Pistoleer Archive

Thread: Our Defensive Mods Are Broken/Useless

OddjobXL
Wed Nov 05, 2003 9:53 am
#27

I think I get it - Commandos have access to a good pistol cert. And Smugglers have a pistol based Dirty Fighting skill tree. Bounty hunters have both a pistol and a pistol based combat skill trees. So there will be more people inclined to pick useful skills from pistoleer that aren't Pistoleers from other skill trees. So I can see why we're a dabbler's profession but I'm still not sure why it matters. If someone envies certain skills from another branch why bother complaining - why not just pick them up? That's what I do.




Mandash Grim
Captain of The Ikopi Stag

"If tyranny's cold grasp should tighten, what is left to endure? One man or one woman, a grain of sand in that clammy clot, a fellowship of wet misery. But if some strange fire should fuse that sad company into glass, then what newborn edges might bloodily cut and win release?"
phantomRyce
Wed Nov 05, 2003 10:04 am
#28

yea philospher im sure youll be pretty impressed with the kd defences. I have on live servers the kd defences of fencer and pistoleer for +70 kd defence. My friend is a bh and he has alot of trouble knocking me down. He has missed 4 kds in a row befor, of course sometimes one or two get by but those defences are NOT broken.


Dodge, well i'm not sure. My friend said i dodged an attack befor but other than that ive never noticed it. i got around 30 dodge. The only people that i can image really spammin kds not buffed would be tka but you can kite them. Bh's would almost kill them selfs trying to spam you. If you resisted 2 kds and in that time got off 4 stopping shots(master speed). Then he would be pretty close to dead. .




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Bolanos
Wed Nov 05, 2003 10:13 am
#29






OddjobXL wrote:

I think I get it - Commandos have access to a good pistol cert. And Smugglers have a pistol based Dirty Fighting skill tree. Bounty hunters have both a pistol and a pistol based combat skill trees. So there will be more people inclined to pick useful skills from pistoleer that aren't Pistoleers from other skill trees. So I can see why we're a dabbler's profession but I'm still not sure why it matters. If someone envies certain skills from another branch why bother complaining - why not just pick them up? That's what I do.







I love it when people think Your getting it, as for your question:


"If someone envies certain skills from another branch why bother complaining - why not just pick them up?"


That's true, and I can agree with you there. However, the silly, drunk, obnoxious, contradictory, nerfhearding Dev's have this idea in their head's, they refer to it as, "being true to the storyline of the time". Thus the reason they have not put Jedi into the game. The game will not be true to the timeline if 90% of the population was a bounty hunter with pistol skills. Or Smuggler with pistol skills. Then it wouldn't be Star wars galaxies, it would be called jango fette galaxies, or Han Solo galaxies. As it is now, there must be about 20% of the population as CH, and if you look at the movies, there was only ONE that was ever seen. That's one less then Jedi, and Jedi isn't even in yet! But I'm getting of track, sorry. Simply put, It will make that one profession overpowered to the point that all who choose a combat profession will go that route in order to be effective in PvP combat, thus distroying the gameing system since the other professions will not be in use and creating a new form of Star War's universe, one that was NOT invisioned from the movies and George Lucas would never sign off on.

OddjobXL
Wed Nov 05, 2003 10:22 am
#30

So what's really driving this is twofold:


Devs want some semblance of the Star War setting (they should have thought of that before introducing some of the more outrageously flamboyantcombat classes - and maybe paid a little more attention to tactical realities/NPC troop managementala Operation Flashpoint).


PvPers, naturally, want to make the most effective character possible to be competative with all the other PvPers who are playing the most effective characters possible. After spending alot of time building up one set of skills it's more effective to post in forums in hopes of gaining concessions than retraining in a different profession which itself might get nerfed down the road. Better to stay where you are and demand new concessions for yourself and nerfs for others.


Now it all makes sense. I think I'll stick to PvE and my fun custom template rather than get too bogged down in the unStar Warsy PvP and the forum based chest pounding it seems to spawn.




