Pistoleer Archive
Thread: DPS Calculator Website (beta)
Page 4 of 4
Zsenyka
Tue May 25, 2004 12:44 pm
#40
Your site is awesome! However there is a small feature it lacks... (you know, when you reach your arm to help others sometimesyour arm gets ripped off) ...so it would be really nice to have the damage types sorted by their inflicted damage/sec... 
RemKoolhaas
Tue May 25, 2004 5:54 pm
#41
Zsenyka wrote:it would be really nice to have the damage types sorted by their inflicted damage/sec...
I've always planned to add this in if I ever get the chance, it shouldn't be too hard to do. (Unfortunately, time is something I do not have much of.. I'll get to it eventually.)
RemKoolhaas
Tue May 25, 2004 5:58 pm
#42
Javac wrote:
The only thing I wish I could do would be a side-by-side compare of two guns.
I tried a test mockup of this and I didn't see an obvious way to make it any more helpful than just having the user open two web browser windows at once (which actually looked less confusing).
RemKoolhaas
Tue May 25, 2004 6:04 pm
#43
KaiRan wrote:After some experimentation, I seem to heave stumbled across a fact I did not already know: A Master Pistoleer + BH Pist 2 is all you'll need to cap out speed with ANY pistol? (+100 pistol speed skill mod)Can that be right? No point in a speed mod over 100?
Absolutely correct--Even if the pistol was @ 99.9 speed. It's a result of the flawed speed formula. See my "guide to weapon speed" or other threads in this forum for an explanation of the math.
KaernLegorah
Tue May 25, 2004 6:25 pm
#44
Javac wrote:
I've got it bookmarked now, nice site. The only thing I wish I could do would be a side-by-side compare of two guns.
Just get Mozilla FireFox and use the tabbed browsing feature (better than opening up two separate windows).
handleorsomething
Wed May 26, 2004 1:09 am
#45
handleorsomething wrote:
I hope you can, and want to, get the rest of them too.
Rem wrote:
Off the top of my head, the only combat professions missing are Commando and Jedi (both of which I'd happily add given the numbers). Am I missing something else?
You're right durrr; I always wanted to do swordsman and fencer so it always seemed like many were missing but you have got them all besides commando and jedi, well done. I would love to do a preemptive analysis on what damage I'll be doing as jedi tho and then daydream. Maybe you can post this in jedi forum and the correspondent there will be inclined to make a sticky of their specials like there is in the other forums.
Javac
Wed May 26, 2004 5:16 am
#46
KaernLegorah wrote:
Javac wrote:
I've got it bookmarked now, nice site. The only thing I wish I could do would be a side-by-side compare of two guns.
Just get Mozilla FireFox and use the tabbed browsing feature (better than opening up two separate windows).
Yeah I use Mozilla but that's still flippin' back and forth. Rather see it all lined up next to each other.
Mcgreag
Wed May 26, 2004 6:24 am
#47
RemKoolhaas wrote:
Added in the 1.5x output damage bonus so people would stop complaining about it (even though it is statistically irrelevant for comparing specials).
Also added 1hsword and 2hsword from the numbers in their forums.
Very nice but the damage x for fencers seem a bit off. Think they should be:
BlindHit1 2.0
BlindHit2 2.5
BodyHit1 1.5
Bodyhit2 2.5
BodyHit3 3.5
DizzyHit1 2.0
DizzyHit2 3.5
HealthHit1 1.5
HealthHit2 3.0
Hit1 2.5
Hit2 3.5
Hit3 5.0
ScatterHit1 3.0
ScatterHit2 4.0
SpinAttack1 2.0
SpinAttack2 3.0
Also the comments for ScatterHit1/2 are wrong, should be same as unarmedcombo (multiple pools).
As for pools, BodyHit1/2/3 and HealthHit1/2 hit health, the rest are random.
HealthHit1/2 do health bleeds.
RemKoolhaas
Wed May 26, 2004 7:18 am
#48
Mcgreag:
I fixed the description for those Fencer specials. I am insure which are the correct dmg/delay mods for Fencer though, I originally got my figures from this post:
http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=23249
It seems there is some discrepancy among Fencers as to what the actual correct modifiers are. Are one of the sets of numbers from a more reliable source?
I fixed the description for those Fencer specials. I am insure which are the correct dmg/delay mods for Fencer though, I originally got my figures from this post:
http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=23249
It seems there is some discrepancy among Fencers as to what the actual correct modifiers are. Are one of the sets of numbers from a more reliable source?
Mcgreag
Wed May 26, 2004 4:12 pm
#49
RemKoolhaas wrote:
Mcgreag:
I fixed the description for those Fencer specials. I am insure which are the correct dmg/delay mods for Fencer though, I originally got my figures from this post:
http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=23249
It seems there is some discrepancy among Fencers as to what the actual correct modifiers are. Are one of the sets of numbers from a more reliable source?
I haven't tested and counted all myself but I am sure that the stats you used are not correct, I know hit3 does more damage than bodyhit3 etc. The stats I posted was from a post linked from the sticked fencer FAQ.
http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=9030
I don't know where swgcenter got their info from, there are no source at all quoted on their site.
ShagratLighstar
Mon Aug 30, 2004 9:55 pm
#50
awesome tool dude.ill pass it to all my spanish friends in farstar.
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