Pistoleer Archive

Thread: Do we get any attacks capable of doing 1000 damage every 1/2 second?

deadnewbie
Mon Nov 17, 2003 3:18 pm
#27

If you actually understood one iota about game balance and the directions of each profession you'd understand why we'll never get one.



Imperial Minister of Information
DirikSoulfire
Mon Nov 17, 2003 3:27 pm
#28

I understand a lot about game balance, I've been playing these things for quite a while you know. Now a high damage ar piercing pistol would naturally have to be slower than ass in order to make it a fair yet still viable weapon. A slow speed would probably make its use kind of iffy in pvp (lets face it, its all about how fast you pump out the specials) but would still be usefull in PvE against critters that have a much higher armor rating.


Frankly the entire AR system of this game is borked and needs to be rethought instead of having multiple ar levels and special protections on top of that it should go straight to a percentage based system, each weapon would have a natural % of ar it can overcome with smiths who create better product getting a higher %. This would also neaten up some of the damage equations and make it much easier for the individual player to calculate his dps vs a certain AR%.


A creature with say 90% AR could only be tagged with full damage from a 90% or higher gun.




Ciao

Dirik Soulfire
deadnewbie
Mon Nov 17, 2003 10:39 pm
#29

A slow weapon is called a carbine. A really slow weapon is called a rifle.

There's basically a minimum and maximum range for all of the above (with spraystick being the exception). Pistoleers do quick rapid damage with low HAM cost to unarmed/light armoed target. This is the purpose of the pistoleer. Likewise, this is the domain of the Teras Kasi Artist. Theirs is practically the domain of taking down targets with no armor (bare fists) or light armor (vibroknuckles). Once you move to medium or heavy armor the Teras Kasi becomes the biggest gimp on the block. If you start handing out better than light armor piercing to pistoleers you're going to need to make offsets to the Teras Kasi to match for melee. The problem becomes that Teras Kasi gets so much ridiculous speed that slow becomes irrelevant because a TKA will make it fast.

The slowest weapon a TKA has is his hands. That's at 3.5 speed. With that "slow" weapon, a TKA can hit speed cap on all specials. All. Every single one. If you start handing out medium/heavy AP to professions that currently only unarmored/light armored, the Teras Kasi breaks everything. If you don't give it to the Teras Kasi then you hinder melee in general. This is what we call balance.



Imperial Minister of Information
JacenNightstorm
Mon Nov 17, 2003 10:43 pm
#30


DirikSoulfire wrote:

Anyone yapping about how weak pistols are IRL compared to a rifle obviously hasn't shot some of the large bore handguns. A 45 does more physical damage and has more knockdown capacity than a M-16. A 44 magnum at close range will rip a mans head off and has about as much kick as a 30-06. A desert eagle is a 50 calibur pistol designed specifically to take down big charging critters such as grizzlies when a shotgun loaded with buck is just pissing it off.






Sorry I don't post much, but when I read this kind of stuff I can't help it.

None of the above quote is true. I am a former US Army armorer, and current NRA firearms Instructor, and a Concealed Weapon Permit instructor. I don't feel like going line for line with it, but you are misinformed. I've heard this kind of stuff before, and like to **edit** it in the bud before someone else takes it as fact. If it were true then don't you think everyone in SOCOM would be issued high powered handguns as primaries? Nuff said, you sound like a guy I want in my corner, you just need some knowledge adjustment. If your in SC sometime I might take you to the range and help.

I'm just starting the pistoleer tree, what kind of stats should I be looking for in a Dx2?
SanTsu
Mon Nov 17, 2003 11:39 pm
#31

HeHe yea pistols are nice from around 25 meters in real life but they dont have near the powder load of a good rifle. Personally for up close and personala shotgun is much nicer and for ranged Ill take a rifle anyday.


But for a real thrill try A M109 a3 howitzer nothing like a 100 pound round fired 15 miles to give you the firepower bug.




______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
BeWary
Tue Nov 18, 2003 3:45 am
#32

Jacen: most "master" quality weapons are very close in stats and unless you start lookin for enhanced guns ( using krayt tissue or other loot drops) it really don't matter who you buy from, as long as they are a well known smith.

Where it becomes important is when you go lookin to have your pistol sliced, untill you get some of the speed mods you will want to definately have some speed "added" to your gun. A good speed slice and a speed power-up can make the dx2 a lot friendlier to the novice pistoleer.

Of course by takin speed in both of your "after-market" improvements you are sacrificing potential damage, so you will have to test out a few combo's before you find one that suits your play-style. Be ready to spend as it may take you a few guns to get a set up you like.



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AlmiBoawou
Tue Nov 18, 2003 10:44 am
#33






Tal-N wrote:

The devs have stated that there is a 1 second minimum and they were considering lowering it to 0.5. As for timing it you really can't since what you see on client side is always lagged behind what is really happening so a matter of 0.5 seconds really can be messed up by lag, ping and various other things. The client side is always a bit faster to compensate for the ping which can be anything up to 0.4 seconds meaning that by the time the ping is taken into the equasion both the client and server are syncronised within a matter of 0.3 seconds or there abouts.


As for the AT-ST, your dealing with something which certainly does not fire once every 2 seconds. Since it has two cannons which fire independantly the reason your seeing your four shots between it's shots is due to how it attacks. The flaw is that it fires twice in rapid succession, for the second cannon to be ready for the next shot it needs a seperate 1-2 seconds for it to recharge. Hence you get a 2 secondish delay for both cannons hence you can fire around 3-4 shots between each volley from the AT-ST.