Mandash Grim
Captain of The Ikopi Stag

"If tyranny's cold grasp should tighten, what is left to endure? One man or one woman, a grain of sand in that clammy clot, a fellowship of wet misery. But if some strange fire should fuse that sad company into glass, then what newborn edges might bloodily cut and win release?"
Bolanos
Wed Nov 05, 2003 10:29 am
#31






Iraea wrote:

For the pistoleer profession as its own profession, that's problematic because they don't have any ranged statechange or posture change attacks on their own, and most people won't stand still to get pistolwhipped.





If they put Pistoleer as it's own profession without the capabilities of dabbler's, then we can work with our specials for statchanges, such as stopping shot doesn't currently stop or incap in one shot like the discription say's, so if we become our own profession then they can add either a dizzy, KD, or something that causes your attacker to stop and fall, maybe not incap but at least it "stop's" your attacker which is what it's suppose to do. But can you imagine this special working like this in the hands of a BH/Pistoleer spamming it every second? It should be only pistoleer and as we all know, we can spam it every 2 seconds at master level, which is more inline for an attack of that nature.
Iraea
Wed Nov 05, 2003 11:17 am
#32

Well, I'm not anti-dabbler per se, but I can see how pistoleer as its own profession is obscured by pistol specialist skillpoint builds. It's sort of a vicious cycle - pistoleer in itself isn't effective enough, so master pistoleers tend to take other classes to be more effective, thereby causing people to think pistoleer is too strong... when it's really a smuggler or BH special they're getting "owned" by.

Seperating the professions, though, is unimaginative and not very productive as a solution - it decreases options. What I'd rather see is more choices that are viable, not less. I don't have a problem with people being a pistol specialist, but I do have a problem that pistol is basicallythe only weapon that's gotviable specialist templates besides the direct elite profession.



Evelyn
Bloodfin
Taewyn
Wed Nov 05, 2003 12:21 pm
#33

Could it be possible the formula for dodge allows steeper growth at higher levels?


I meen to this date no one actually knows the formula on that skill.


For all anyone knows the formula could work like to stupid speed formula.


I think everyone here needs to stop jumping to conlusions until Philospher can actually test it and see if it is indeed useless.....


For all you know +100 dodge could meen dodging 10% of all incoming attacks after the to-hit formula is done.....Or it could be worthless, until firther testing is done, or the formula is dicovered, none of us know.





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Taewyn
Wed Nov 05, 2003 12:24 pm
#34

And btw, the state defense increaseses are huge.....


I was trying to knock down a TKA+pistoleer on live, and I am normally resisted 3-4 times before the KD works.....


That does not sound like much, but for most pistoleers thats 2-3 attacks they can shoot off.


If the defenses are doubled, I am expecting to take around 2-3 KD's to knock somone with just pistoleer down, if that person has dabbled for more KD then it could take upwards of 6-7......Thats an extra 6-7 seconds the pistoleer has to deal damage, or force the KDr to heal....


State defense are good, Meelee defense is awsome, Dodge still has to be tested.





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


LevaOripa
Wed Nov 05, 2003 12:38 pm
#35

Bolonas is totally right about pistoleer being a dabber pick up for other classes and it needs to be stoped Bounty hunters commandos and to a extent smugglers need to live inside there skill tree and should not be able to take our skills and combine them with their own skills.


pistoleer is SOPOSED to be a elite profession not a training ground for everyone elses profession


Philoispher welcome and congrats on your new job


As a state of the profession number 1 need to be fixed for pistoleerto the Devs should be the removal of Bounty hunters from stacking our skills with their skills.....other classes arnt nearly as bad in the stacking effect and most of them really need some of our skills where BHs do not they have a lot of skills perks and specials without taking pistoleer skills like our accuracy while moving and combining there working specials withpistoleer accuracy .


