Pistoleer Archive
Thread: Focus Thread : Balancing Range limitations for Pistoleer, Carbineer and Rifleman.
Giftmacher wrote:
Oh and another thought, a minimum range will notactually address the issue of a Rifleman stopping shotting you, then running out of range and into his rifle's range. We will still have to swap out to a rifle to fire back.
The same goes for handing the long range weapons to master riflemen only, in fact that will exacerbate the problem as you'll end up with no one but other master riflemen able to return fire.
Slower rifle fire/movementmight help,in combination witha maximum range on the use of stopping shot so they have to move in close then run out of your range? Less time safely out of harm'sway then and if we move to accuracy penalties rather than just a range cap this is even more so.
Gift.
Now to be fair in this manner, what should pistols min range be? 10m?
I guess I can see it.. 10-40m pistol 20-50m a carbine, and 35-65 a rifle. It would really help melee out alot this way.. Everyone balance in their ranges.
Logitition wrote:
Now to be fair in this manner, what should pistols min range be? 10m?
I guess I can see it.. 10-40m pistol 20-50m a carbine, and 35-65 a rifle. It would really help melee out alot this way.. Everyone balance in their ranges.
Hmmmm...but then melee > all.
Why would melee be better than all tho?
It seemed a pretty balanced idea.. melees would just be tanks and for up close. If the one with no range minimum would do better, and all pistoleers would fall into that category.. then won't it just be pistoleer/melee > all.
Is it just based on the reasoning that most of the pve stuff is nothing but melee?
All I do is war and pvp.. I may not understand fully here. Is it hard to find a melee for pve? I guess people could then just template to a melee part in their templates and that may become the fotm bracket.. I know that would not be a good thing.
But, if all else had a min range, would not melee users have the same concern that a pistoleer can outdistance them AND fire up close in their range bracket?
Yea.. forgot about them..![]()
Yer right..
Hmmmm.. they would make minced meat of riflemen and carbineer/ rangers and CH's, I guess.. I see what ya mean...
Well, prolly best to just not have minimum ranges for that reason alone... Like ya said.. best just change to a gun that handles the ranges instead of being at a disadvantage on the otherside. Much easier and the best for fairness I guess..
Logitition wrote:
Now to be fair in this manner, what should pistols min range be? 10m?
I guess I can see it.. 10-40m pistol 20-50m a carbine, and 35-65 a rifle. It would really help melee out alot this way.. Everyone balance in their ranges.
I see nothing wrong with this (outside of "why can't I shoot this thing right in front of me???"), if range limits are to stay in. We force melee to either use a ranged weapon outside of their range limit or do nothing. So what's wrong with forcing us to use a melee weapon inside of 10m or do nothing? (outside of the fact that in the movies, blasters were obviously used at ranges much closer than 10m.)
Your telling me I can't bring a .1m long pistol to bear on a target 10m away? Hmmm.....
It doesn't really make sense. Neither does not being able to bring a 1m long rifle to bear on a target 30m away. It should be possible, but just with big accuracy penalties.
I like the idea of a poster above that suggested all ranged professions, even pistoleers have a disadvantage at point blank (let's say 5m) so melee has some use again.
BadgerSmaker wrote:
Well, Sniper shot has a 20m min range on TC now it seems.
if they were to re-enable the minimum range on certain postures ( remember the old 15m no fire zone when prone?) and tweak them to reflect a "minimum range for that weapon" it might be easier for the rifles/carbs to swallow.
Then all that is needed to to bind more specials to certain postures, just as sniper is now bound to prone. Leave the rifles their lesser power specials for "any posture" but make them accept range limitations for really pounding away. This leaves snipershot as a lethal blow it's s'posed to be w/o totally crippling the rifle user in enclosed spaces.
( and what retard brings his long gun into a tunnel anyways? I'm sorry but that argument has never carried any wieght with me. I shouldn't be using a pistol to fight a turret, I shouldn't be using a rifle effectively in close quaters.)
Carbines should have some specials bound to kneel and pistoleers should have specials that cannot be fired with a stocked weapon to limit range on some of our specials. This would also further delineate individual roles in combat.
I am aware of how hard the rifle will fight this, I was there last time we did this dance. GL Badger.
Kaukiji wrote:
personally i htink this should happen,
pistols
lower damage
mediocre speed
have lowest attack costs of all
very accurate
max range 35m
carbines
mediocre damage
fastest of all
mediocre attack costs
mediocre accuracy
max range 50m
rifles
high damage
slowest of all
highest attack cost
very accurate (exception: at < 20m, accuracy is significantly dropped)
max range 65m
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also though, i think a different stat should be added to weapons: different levels of encumberance
rifles = high encum
carbines = mediocre encum
pistols = low(or even zero)encum
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comments? questions? ideas?