Have you owned an atst? Maybe you have, and I know the animation shows 2 rapid shots together, but the important thing to look at is the combat window, where it says "An atst hits bla bla for X damge". These do appear to show up once every 2 seconds.


In any case it looks like some knowledgeable people have actually timestamped this and shown it to be .5 seconds.

DirikSoulfire
Sat Nov 22, 2003 6:55 pm
#34






JacenNightstorm wrote:




DirikSoulfire wrote:

Anyone yapping about how weak pistols are IRL compared to a rifle obviously hasn't shot some of the large bore handguns. A 45 does more physical damage and has more knockdown capacity than a M-16. A 44 magnum at close range will rip a mans head off and has about as much kick as a 30-06. A desert eagle is a 50 calibur pistol designed specifically to take down big charging critters such as grizzlies when a shotgun loaded with buck is just pissing it off.








Sorry I don't post much, but when I read this kind of stuff I can't help it.

None of the above quote is true. I am a former US Army armorer, and current NRA firearms Instructor, and a Concealed Weapon Permit instructor. I don't feel like going line for line with it, but you are misinformed. I've heard this kind of stuff before, and like to **edit** it in the bud before someone else takes it as fact. If it were true then don't you think everyone in SOCOM would be issued high powered handguns as primaries? Nuff said, you sound like a guy I want in my corner, you just need some knowledge adjustment. If your in SC sometime I might take you to the range and help.

I'm just starting the pistoleer tree, what kind of stats should I be looking for in a Dx2?






Actually a lot of this post is true. The primary reason your Socom bad boys aren't running with a primary as a pistol (oh and by the way some of them ARE running with a pistol as a primary in indoor environments) mainly has do to do with ROF and accuracy. The muzzle rise on an MP5 even on burst is much more controllable than say a 44 magnum (I've fired both thank you mr instructor I got about a 2 inch muzzle rize on a burst off the MP and considerably more off the magnum). I'll grant you that most high powered hand guns don't have as much penetration as say a 30 06 (with the right rounds they can come **edit** close but most folks don't have access to those) but many of them have the same if not more knockdown at close range. Subsonic pistol rounds such as the 45 acp also have the added bonus of often sending the target into shock directly after being hit. A vest can protect you against a direct blast from a 44 magnum true and you won't die outright but odds are your ribcage is going to look like jello, especially if the blast was at knife fighting distance like most pistol fights are.


Quite frankly and your knowledgeable so you should know this, a desert eagle or a 44 magnum is a damned bitch to controll at ANY rate of fire unless you've been doing it for a loooong time and truth tell it cannot be kept up for an indefinite time period. For military day to day use a 9 mil is much more practical because lets face it, you can plink with that thing all day and not feal it. After about 2 hours of firing my super blackhawk in competition my dang hand hurts like hell, thats WITH padded shooting gloves.


I did not say ALL pistols are more powerful than rifles, just like its not the other way arround. While its true that the majority of rifles outpower pistols there ARE stand outs that do well. You obviously didn't read my post at all and just decided to slap your own words in. And yes the 50 cal pistol introduced by Desert Eagle is used to do just as I claimed, stop a bear when a standard hunting rifle cannot. Does this mean your going to john woo those suckers? no. Granted I'd like to find the dummy that tries


Yes some pistols are more powerful than some rifles, and no its not just the 22 rifles. By the waymost SMG's and carbines are chambered in PISTOL Calibers. Thats right those Special Operations teams that use the nifty Mp5's? They are using essentially pistols that can be set to full auto. Just cause you know your **edit** don't mean other people don't =P.


By the way I may not have instructor credentials but I am qualified expert on the M-16 and the 9mil, and I spend about 80% of my free time shooting (when I'm not in this game shooting)or hanging and talking about shooting with several police officers who are on the local swat team and one of which was a green beret in vietnam. We actually had this very discussion before =P. Basically after comparing some numbers we found that in the close range area a high powered handgun is much nastier than a rifle but as range went out the rifle steadily increased at a given rate while the pistols effectiveness dropped exponentially once a set range was hit. Can't remember the specific range but I believe at a sustaned rate of fire a pistol became too inaccurate at around 100 feet mainly because of the controll required, you had to space out your shots much more.


Time to bring this sucker back from the grave to prove a point woot woot =).




Ciao

Dirik Soulfire
SilentJay1284
Sat Nov 22, 2003 10:53 pm
#35

You gotta remember, melee classes are taking more damage than you.



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-GKar-
Sun Nov 23, 2003 3:33 am
#36

yeah i dont know what u guys are doing but with my pre-patch krayt Launcher pistol im doing alot more then 1000 dps....stats are 1.8 speed 100-540 damage powered up btw. Maybe its ur guys guns.



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cue-ball
Sun Nov 23, 2003 4:05 am
#37

i dont get it either before i gave up commando and most of pistoleer i was firing last ditch every second for around 6000 damage and fan for around 4000 a sec with my 1.4 94 - 585 launcher and i could outdamage my buddy that was a master commando using his flamer(to unarmored opponents) every time. i went to the warren and destroy a atst in 4 secs with it. one panic and then 3 lastditchs it didnt even get one shot off talk about underpowered and atsts are getting nerfed again



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Auto
Sun Nov 23, 2003 5:24 am
#38

when i was master pistoleer/smuggleri could do 2k every half second, so yeah we are capable but it takes a very nice gun like I had



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