Pistoleer Archive
Thread: Recompiling the Top 5 Issues
Message Edited by xivtarren on 03-25-2004 01:48 PM
Message Edited by xivtarren on 03-25-2004 01:48 PM
I think we really only have two issues that we should be concerned with: (1) our broken specials and (2) the speed equation. If we can make some sort of progress on these two fronts (mainly just the specials though), then we would be in a much better state. I personally would like to see all of the suggested "fixes" (from the Status of Pistoleer Specials thread) implemented. Make Disarming shot a ranged intimidate, give stopping shot a posture down effect, have double tap affect two pools, Give PMD2 some sort of random status affect or a knockdown, raise the damage on BS3 and turn MTPS into an AoE health targeted attack. In short, give us a special to choose from other than fan shot, health shot2, and PMD1. If we add some variety and functionality to our specials, then we will cease being an incomplete profession.
Just my two cents.
Brutha wrote:
Looks good to me.
I would just like to add that i never saw any response to the issue about weatherpistoleerswere included as a ranged class when melee classes get a bonus against ranged. As we are most effective short ranged I would think this is an issue. Might come in under defence though.
If i have missed something (which is entirely possible) could someone point me in the right direction?
This investigation hit a snag. I'm still looking into it. Thunderheart and I were talking about 2 different (but similar) patch notes from Publish 7. It looks like we're in the clear, but I'd like to wait for confirmation.
My own tests on the matter were inconclusive, because I couldn't find 2 players (1 on Live, 1 on TC) with the same accuracy from the same profession with the same weapons. I thought maybe an unarmed TKA, but I'm afraid a TKA has perfect accuracy, or so close to it that it was untestable. I couldn't find 2 non masters of the same skill level. Now that the patch is on both Live and TC, a test is impossible.
Message Edited by Randonb on 03-26-2004 03:28 AM
Message Edited by Kevie on 03-29-2004 08:14 PM
Randonb wrote:
Would "we're boring to play" be a Top 5Issue? Not worded that way, of course. Our specials, even if they worked, don't really do anything but damage. Because all we do is damage, our only course of action is to pick the special that deals the most damage and spam it.
As long as our specials are bland, this tactic isn't going anywhere. Or does this go hand in hand with "fix our specials" closely enough that it doesn't need to be mentioned seperately?
Actually, I've changed my mind on the swapping the DX2 for the "We're boring" issue. Talking to players from other professions, I've been told it's the same for them too.. I've got a vision of putting this in causing the same response of the Devs not taking us seriouslywhen webrought uptwirly animations, holsters and the fact that the DX2 looks likeabrick wrapped to a handle with a bottle kneck stuck on for good measure.
Either stickwith the DX2 issue, or find something else that could be improved. Either way, mention the blandness of thespeicals when asking for them to be fixed.
Randonb wrote:
. . .
1) Almost all of our specials are broken or useless.
2) Our pistol (DX2) is worse than Marksman pistols and is not used by most players.
3) Our defensesdon't workare mostly useless.
4) The way speed works in the game is completely screwed up.
5) We are not fast or accurate enough with our weapon at the master level.
. . .
So I have3 questions for you all:
1) Can any of these items be removed from the list?
2) What would replace the items we remove, if any?
3) From the ones that we want to keep, what new information do we want to reflect?
1) Drop #2. The DX2 is a respectable weapon these days, and is definitely the best mass-produced, off-the-rack pistol you'll find. I'm betting most people who complain about it don't realize thatsince that list was written, the DX2got improved from about -25 accuracy at ideal range and is now about +45 ideal range accuracy. That's a HUGE improvement. All I want for the DX2 is that it looks better - shooting a hot glue gun is just kind of silly.
2) No idea for now. Your "It's boring" statement is accurate, but what do you expect from a pure combat profession?
3) For #5, it's important to note that we should also be more accurate. I think more Accuracy WHile Moving mods would be in order. For #3, I think it's important to note in the State Effect Spam Wars that is PVP, State Defenses are meaningless, and even in PVE, I don't see much of a difference in the resistance of those with high State Defenses and those without any whatsoever. Our almost total lack of Ranged and Melee Defense means we get hit harder and more often than just about any other profession out there. Our only noteworthy defense is Dodge, which works well.
Speed is supposed to be our specialty despite all logic. Then the highest the speed multiplier on a special should be 2.0. But a need fix for point blank shot 1 and 2 would be high mind damage. I mean the best shot would be a head shot at point blank. That would give thema reason to be used especailly on the TKA's that like to get in close.
1.) Yes remove the DX2 from the list. It has been improved and although not perfect is a quantum leap from what it was.
2.) I wouldn't add anything new to the list ( not that there are plenty of additional issues not listed here) simply because the devs seem to respond to a short list much more aggressively than they do to a long "wish" list.
3.) I am trying to answer your specific questions and not re-hashing the issues we all already know by heart. The "new" information that I would add is I would make clear to the devs that fixing our specials (ALL of them at once not piece meal) is our number one issue. I would also make clear that fixing our speed is very important but if it is possible ( it likely isn't) fix this issue with out nerfing the other classes. I am sick of coming off as the bad guy because I want my class fixed.
Now,secondary to all this is giving us improved defences, provide true "Pistoleer" state change specials, and if we are suppose to attack the health of a target then please give us the tools to do that.
Ok while grinding my way to jedi I went through pistoler and despite the large shaft protruding out of my bumm while i was running around as a pistoler I came to love the class ..... As a pistoler I always got my bumm handed to me in pvp unless it was with a melee profession and then I just kited them .... Rifleman always seemed to tear me a new one and I can never seem to even hit them but the can chew through me in no time flat ........ I finished pistoler and smuggler a little while ago and I noticed one big thing ..... when I pvp'd with my character and he went bounty hunter I creamed a rifleman so fast even with my gimped defence. I immediatly thought it was bounty hunter so I wrote it off....... While reading the numbers I found out one IMPORTANT THING
++++PISTOL ACCURACY++++105 with master marksman and pistoler 60 with master marksman and 45 with master pistoler............... while on the other hand ......................
REPLY ..............