Pistoleer Archive

Thread: my last , pvp experiance...shinson has left the arena

Metherian
Thu May 20, 2004 12:31 pm
#27









Ok your unconstructive whinning is getting old too. I was nice in the other thread but it is clear you're are not even trying to help. You need to get off the "Defense stacking jerks" cry. You need to adapt. The Fencer had to be using a COB macro. Try intimdate and quit worrying about healing yourself all the time. Med skills are wasted if all you are gonna do with them is heal damage.


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Let me explain a few things to you. I'll even keep it simple, so you can step down from your 'high horse' for a moment and try to understand:


1 - PvP in this game is currently "broken". Only a handful of professions continually dominate, with absolutely no skill required onthe part of the player. As such, your notion of 'adapting' is ludicrous. Sorrry, I dont' want to play a fencer, or a rifleman/combat medic, just so I can be viable. LoL. Exactly how does one adapt to the fact that their combat profession has no hope at all in PvP? Really,I'd love to hear your "wisdom" on this matter.


2 - Stating and re-stating the fact that fencers are untouchable is not whining. It's indicative of a real, serious problem with the PvP system. If you want to sit there and stay silent--hey, pal, that's your decision. But as a pistoleer, it's within a player's rights to voice a concern on a public forum, especially devoted to the combat abilities of the profession in question. We needfewer people like you--playerswho just gloss over the problems and respond with the all too common "get some mods, dude" ... "you gotta stack your templates" ... or justthe plain old "you gotta adapt".


3 - The fact that your 'fix' is to pick up the brawler line ( for intimidation, and be just another PvP melee profession) is absurd. Again, the issue is that pistoleerhas no chance against practically every other combat profession, but especially against template-stackingplayers. (Most of whom are jerks, in my experience as of late. Then again, considering the factthat all of themature players left this game months ago ... it doesn'tsurprise me in the least.)


4 - Explain to me why only certain template buildscontaining, say, the doctor profession (as an example limiter) are viable in PvP, whereas a pistoleer/doc combinationis not? TKA/Doc, Fencer/Doc, Swordsman/Doc, Rifleman/Doc ... heck, even Carbineer/Doc (with their knockdowns, etc.)... are all viable.YetPistoleer/Doc is hopelessly 'gimped'. This doesn't illustrate a problem to you? Even after you eliminate template stacking from the equation, pistoleer remains at a disadvantage. As a result, template stacking serves only to make the balance gap even wider for any pistoleer who doesn't "dabble". You find this okay? You think this is actually fair?


5- The very fact that SOE has been hard at work on a combat rebalance endorses, supports and validates all of my points.


In light of the above, I view any template stacking fencer as an 'exploiter'. SOE has recognized the fact that template stacking has caused undue PvP imbalances. They've attempted to correct the problem twice now, and have failed miserably. And they have announced a massive update to the entire system as a whole in two months time. Yet, players continue to use this untouchable "build" for what purpose? To engage in challenging PvP? (Where's the challenge, when no one can freakin' hit you?) To engage in roleplay? (Yeah,incapping and DB'ing the noob artisan who walks into a cantina is really good roleplay.)To fightthe GCW? (War? What war? With only three or four viable PvP professions, there is no war--unless you count 'leet' gangs battling out cloned templates for the right tobe 'uber'.)


Really, it's quite sad--sad that this game has been ruined, and sad that it actually has warpeddefenders of it ike yourself. Do you even realize what you're saying? You're saying, "Hey, dude--stop whining--nothing's wrong with the system--you just gotta adapt, man--you know, get intimidate, man---and, like, be another carbon-copy, 'leet' loser with a stun baton."


Ridiculous ... look, if you have issues with pistoleer too, that's great. I hear ya. But you're not the only one. And you're not the only one entitled to an opinion on these forums. So far, nothing you have said has any meaning to me. You've simplified the facts for the sake of your own myopic argument. Call me a 'whiner', 'complainer', whatever ... like that sort of vapid opinion means anything to me. Come back with a better argument--one that has credence--and maybe I'll listen. In any event, if you really cared about the pistoleer profession, you certainly wouldn't care about other people's outrage--especially when it illustrates a serious problem with the game.And if youcan't understandthat ... well, hey, I really can't you, can I?


