Pistoleer Archive

Thread: Parts of the Combat Balance to be rolled out in Publish 7

Jasyn
Tue Feb 24, 2004 1:05 pm
#27

Come on, Fix our Specials, I'm ok with uping melee's attacks against us IF the developers FIX OUR SPECIALS. Disarm alown would make veryone here VERY VERY happy. Hell aproch it from a marketing standpoint, if most of the Galaxy is Pisoler(becasue its required for everything that owns like BH i might add) Then Take Care of your Customers. Why should we pay you every mounth for a game that doesn't work.



____________________________________
Favorit quote of the day:
No reason to...change other things to help a broken system function better, the solution should always be fix the broken system, not adjust other things to block the abuses of a broken system. Know what I mean??
-JEST3R
Rondiel
Tue Feb 24, 2004 3:13 pm
#28






Randonb wrote:
-Defensive modifiers will be getting a hard cap. No more stacking Pistoleer/Fencer or what have you to be nearly unhittable. There is expected to be some benefit from the stacking, but it will be limited. The cap has not been publicly disclosed yet.





Crap...I'm almost Master Pistoleer, and have gone a good amount of the way up the Fencer tree. This was because I was tired of getting my ass handed to me in PvP. But going pistoleer/fencer and getting a like +100 to knockdown really helps. (not to mention the195 dodge at both master pistoleer and master fencer).


Now....all is gone. Unless they take like another two months to get this publish out, I will never see the bright lights of PvP fame down my current path again. I guess TKA is really the only way to go.Actually, come to think of it...most combat professions are better than pistoleer in almost every aspect in PvP. I may be wrong and hopefully, for the profession's sake, I am.



------------
Rondiel Steelbane
Jack of All Trades
Tempest
Haywood
Tue Feb 24, 2004 9:05 pm
#29

Carbineers are getting a new special and 2 fixes


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Dude, you are obviously not a carbineer. They are far more broke than a Pistoleer, and I know since I was a master Pistoleer.


They are not adding anything they are fixing. Did you know that Charge Shot 2 is supposed to be an AOE KD. Imagine if that worked. Also 4 specials are supposed to Dizzy/stun/blind and 2 of those are AOE. If the carbineer worked we would have an AOE STUN/BLIND/DIZZY followed by an Area KD.


What they have done is finally make the Dizzy part of the special stick, and the action shot 2 is an AOE Bleed/posture down attack which is now also being fixed. The change to burstshot 2 is a welcome addition, you got fanshot we now get burstshot2.




00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101 COL Haywood'
11010011000100010110011101001000001000001110110111 Master Bounty Hunter
11100111100011011001010110100101010110110011101000 01101000110100101101110000011110011010100100110001 Imperial Ace Pilot
10100010100001110000101111101110010010100000000111



JamfeFabri
Wed Feb 25, 2004 5:19 am
#30

Guess ill be relying on smuggler moves for a while then......

On the bright side though pistols still ahve their "style", an we aint as broken as some proffessions (pikeman, unless it was fixed while i was gone)

also carbineer has seen a lot more hell than pistoleer, mostly due to ham costs

But yea well ahve to wait an see.....



~~~~~~~~~~
"In an effort to combat the Imperial technological superiority with such innovative designs as the ATST, our rebellion scientists have come up with a weapon more devasting than 3 Death Stars....... KAMIKAZE EWOKS!" - Some head honcho for the rebels, was later promoted and dubbed "Hero of the Rebellion"

5 star ninja
~~~~~~~~~~
DrakeWindwalker
Wed Feb 25, 2004 10:19 am
#31

Anyone else think that NONE of the devs ever played a pistoleer?!?!? and that all they play are TKMs, commandos, and jedis?



Drake/Ivay Windwalker
Happly married to Izabele

Benkos
Wed Feb 25, 2004 6:58 pm
#32

**edit** it.... after playing this game for 6 moths the only thing i can do is pvp.... msns get so dam boring.... quest.... the same damn thing over and onver again with diferent colors and names (kill, deliver. retrive.... bah... so so SO boring)...... ........... and now the unbalance of prefesions in pvp just make me so mad... have u seen a figth between a pistoleer and a rifleman?? is just ridiculous.... we are completly broken... **edit** it pistoleers is the most useless profesion there is... nothng works rigth... what the **edit**ing problem??? How much money you making a moth in this game?? you realeased to soon... well so get more people to work in fixing it soon before we all get bored.... get another team... some work in content (that is really really needed) and some in fixing all the things that are not working.... **edit** man how much money are you making with $15 a moth form all these people... we will al get **edit**ing bored of this game before you get to work in fixing all that is broken...



No content.... or better.. monotematic content.... .... msns is the most bring thing ever........ great unbalances in pvp....... profesion all broken since release......... what else is there to do in this game??? the boring jadi path where you just grin for a profesion you hate to droi it 3 secs after you master it?? This game is great but you cant play it for to long... gets boring fast and there are way to many things working wrong...




Kaabezza
Fri Feb 27, 2004 10:53 pm
#33



Haywood wrote:
Carbineers are getting a new special and 2 fixes
_________________________________________________________
Dude, you are obviously not a carbineer. They are far more broke than a Pistoleer, and I know since I was a master Pistoleer.
They are not adding anything they are fixing. Did you know that Charge Shot 2 is supposed to be an AOE KD. Imagine if that worked. Also 4 specials are supposed to Dizzy/stun/blind and 2 of those are AOE. If the carbineer worked we would have an AOE STUN/BLIND/DIZZY followed by an Area KD.
What they have done is finally make the Dizzy part of the special stick, and the action shot 2 is an AOE Bleed/posture down attack which is now also being fixed. The change to burstshot 2 is a welcome addition, you got fanshot we now get burstshot2.



