Pistoleer Archive

Thread: Focus Thread : Balancing Range limitations for Pistoleer, Carbineer and Rifleman.

Giftmacher
Tue Jun 21, 2005 11:02 am
#27

Oh and another thought, a minimum range will notactually address the issue of a Rifleman stopping shotting you, then running out of range and into his rifle's range. We will still have to swap out to a rifle to fire back.


The same goes for handing the long range weapons to master riflemen only, in fact that will exacerbate the problem as you'll end up with no one but other master riflemen able to return fire.


Slower rifle fire/movementmight help,in combination witha maximum range on the use of stopping shot so they have to move in close then run out of your range? Less time safely out of harm'sway then and if we move to accuracy penalties rather than just a range cap this is even more so.


Gift.
RAMBOW
Tue Jun 21, 2005 11:14 am
#28






Giftmacher wrote:

Oh and another thought, a minimum range will notactually address the issue of a Rifleman stopping shotting you, then running out of range and into his rifle's range. We will still have to swap out to a rifle to fire back.


The same goes for handing the long range weapons to master riflemen only, in fact that will exacerbate the problem as you'll end up with no one but other master riflemen able to return fire.


Slower rifle fire/movementmight help,in combination witha maximum range on the use of stopping shot so they have to move in close then run out of your range? Less time safely out of harm'sway then and if we move to accuracy penalties rather than just a range cap this is even more so.


Gift.






Your right it does "fix" the problem... it balances it... We could root them within 30 meters and they have to switch to a pistol to attack back...


Its either min range caps or get rid of all ranged caps imo.



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Logitition
Tue Jun 21, 2005 1:33 pm
#29

Now to be fair in this manner, what should pistols min range be? 10m?



I guess I can see it.. 10-40m pistol 20-50m a carbine, and 35-65 a rifle. It would really help melee out alot this way.. Everyone balance in their ranges.





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][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
BadgerSmaker
Tue Jun 21, 2005 1:40 pm
#30






Logitition wrote:

Now to be fair in this manner, what should pistols min range be? 10m?



I guess I can see it.. 10-40m pistol 20-50m a carbine, and 35-65 a rifle. It would really help melee out alot this way.. Everyone balance in their ranges.







Hmmmm...but then melee > all.



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BadgerSmaker
Tue Jun 21, 2005 1:57 pm
#31

Well, Sniper shot has a 20m min range on TC now it seems.



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Logitition
Tue Jun 21, 2005 2:12 pm
#32

Why would melee be better than all tho?


It seemed a pretty balanced idea.. melees would just be tanks and for up close. If the one with no range minimum would do better, and all pistoleers would fall into that category.. then won't it just be pistoleer/melee > all.


Is it just based on the reasoning that most of the pve stuff is nothing but melee?



All I do is war and pvp.. I may not understand fully here. Is it hard to find a melee for pve? I guess people could then just template to a melee part in their templates and that may become the fotm bracket.. I know that would not be a good thing.


But, if all else had a min range, would not melee users have the same concern that a pistoleer can outdistance them AND fire up close in their range bracket?






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BadgerSmaker
Tue Jun 21, 2005 2:17 pm
#33

The fact that ranged cannot fire at all under 10m... even switching to a different gun. Jedi would have a field day.



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Logitition
Tue Jun 21, 2005 2:26 pm
#34

Yea.. forgot about them..



Yer right..


Hmmmm.. they would make minced meat of riflemen and carbineer/ rangers and CH's, I guess.. I see what ya mean...


Well, prolly best to just not have minimum ranges for that reason alone... Like ya said.. best just change to a gun that handles the ranges instead of being at a disadvantage on the otherside. Much easier and the best for fairness I guess..





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Nifty
Tue Jun 21, 2005 2:31 pm
#35






Logitition wrote:

Now to be fair in this manner, what should pistols min range be? 10m?



I guess I can see it.. 10-40m pistol 20-50m a carbine, and 35-65 a rifle. It would really help melee out alot this way.. Everyone balance in their ranges.







I see nothing wrong with this (outside of "why can't I shoot this thing right in front of me???"), if range limits are to stay in. We force melee to either use a ranged weapon outside of their range limit or do nothing. So what's wrong with forcing us to use a melee weapon inside of 10m or do nothing? (outside of the fact that in the movies, blasters were obviously used at ranges much closer than 10m.)



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Dragon942
Tue Jun 21, 2005 2:46 pm
#36

Your telling me I can't bring a .1m long pistol to bear on a target 10m away? Hmmm.....


It doesn't really make sense. Neither does not being able to bring a 1m long rifle to bear on a target 30m away. It should be possible, but just with big accuracy penalties.


I like the idea of a poster above that suggested all ranged professions, even pistoleers have a disadvantage at point blank (let's say 5m) so melee has some use again.





Starscreamer Sapphire
Starsider
BeWary
Tue Jun 21, 2005 2:48 pm
#37






BadgerSmaker wrote:

Well, Sniper shot has a 20m min range on TC now it seems.






if they were to re-enable the minimum range on certain postures ( remember the old 15m no fire zone when prone?) and tweak them to reflect a "minimum range for that weapon" it might be easier for the rifles/carbs to swallow.


Then all that is needed to to bind more specials to certain postures, just as sniper is now bound to prone. Leave the rifles their lesser power specials for "any posture" but make them accept range limitations for really pounding away. This leaves snipershot as a lethal blow it's s'posed to be w/o totally crippling the rifle user in enclosed spaces.


( and what retard brings his long gun into a tunnel anyways? I'm sorry but that argument has never carried any wieght with me. I shouldn't be using a pistol to fight a turret, I shouldn't be using a rifle effectively in close quaters.)


Carbines should have some specials bound to kneel and pistoleers should have specials that cannot be fired with a stocked weapon to limit range on some of our specials. This would also further delineate individual roles in combat.


I am aware of how hard the rifle will fight this, I was there last time we did this dance. GL Badger.





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Kaukiji
Tue Jun 21, 2005 4:35 pm
#38

Here is a post i made on the Chilastra forums about this same issue please forgive any spelling errors:

Kaukiji wrote:
personally i htink this should happen,

pistols
lower damage
mediocre speed
have lowest attack costs of all
very accurate
max range 35m

carbines
mediocre damage
fastest of all
mediocre attack costs
mediocre accuracy
max range 50m

rifles
high damage
slowest of all
highest attack cost
very accurate (exception: at < 20m, accuracy is significantly dropped)
max range 65m

================================================

also though, i think a different stat should be added to weapons: different levels of encumberance

rifles = high encum
carbines = mediocre encum
pistols = low(or even zero)encum

================================================

comments? questions? ideas?





Kaukiji Keasi
Kaukiji
Tue Jun 21, 2005 4:37 pm
#39

about the encumberance issue, i currently understand that there is a slight difference i encumberance, like a pistoleer could outrun a rifleman if it was a 100m race. but im talking a much more noticeable difference so a pistoleer has a chance to catch up to a rifleman if all he is gonna do is try to root/snare and kite



Kaukiji Keasi
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