Pistoleer Archive

Thread: Creating the Pistoleer Guide Need your input

Randonb
Sat Apr 03, 2004 3:17 pm
#40

Yeah it still works. It just appeared to be less reliable based on my experience, particularly when the initial hit was Random HAM. Once it got switched back to health, it started working 100% for me again. Peculiar.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Randonb
Sat Apr 03, 2004 3:20 pm
#41

GUIDE: How to get pistol xp. By farmersckn





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Sengis
Tue Apr 06, 2004 6:06 am
#42

Quenker missions from my city Arroyo on Dantooine, Slice missions get 12k quenkers, grouped with probot.Intimidate, Bleed 1+2, double Tap x 2, pistol melee defence 2, pointblanks single 2 until dead. all in a few seconds. rinse and repeat til lair is gone, aproximately 15 secs per quenker, if u want to aoe to spawn more qunkers sure go ahead, but i ifind it safr to do the 8 quenkers at the mission and move on, obviously take the mission from terminal with stone knife equipped meaning the mission will all eb approximately 400m max away, If things get hairy and your yoru uff runs out, feign death adn let em bleed Very very very slwoly to near death before getting up and killing them. I do mission with either my 1.3 scoutblaster 157 max dam, with power and pb rangepowerup, or my powerdup 1.9 dx2 257 dam with same powerups.


IM unsure about this talk of ruined specials, all of mine apear to damage as intended, accordng to 'combat chat' reports in that channel where i check my hits. Overcharge shot was the way to level up at first. PB1 gives me a good 700 hit for damge, which is adequate i think to level up with. When buffed, I have never seen my stats get particularly efefcted by ham cost of specials.


Currently template is

Politician 4 -4-4-3

PIstoleer 0-2-3-2

Smuggler2-4-2-1

Medic 2-1-1-0

marskman 0-4-0-0

Brawler 4-0-0-0

Scout 3-0-0-0

I miss the aim threaten and warn shot of the marksman tree, very underrated skils useful fro shepherding the social mobs, was the only way i could solo pickets before i dropped fro politican exp, will return to marsman when done with politican. im recalling my skills here, so if im wrong on a skil point or two, its medic i have wrong, currently i knwo i have NO skill points let to spare and am surrendering scout and medic to master pistoleer holo. Iwill most liekly keep it, as i love the pistol smuggler combo, very in keeping with my character.




ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
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