Message Edited by Metherian on 05-20-2004 01:01 AM

Morath360
Fri May 21, 2004 12:31 am
#28


I appreciate what you saying. You should be viable in a group to help but not a primary attacker and not the primary damage dealer unless your group is composed of the same types of templates.. The guy that lives for combat does not get the benefits from crafting or other non combat professions. Therefore, it stands to reason that a sole master would lose to a soldier.


The problem is the grey area in what "viable" means. I feel it means that in the pistoleer's case that ifall you have is a pistol then you should lose to a combat template. Just because your tag says master pistoleer doesnt mean you should be very "viable" against a true combat template. Again I want to emphasize that I do feel us pistol whippers need some TLC. I just take issue with the cry that we are worthless. The defenses alone are worth a great deal. The fact that I could beat a Master fencer with only my pistol shows that given the right circumstances a pistoleer can be successful. Is it balanced yet? Heck No.. I want more. But lets at least be balanced about it.

Message Edited by Morath360 on 05-20-2004 12:41 PM



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"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Niklesnitz
Fri May 21, 2004 7:08 am
#29






Hawaii5_o wrote:
But, in the same way that a multiple combat prof. player is better at combat, the multiple crafter prof player is better at crafting. You can be one of each in either respect but those who devote all of their character's life (skill points) to one type of thing will always be better at that one thing than someone who spreads their skills over various types of areas. It's only fair this way.







Thing with crafting is, you don't get bonuses from multiple crafting professions like you do with combat professions. I have a full crafting character, and I do not get any bonuses from Tailor to help me with Architect.


It should be the same with the combat professions. If your using a rifle, then you get your rifles bonuses. If you switch to TKA, then you only get those bonuses. Where you get the edge of having a full combat character is the different combat types you can do. In the example of rifle and TKA, you have the advantage of hitting from long range, and if your opponent gets close then you can switch to TKA. Whereas someone who had one combat template is stuck with that and has to adapt using only their one profession.




Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


Morath360
Fri May 21, 2004 7:47 am
#30






Ahh well looking a bit closer, you actually do. The synergies are there for example if you are a tailor and and a chef you become more self sufficient by not having to run to a tailor for cask supplies. Or if you have BE then many of the components in chef use BE products. The way it could be seen is that a combat profession uses the defenses of other combat professions in their combat template the way a crafter uses for example BE additives to increase the power of the food. Its not necessary to have in order to make the productbut has a great benefit.


Also, you make yourself more money by having multiple crafting professions as well as you can load up a vendor in a single location with multiple goods. The guy that goes and buys a pet may also decide to buy some pet food or doc buffs or whatever since he is already there.


So depending on how you look at it there is what is equivilent to stacking in the crafting professions where the sum of the 2 professions is greater than 2 single professions.

Message Edited by Morath360 on 05-21-2004 08:01 AM



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"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
raxputin
Fri May 21, 2004 10:07 am
#31

/agree


master pistoleer was my first master and the second prof i picked up was CH.


ok u already know i got my butt handed to me all the time.


i love pistol so i tried to upgrade it with smuggler 0040 - not bad but still rifle and melee owns me all the time.


and dont tell me i just dont know to play my template - also prepared and equiped well PISTOL JUST SUCKS!


CH ....dont lets talk about that its just sad...i dropped it and still kept my pistol.


at this time TKM was the flavour of the month - pikeman is totally broken and swordsman isnt my style so i became fencer.


fencer is lovelyand now i know the other side of the pvp aspect - just to be able to win.


i tested it out - no armour just my cob macro running my weaponsmith who is also master pistoleer shot every frigging gun and special at me he got - no way he could touch me!


that might be a reason people think fencer is overpowered and has become the recent fotm..


fencer inmho is just working fine - the problem is that pistol is totaly broken and needs lots of love from the devs quick!


i still keep my master pistoleer but i am waiting now since 4 releases that somthings gonna change..


if the combat balance dont fix things i am going to drop it - so after CH pistol will be my second useless prof i mastered...


hopefully this will not happen !


by the way also with a uber geoblaster and buffs and nice armour and food - no pistoleer can tell me that he is having any fun at pvp


have a nice day


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