Pistoleer Archive
Thread: New Pistol with Patch 8. Screenshot inside.
according to my information, the highest conductivity for plumbum on any server was at 136, so i'd expect the theoretical limit to be 150.
OQ seems to max out at 1000 or 950.
Theos_Robos wrote:
In 2 hours of killing only 1 NPC, we looted somewhere in the neighborhood of 5 schematics and 2 pistol barrels (required loot item. The place has upwards of 100 NPC. My guess is this will be LESS rare than the geo pistol.
boceifus2000 wrote:
The specifics needed (Plumbum for one) are a problem.
LLJK_Griz wrote:
boceifus2000 wrote:
The specifics needed (Plumbum for one) are a problem.
The republic blaster uses plumbum/ferrous and it's one of the best two pistoleer weapons.
But then, the E11 rifle/carbine are also plumbum/ferrous and they're crap.
Correct...notice in the post I said might come close to a Republic?
i ish they would quit with all these looted schems, whats the point of adding cool new stuff when most of us will never beable to get a hold of it >.<
and omg what were they thinking makeing plumbum the main ingrediant, it has a cap on its con so it will never really be good for pistols...
Ananais2 wrote:
i ish they would quit with all these looted schems, whats the point of adding cool new stuff when most of us will never beable to get a hold of it >.<
and omg what were they thinking makeing plumbum the main ingrediant, it has a cap on its con so it will never really be good for pistols...
Because they don't want pistoleers to be overpowered with a base, unsliced non-Krayt 80-210 dmg, speed 1.9 pistol