Pistoleer Archive
Thread: my last , pvp experiance...shinson has left the arena
Message Edited by Metherian on 05-20-2004 01:01 AM
I appreciate what you saying. You should be viable in a group to help but not a primary attacker and not the primary damage dealer unless your group is composed of the same types of templates.. The guy that lives for combat does not get the benefits from crafting or other non combat professions. Therefore, it stands to reason that a sole master would lose to a soldier.
The problem is the grey area in what "viable" means. I feel it means that in the pistoleer's case that ifall you have is a pistol then you should lose to a combat template. Just because your tag says master pistoleer doesnt mean you should be very "viable" against a true combat template. Again I want to emphasize that I do feel us pistol whippers need some TLC. I just take issue with the cry that we are worthless. The defenses alone are worth a great deal. The fact that I could beat a Master fencer with only my pistol shows that given the right circumstances a pistoleer can be successful. Is it balanced yet? Heck No.. I want more. But lets at least be balanced about it.
Message Edited by Morath360 on 05-20-2004 12:41 PM
Hawaii5_o wrote:
But, in the same way that a multiple combat prof. player is better at combat, the multiple crafter prof player is better at crafting. You can be one of each in either respect but those who devote all of their character's life (skill points) to one type of thing will always be better at that one thing than someone who spreads their skills over various types of areas. It's only fair this way.
Thing with crafting is, you don't get bonuses from multiple crafting professions like you do with combat professions. I have a full crafting character, and I do not get any bonuses from Tailor to help me with Architect.
It should be the same with the combat professions. If your using a rifle, then you get your rifles bonuses. If you switch to TKA, then you only get those bonuses. Where you get the edge of having a full combat character is the different combat types you can do. In the example of rifle and TKA, you have the advantage of hitting from long range, and if your opponent gets close then you can switch to TKA. Whereas someone who had one combat template is stuck with that and has to adapt using only their one profession.
Message Edited by Morath360 on 05-21-2004 08:01 AM
/agree
master pistoleer was my first master and the second prof i picked up was CH.
ok u already know i got my butt handed to me all the time.
i love pistol so i tried to upgrade it with smuggler 0040 - not bad but still rifle and melee owns me all the time.
and dont tell me i just dont know to play my template - also prepared and equiped well PISTOL JUST SUCKS!
CH ....dont lets talk about that its just sad...i dropped it and still kept my pistol.
at this time TKM was the flavour of the month - pikeman is totally broken and swordsman isnt my style so i became fencer.
fencer is lovelyand now i know the other side of the pvp aspect - just to be able to win.
i tested it out - no armour just my cob macro running my weaponsmith who is also master pistoleer shot every frigging gun and special at me he got - no way he could touch me!
that might be a reason people think fencer is overpowered and has become the recent fotm..
fencer inmho is just working fine - the problem is that pistol is totaly broken and needs lots of love from the devs quick!
i still keep my master pistoleer but i am waiting now since 4 releases that somthings gonna change..
if the combat balance dont fix things i am going to drop it - so after CH pistol will be my second useless prof i mastered...
hopefully this will not happen !
by the way also with a uber geoblaster and buffs and nice armour and food - no pistoleer can tell me that he is having any fun at pvp
have a nice day