Pistoleer Archive

Thread: Recompiling the Top 5 Issues

Big-Large
Thu Apr 01, 2004 5:08 am
#40

One of THE BIGGEST problem we face is DPS (damage per second). Everyone can buy tapes and spam their specials at 1 sec per. But Folks like riflemen wield weapons that do much higher damage than pistols do. We need to level the playing field a bit. I know that Jawa Ions are going to be nerfed to electricity, which will help a lot in PvP, but I think DPS in general needs t be thought about and if they cap rifle or carbine or Swordsman speeds, they need to reduce pistols ranges so we cant spam them to death because their moves are slower. But DPS is an issue.


They also need to fix BS3 and make our bleeds worth using.


Big-Large
Thu Apr 01, 2004 5:18 am
#41

Also, looking at some other posts:


1) Pistol Accuracy should never be as good as say rifle. Buy Accuracy food (Air cake) and get another 25 accuracy.


2) Yes at master our defenses (ranged and Melee) are not great. Stack in some fencer defenses you will be fine or at least at the new max.


3) We dont need a mind attack to win in PvP and the odds are we wont get one. If yu hang around the geno caves and/or have been around a while you should have plenty of cash. Buy a 300ish damage geno pistol. It is god-like in PvP. You will eat up opponents (most folks dont have stun protection all around and the random pool hits mean many attacks will get thru 100%). Yes our specials need to work and that will make the need to stack in some Dirty Fighting will be mitigated but to have an effective Template you must blend in other fighting skills. Lastly, as far as Mind Bar attacks, Ion Jawa is going to be electricity so soon only Sworrd will be doing head hits. I am happy to fight s swordsman with a good geno and a blended Template. I have a 90% resist 39% helm. Take two 400 brandies, some Canape +700, meditate, mind buff, and have emergency Muon on hand and so bye bye to the Nice Swordsman.


Loss
Thu Apr 01, 2004 10:28 am
#42

Mind attack. Please. Fix the broken specials, and maybe make one or two mind attacks. Maybe make another one or two state effect attacks too, would be nice.



Loss Minn
Master Drunk


WesBelden
Fri Apr 02, 2004 1:08 pm
#43

The idea that pistoleer masters should not be deadly accurate with a pistol to me is rediculous. In our ideal range we should be as accurate as a rifleman is at his/her ideal range - I can't see any reason why any pistoleer would argue for or even want any other situation to exhist.



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Hisler
Sat Apr 03, 2004 12:14 am
#44

I would totaly agree on the speed issue ...... Pistolers are supposed to be fast ...... Why is it carbiners and riflemen both can land off shots once per second at the master level ..... I am now a Bounty Hunter with 2, 4, 4, 4 and a carbiner with 0, 3, 4, 0 and I totaly clean house with a slug thrower ........ When I used a pistol in pve it took forever to kill in pve but didnt take to long in pvp due to the mind shot and the 155 accuracy ..........



Pistolers need to be the fastest ranged profession .........


rifleman 1 shot per 3 seconds at most per 2 seconds with speed mods .....


carbiner 1 shot per two seconds


and pistoler 1 shot per one second .......



Also Duel wield would be nice even if the dps increase was only 25% ..... maybe if our accuracy was 180 just like rifleman I could deal with a 110 accuracy like we have now if I was duel wielding able to do two damage types in combat also with a slight dissadvantage in speed ..........



Our bleeds are useless ......


No more DIZZY and STUN combo why does everyone cry for this its pathetic ........... Make our disarming shot work .......... give it a 10 second time on it where the person or mob shot will have to use thier fists or wait to re-equip thier weapons ......


Invent some more specials ................. Why is it people cry and automaticly they want dizzy and knockdown .... or a mind shot



Bring defenses into line .................. no reason Rifleman should be more defensive in melee .... I can understand ranged combat but not melee .... Hell the already have block why give em melee defense ..... I thought that was the whole reason for thier covered fire and sniping shots so they can stay hidden ........... As of now they tank better than us are more accurate than us at close range and also with stun rifles they mob the floor with us in pvp all the time ..........................