Yeah one profession that that is more broken than pistoleer .



We don't have time to discuss this in a committee.
cheechcheech
Fri Feb 27, 2004 11:25 pm
#34

A little birdy has told me that publish 8 will implement speed caps that will definitely help the pistoleer profession. Right nowevery profession has the ability to spam specials at the one sec cap.



After publish 8, speed caps will be 1 sec for pistoleer, 2 secs for carbineer, and 3 secs for rifleman. No longer will a rifleman be able to spam headshot3 at the 1 sec cap. They still have stun damage rifle (jawa) and armor piericing, but this will help in balancing us out. How cool would it be if they missed or we dodged the headshot3 and then they have to wait another 3 secs to shoot again? Thats basically 6 secs of no damage while pistoleers will have the potential to get 6 shots off in that time period.


Now if we could get some specials working properly.....




Sagem - Intrepid
Cheech - Radiant
JamfeFabri
Sat Feb 28, 2004 6:17 am
#35

/drool



~~~~~~~~~~
"In an effort to combat the Imperial technological superiority with such innovative designs as the ATST, our rebellion scientists have come up with a weapon more devasting than 3 Death Stars....... KAMIKAZE EWOKS!" - Some head honcho for the rebels, was later promoted and dubbed "Hero of the Rebellion"

5 star ninja
~~~~~~~~~~
llllMaverickllll
Sat Feb 28, 2004 10:02 am
#36

For pistoleers that play PvP, the smuggler dirty fighting line is pretty much a requirement. Heck, it's pretty much a requirement to do well in PvE also. The changes to warcry are not JUST to warcry. It's applying to panic shot as well....Anyone who had planned on doing PvP from patch 7 to patch 8 (assuming the godly combat revamp sweeps in and helps us out) as I was may be in for a suprise :/



Porkchop Sandwhiches!!!!!!????
Teoco Capwn - Wanderhome
Akumaru - Wanderhome
Demane
Sat Feb 28, 2004 10:53 am
#37

I know I have read that the carbineer changes have been discribed as a start and sneak peek into the combat fixes. I would imagine pistol changes will squeek in in the next couple patches after. As for panic shot...have any of you even read it's description? It says you don't have to hit your target to make them cover while you plan your next move. Where in that leads you to believe you can walk up and hit them 15 times while they cower behind a dumpster? Looks to me they are fixing it to what they have intended it to be in the first place. Basically players have had a over powered skill and took advantage of it.


Speed caps: If rifles are capped to three times as slow as pistol then players whining about other things while not mentioning how insanely beneficial this will be are just plain ignorant. It is rare for a rifleman to maintain his distance in the average fight to take full advantage of their range bonuses. I see a shift in power to pistoleers here far greater than rifleman will maintain.


Specials: will be fixed...it is inevitable, but take note that we are asked in every profession to define what each class should be. In time our specials will all work but we will have ever defined strengths and weeknesses. Don't delude yourselves in thinking every change is to make pistoleer omnipotent in pvp. Devs will never totally overlook how prefessions will work with each other. By definition this means each will be weaker in areas where others will excell. You don't like the play style? Then plan another profession.


TKA: ya dizzy/KD needs to be fixed. It just needs the timer shortened or measures to allow a recheck sooner to see if you can shake the dizzy in order to get up. This will be fixed, they just happened to fix warcry first. You think tka will be so uber when you can stand up after a limit is put in? You say their vk's with AP 1 is unbeatable? Do you know that if you wear a psg plus 80% kinetic armor vk's hit for less than 300? Do you know that if a tka uses a vk and spams unarmed hit 3 he will incap himself due to mind drain in only a few seconds if their mind is not buffed well over 2000?Ya they can rawl all day long with no vk but I am pretty sure they would like to hit more than 100 damage.


Ranged vs melee: Biggest moan debate in all morpg's. Just bloody face the fast that some professions will be weak to others. Pistoleers when fixed will certainly be one of the best against melee's. You can still kite and melee users **edit** just as much about ranged kiting as ranged **edit** about melee's owning up close. Melee's owning up close? Fricking Duh! I want to see the skills fixed because pistol is not all about damage and need to use all the tricks up their sleeves. You want to hit like commando's then by all means play one but take a look at their defences...ya that's right, none. It is all about play style. The devs obviously listen to us. The problem they have is that every little coding takes time in a game like this. High poly graphics like new animations and items like armor take days and weeks to make and add in. You wanted complex game mechanics and pretty graphics? Then suck it up and give them some time.


Too much whining...not enough patience.



Sinumbra (Flurry),
Officer at large.
Gray03
Sat Feb 28, 2004 9:31 pm
#38

Some initial reports from my TC experiences -


Healthshots now hit the health pool on all initial shots - this makes them some of our best targetted DPS for PvE (Still worthless for PvP however)


Rifleman now take significantly more damage in melee combat with a rifle equipped - a minor change but good, makes the rifleman/tkm combo a "little" less invulnerable in melee.


Don't know of any defense stackers on TC / and can't find anyone to pvp with usually anyways - so no idea if the "changes" have done anything there.



Koelind
Sat Feb 28, 2004 9:55 pm
#39

From what I read, all they are doing is capping defenses, that does not mean stacked state defenses ect dont work, just have a cap.
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