr 14, 2004 2:20 am
#40

Very cool looking gun


/prays for medium AP





Jusst Iw'rol/Terpfen


"When I die, I want to leave a crater."
Kanehokuokalani
Wed Apr 14, 2004 2:22 am
#41

had it made on tc just a few minutes ago its pretty bad stat wise no ap and was only 190 or so max it requires plumbum iron which doesnt spawn to good.


www.two40musclez.com/De10.jpg

Ragmop
Wed Apr 14, 2004 5:09 am
#42

Oh wonderful, it is slow, somewhat ok damage, NO AP and another energy gun. Well wahoo thanks alot devs




Po-Mo
Old Dirty Bastards
Master Pistoleer| Master Doctor
Alliance Colonel & Ace Pilot
AlufNull
Wed Apr 14, 2004 6:00 am
#43

Is it just me, or is somthing really wrong with those range mods?



"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
boceifus2000
Wed Apr 14, 2004 6:07 am
#44

Rang Modifers:


Point Blank: +0 @ 0 Meters


Ideal: -44 @ 0 meters


Max: +0 @ 64 Meters



I have a couple questions for the Dev's if they are reading this:



I don't see the logic in this. So which modifer would you use at 0 meters? And why is there no penalty for shooting a pistol at max range?


Is their a reason pistoleers can't have atleast a Ap2 weapon?


The damage on this weapon looks like it will be on par with the Republic, so why is it so slow? There is nothing special about it to make it this slow.


The discription of the weapon is cool but with a good set of armor and some buffs this pistol will be worthless.





Colonel Boceifus Gadian (BotD)
Retired
Quote: I have seen too much death in my lifetime...

Balanor Gadian
Retired
Quote: I have made so many credits I can buy my own galaxy...
WookieOgre
Wed Apr 14, 2004 6:11 am
#45

Man I was really hoping for Medium Armor piercing. But Energy???? Why use this when you can use a Republic with light ap andtwice as fast? Yes it looks cool, but I guess it will also look cool in my hands while I'm lying on my back dead.This gun still gives us no new options besides looking like a Gunslinger.


I'm hoping it changes before its released to Live.


MilamberDragon
Wed Apr 14, 2004 8:29 am
#46







The DE-10 pistol is used mainly by Death Watch soldiers. It's blue bolts are common sight to their enemies, and it's hefty weight gives it a feeling of being a formidable weapon in trained hands.




First question. If its blue bolts why in vaders underwear is this not an electric or cold damage type weapon. (isnt there enough energy weapons in this universe already)


Second question. The part about "formidable weapon in trained hands", does that mean if we are certified thatthe range modifiers might be different. I didnt think they could change?


Third question. Anyone have any info on who the hell the Death Watch soldiers are or who their enemies are?



~MilamberDragon~

See Charcter Bio for my charcters info.
RylanStorm
Wed Apr 14, 2004 10:13 am
#47

That guns a joke right?


Personally I think it looks terrible. I hate older looking guns like that, but even if I did like it it would stick out like a sore thumb in a Star Wars game. How on earth did they get that past Lucasarts when we don't even have a bryar pistol yet? Mind you this is coming from the development team that thought a soda stream gas canister with a handle would look good.


The stats itself are pathetic, and I don't expect it to go much higher. Best plumbum to hit Eclipse was about 810 OQ and 91 Cond, and it couldn't produce a gun worth toffee.





__________________________________________



Rylan Storm - Pistoleer

Master Smuggler

Rogue's Hideaway - Naboo - Sylvex


Eclipse Rocket Launcher and Proton Grenade Sale

__________________________________________


_me
Wed Apr 14, 2004 11:05 am
#48

/sigh


Energy and no AP. Another hunk of junk.





Gemini
Master Gunfighter


RaccaBoo
Wed Apr 14, 2004 11:22 am
#49

haha those range mods are so bugged, it's a redundant weapon the republic blaster is so much better in every way.



Fahd Krath Master Bounty Hunter/Master Jedi Stalker
Melt- AHAZI Stomp Crew on the Bloodfin Server
The Adventures of Fahd Krath
Give me a one star if you have no life and are a complete looser.
StGabriel
Wed Apr 14, 2004 2:13 pm
#50

It has been confirmed that the new weapons are not yet completed. The schematis now are for placeholders or what have you. We should get the correct and intended (if not final) stats for these in a patch at some point. I'll let you know as soon as I know more.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

nojediiam
Wed Apr 14, 2004 4:26 pm
#51

Thanks for the info. If they would change it to electrical or cold and ap1, then it would be useful but not overpowered. Fixing the range mods would be nice. Otherwise this will just be another gun for display.



_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


Theos_Robos
Wed Apr 14, 2004 8:13 pm
#52

Reminder: The Devs have told us that none of these new weapons are in their final form...hence it only being on TC. Devs only know to an extent the stats until the players of TC make one...then they adjust. The first scythe was 1.9 speed for example.








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