Squidwalker
Tue Apr 06, 2004 10:56 am
#45

1. agree agree agree agree agree agree. this is the single most unbalanced thing about pistoleer profession. hands down.


2. I disagree with this. Not sure about the WS on other servers, but on Bria I have been buying DX's with nearly the same stats as a good Republic blaster. And in fact the min damages are higher then the RB. The DX2 could maybe be a bit more powerful, considering it's our be all end all, and only pistol. I use primarily DX2, FWG5, and RB for my weapons. Nothing else, cause all the others suck. We finally got a good stun type blaster if you can afford a Geo sonic from a crafter. I have one, and its the best rated gun I own.


I think what we should get is another blaster available at master pistoleer that can be made with great stats, maybe a little better then the best fwg5 or RB you see now. And it should do a different type of damage, like restaint or kenetic. We have no kenetic or restraint weapons worth the time or money.


3. Yes agree with this one some. They are good defences for the types, and I think they should stay as they are as far as WHAT they are. But they need to A) work and B) be higher skill mods to them so we see a difference, espcially at master.


4. Yes this is very true and why we do not appear to be as powerful as we should. The fact that MBH, M Rifleman, and M carbineeners etc with good weapons, can reach the speed cap of one second is rediculous and the main part of the problem. Master pistoleer should be the ONLY profession in the game that reaches the speed cap. Unless of course someone does mix and macthing but thats fine, they spent time and SP on pistoleer.


5. totally redundant of number 4.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Squidwalker
Tue Apr 06, 2004 9:28 pm
#46

So I've thinking about our special. Particularly the onse that don't really do much and no one uses.


My first ideas are for how the point blank ones works, both single and area. These should be our second most if not most highest damage multipier specials. Why thats nuts and crazy you say? Think about it. We are not only risking are arse by being toe to toe with something that can be pounding on us, but on top of that we a ranged class, and melee is not exactly our forte. (spelling?)

The point blank single 2 and point blank area 2 should be extremely high damage randome pool. Like maybe to the degree of 4.5 or more for the point blank sinble and 3.5 or 4.0 for the point blank area. I say the area should be a little less, because otherwise why use the single then? And, it makes sense, if you are firing at multiple targets right in front of you, you won't be as accurate and careful with your aiming and thus not getting the sweet spot for maximum damage. Up close on a single target, the pistoleer can basically put the barel right up to the temple, or kidney or groin or what ever vital area is exposed at that range. And fire away.


The devs gave us the point blank specials, and some rounded out defences, including things like KD and melee defences. Why? As most of us put in our "pistoleer combat roll" we should be up there with the melee guys, or right behind them, moving around and blasting the crap out of stuff, at 30m and less. If point blank single is the highest damage mulitplier we have on a special, then the multitarget pistol shot at master needs to be the second highest. That is once it works. It should be how fanshot is now, but way more damage then fan shot does. See the risk of us being within melee range of something, especially if its a melee target(can we say TKM), is our price for getting super high damage on point blank specials. A TK should pause and rethink going after a master pistoleer for fear of those point blank shots. I say TK not so much because they have so much rep, but because they have the highest defences for the melee classes. Make sense?



My other thoughts were for our melee defence KD specials. I think MD1 is fine the way it is. But, and of course this goes along with making it work, MD2 should be different. It needs to be a melee KD but for 10 seconds. But the newer part is that it needs to add a state effect. Stun or dizzy would be preffered, and logical for a KD based on other professions KD specials. Why? imagine you get into a fire fight with someone, and they get up to you, and smack you across the face so hard you are knocked down for 10 seconds. I that would definately stun you for a bit, or make your head spit, thus being dizzy. Especially if the case were you were a melee type combatant and some ranged weenie came up and knocked you on your arse. I think you would be spinning for a bit(dizzy), or in complete shock(stun).


Well those are my thoughts for what ever they are worth. With all the talk and hussle about our top 5, and our primary one seeming to be our specials, or lack of, I thought things like this were good.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
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