As a master pistoleer i cant use a scatter pistol so my specials and skills should not work with a bounty hunter useing a non pistol weapon with pistoleer skills.....Hey if its called a pistol and a master of pistoleeer cant use it it is mis named.........and NO we dont want a cert for a scatter pistol we want BHs out of pistoleer


until this is done also.......anything pistoleers get thats new should be put into the master box lol.......


with you being a BH I really dont think you will support this idea but its a good idea and should be done .if you support it that will speak volumes huh ?time will tell.....but any improvement made to pistoleer without this issue being addressed will only make this worse than I have talked about this with 3 BHs on my server and face to face they agree with me totally


A pure BH using eye shot on me has a good fight on his hands and i stand a very good chance of beating him at least 50 / 50.this is fun


A BH with pistoleer accuracy will kill me in about 6 seconds or so I have no chance at all it is totally depressing to see him run and gun along side me and never miss a shot while he is using a fwg5 no less not even his scatter gun... if i am really lucky he will have to pop a stim pak and it last a few more seconds........If he is a serious killer and uses powerups and maybe even a tissue built gun the fight lasts only about 4 seconds.


The main this is lets get these people who dont need our skills the hell out of the pistoleer profession asap so some real balencing can be done so everyone can have a fun profession.


Yea all our broke stuff needs to be fixed do you need a list


Leava Oripa


Master Pistoleer-Flurry




1st account Leva 249 point jedi Free Alt -Leva- Rifle Goddess
I want whats best for the overall health of game...................Do you ?
nolan007
Wed Nov 05, 2003 12:51 pm
#36



Good post... defenses don't work.






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( Maybe one day these ideas will be considered or implemented. Bump it, please? )

FallOut1214
Wed Nov 05, 2003 1:42 pm
#37

Phil,


You're skewing numbers and comparing apples to oranges......again.


If +50 Defense vs. Knockdown actually gives a 50% chance to resist a knockdown, then what happened on the shot prior to that has ABSOLUTELY NO BEARING ON ANY FOLLOWING SHOT. Everytime someone tries to knock you down, you have a 1 in 2 chance of resisting it. Period, end of story. Whether they tried to knock you down with the previous shot adds no penalty to your 50% chance of resisting the next one.It's like flipping a coin; if a flip comes up heads, there is a 50% chance that the next flip will come up heads. Very simple.


This doesn'teven take into consideration thatevery knockdown you resist leaves you on your feet spamming away with whatever special you're using. SO EVEN RESISTING ONE KNOCKDOWN CAN BE THE DIFFERENCE IN A FIGHT.


And have you seen anyone spamming any Knockdown moves recently? No? Know why? BECAUSE THE HAM COST FOR THEM IS EXCEPTIONALLY HIGH. HAM cost for Underhand Shot with a well-made Laser Carbine? 200+. Insinuating that one can simply spam a shot that costs that much on a regular basis is simply spreading misinformation.


Compare the blind state from Eye Shot to the Dodge mod at Master Pistoleer? Let's see, how many skill points does it take to get Eye Shot now? After they move it to Master Bounty Hunter? And how many skill points does it take to get Master Pistoleer and all those Dodge mods?



I'm sorry to say this, but I think you are completely ignorant to the true issues facing this profession, and I am considering changing my template knowing that you will be representing one of the major professions that my template contains. You are spreading misinformation through flawed math and biased opinions. And to think I dropped Bounty Hunter for this.


Ban me? I don't care. All the less reason to read your misinformed and biased drivel.


Good day.




__________________________________________________
Rayvik Garrison

Thank God for WoW.
Bolanos
Wed Nov 05, 2003 2:03 pm
#38






Inhocmark wrote:

A Pistoleer is a grand artist. Deadly accurate with a pistol in his/her hand and lightining fast. But beyond that, they have skill to fire a pistol in any situation and be accurate. A Master Pistoleer should be able to hit the eye of a needle in pistol range even when running. They are the Debonair duellers and the Masters will have some of the fastest Pistol moves in the galaxy.




I don't mean this to be a smart@$$ but...what game are you playing? Pistoleer is not the most accurate or fastest with a pistol, Bounty hunter is. That is one of the things that has us upset here. BH can hit the eye of a needle with pistol's, we can't. they have better accuracy then us. Our specials aren't the fastest, Our best special actually has the highest delay in the game if I'm not mistaken. We're the oposite of what your telling me we are.
DisplacedSurfeR
Wed Nov 05, 2003 3:30 pm
#39

Well Commando weaopns have higher delays..


We have a huge delay on stopping shot.. which is funny because we end up with only 74 speed.. where as other classes with smaller delays and more speed built into the gun end up with more speed..


Its all rather odd. A lot was missed in beta




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